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    Player specific territory effects?

    Scheduled Pinned Locked Moved Map Making
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    • FrostionF Offline
      Frostion Admin
      last edited by

      Is it possible for players to all share unit types and then in the territory attachments specify which players are affected by the territory effect?

      Like if for example both player “Germany” and player “Switzerland” har units called “Infantry”, but only Swiss Infantry got +1 def bonus in “Mountains” terrain?

      (Yes, I know I could just make units called “SwissInfantry” or something similar)
      (If not possible by option, I thought about making triggers that altered the territory effects when Swiss started turn, and alter them back to standard when Swiss ended turn. Would that work?)

      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

      HeppsH C 3 Replies Last reply Reply Quote 0
      • HeppsH Offline
        Hepps Lobby Moderators @Frostion
        last edited by Hepps

        @Frostion A specific unit is the only means of achieving this as far as I know.

        A trigger would work... but as per your example, then any infantry unit that was in a mountain terrain would also get a +1 defense while defending.

        "A joyous heart sours with the burden of expectation"
        Hepster

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        • C Offline
          Cernel Moderators Lobby Moderators @Frostion
          last edited by

          @Frostion said in Player specific territory effects?:

          Is it possible for players to all share unit types and then in the territory attachments specify which players are affected by the territory effect?

          Like if for example both player “Germany” and player “Switzerland” har units called “Infantry”, but only Swiss Infantry got +1 def bonus in “Mountains” terrain?

          (Yes, I know I could just make units called “SwissInfantry” or something similar)
          (If not possible by option, I thought about making triggers that altered the territory effects when Swiss started turn, and alter them back to standard when Swiss ended turn. Would that work?)

          Not possible.

          You can do it the right way, by having SwissInfantry, or whatever, as in the moment one has some modifiers for a terrain and another does not, then they are not the same units.

          Or, of course, you can hack it by keeping adding removing with triggers.

          Or you find a developer that allows technology to support territory related modifiers, then you give the "mountaineer", or whatever, tech to the Switzerland player (currently not possible).

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          • HeppsH Offline
            Hepps Lobby Moderators @Frostion
            last edited by Hepps

            @Frostion The only way I can think if to achieve this (without having a unique Swiss Infantry unit) would be to create another hypothetical unit... call it "Swiss Advantage" (it could even be invisible) This unit could then just support the Swiss infantry units... and you could trigger it to be added and removed each turn based on where Swiss infantry meet the condition of being in a mountain terrain.

            "A joyous heart sours with the burden of expectation"
            Hepster

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