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    Darken Moved Units

    Scheduled Pinned Locked Moved Feature Requests & Ideas
    75 Posts 8 Posters 22.5k Views 8 Watching
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    • C Offline
      Cernel Moderators @Hepps
      last edited by

      @Hepps Right, so it would need to have the same hue but being significantly different otherwise, like much brighter. Of course, if you have a very bright colour ownership and no relief, I realize that would be next to indistinctive (and totally indistinctive if the color is the brightest for the hue and there are no relief, but that would be extreme).

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      • HeppsH Offline
        Hepps Moderators @Cernel
        last edited by

        @Cernel This is a great example.
        Example.png

        "A joyous heart sours with the burden of expectation"
        Hepster

        C HeppsH 2 Replies Last reply Reply Quote 0
        • C Offline
          Cernel Moderators @Hepps
          last edited by

          @Hepps Right, that is why I said the same hue, not the same colour. Potentially, you could have a way to define the brightness and the saturation of the aura in map.properties for the specific map. Really the same argument could be made with pre-defined green (or whatever) aura if you just so happen to have a map that has exactly the same colour ownership for the player (you would not see those at all or almost so if the player has that exact green colour and no relief).

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          • HeppsH Offline
            Hepps Moderators @Hepps
            last edited by Hepps

            @Hepps Still think a robust unnatural colour or white would be best... for playing consistency... given that in all liklihood once this is actually operational I presume the only highlighted units would be those of the current player's turn and not every unit on the map as in the rough example.

            "A joyous heart sours with the burden of expectation"
            Hepster

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            • C Offline
              Cernel Moderators @Hepps
              last edited by

              @Hepps If so, I'd go with only white (and only unmoved vs moved having or not having the white aura). As I said, I don't like the idea of this being hue based at all. White is the colour traditionally used for Neutral, so that's kind the most neutral hue, from my point of view.

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              • C Offline
                Cernel Moderators
                last edited by

                Well, to assure distinctiveness, or one could go the opposite way, and have the aura being always of the opposite hue as the hue defined for the player. I would also prefer that over having it always of a specific hue (green or whatever). Again, just suggestions.

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                • LaFayetteL Online
                  LaFayette Admin
                  last edited by

                  I like the same hue idea. We could potentially color shift the aura to match any predefined unit values and create an option for users to select between:

                  • same hue
                  • green
                  • white

                  The square markers are interesting, is less in your face. One thing to keep in mind is the unit highlights when you hover, so we get some roll-over effect already.

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                  • HeppsH Offline
                    Hepps Moderators @LaFayette
                    last edited by

                    @LaFayette Here are the revised markers as a square...

                    Square Green.png
                    Square White.png

                    If you want other variations/changes or if anyone has suggestions on a different approach let me know.

                    "A joyous heart sours with the burden of expectation"
                    Hepster

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                    • O Offline
                      Ondis Moderators
                      last edited by

                      Why not the same design but a circle?

                      HeppsH 1 Reply Last reply Reply Quote 0
                      • HeppsH Offline
                        Hepps Moderators @Ondis
                        last edited by

                        @Ondis The reason I redesigned as a square was based on the example @LaFayette had posted... with some infantry units not really centered... the circles looked very off center... where-as using the square I thought it would look more centered as well as the square would work well for some of the larger unit images like the BB or CA

                        "A joyous heart sours with the burden of expectation"
                        Hepster

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