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    TripleA Needs Your Help - Call for 2.0 Beta Testers

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    • LaFayetteL Offline
      LaFayette Admin
      last edited by

      Now is a good time for a final testing push.

      https://github.com/triplea-game/triplea/releases/tag/2.0.18786 has fixes for all really major issues. There are a few nice-to-have additions still landing, but barring any major issues we'll begin soft launch at the end of this week. I can't emphasize enough how right now is the best time for testing.

      1 Reply Last reply Reply Quote 3
      • LaFayetteL Offline
        LaFayette Admin
        last edited by

        Assuming no issues are found, looks like we're on course for the beta to become a release as soon as this Friday! While I want the release to happen, I'm more cheering for testing to find something now so we don't find it later.

        prastleP 1 Reply Last reply Reply Quote 2
        • prastleP Offline
          prastle Moderators Admin @LaFayette
          last edited by

          @LaFayette I will beat the drums slaps @beelee 😉 and a few others

          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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          • B Online
            beelee @prastle
            last edited by

            @prastle
            getting a slow start today. I'll dive in soon. Problem with being prepped up is all i do is eat, drink and clean lol

            prastleP 1 Reply Last reply Reply Quote 1
            • prastleP Offline
              prastle Moderators Admin @beelee
              last edited by

              @beelee hehe
              🙂

              If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

              1 Reply Last reply Reply Quote 0
              • LaFayetteL Offline
                LaFayette Admin
                last edited by

                Please leave a quick comment if you get some testing in and do not find any problems. It would be useful to know if the recent lack of new issues is due a sheer lack of problems, or if we have yet to find them.

                prastleP B 2 Replies Last reply Reply Quote 0
                • prastleP Offline
                  prastle Moderators Admin @LaFayette
                  last edited by SilverBullet

                  @LaFayette bit of playing and testing .. curious if the bad words section was also supposed to include numbers? since for example 88 did not seem to be accepted..

                  If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                  • B Online
                    beelee @LaFayette
                    last edited by

                    @LaFayette
                    I'll tyr the bot thingy now. forget it's git number but basically can't join bots. I'll post at git

                    prastleP 1 Reply Last reply Reply Quote 0
                    • prastleP Offline
                      prastle Moderators Admin @beelee
                      last edited by

                      @beelee Either way a simple ? to you bee do you think it is releasable as well? And work continues over time? It has my vote.

                      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                      • B Online
                        beelee @prastle
                        last edited by

                        @prastle idk some stuff been fixed. Probably never get it all. FR it let it go 🙂 we'll get more testers then 🙂

                        prastleP 1 Reply Last reply Reply Quote 1
                        • prastleP Offline
                          prastle Moderators Admin @beelee
                          last edited by

                          @beelee I agree 🙂

                          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                          1 Reply Last reply Reply Quote 1
                          • LaFayetteL Offline
                            LaFayette Admin
                            last edited by

                            Any specific problems please raise as issues so we do not have to discuss all of them here. It's too much, it's like a tree with many branches, the threads are too much to follow from just a single trunk.

                            Regrettably users are not eager to upgrade. Probably the last 4 releases all had major problems we discovered after releasing. We need the testing effort, it really is painful. It's a legacy of TripleA that much of the code is not automatically tested so we are left trying to manually test what we can (which is actually not all that sufficient, but better than nothing). Hence, the testing effort/labor is really appreciated and helps out a lot!

                            S B 2 Replies Last reply Reply Quote 0
                            • S Offline
                              SilverBullet @LaFayette
                              last edited by

                              @LaFayette which one for mac users?

                              1 Reply Last reply Reply Quote 0
                              • LaFayetteL Offline
                                LaFayette Admin
                                last edited by

                                Mac OS download is the macos.dmg link

                                S 1 Reply Last reply Reply Quote 0
                                • S Offline
                                  SilverBullet @LaFayette
                                  last edited by

                                  @LaFayette ok, i am starting to nudge people over to the new lobby. i hope there will be enough open bots once the migration starts.

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                                  • LaFayetteL Offline
                                    LaFayette Admin
                                    last edited by

                                    @SilverBullet some caution in doing so. The prerelease lobby is for those that really want to do testing and are going to be reporting any/all problems they see. We'll probably start to do the nudging of the full herd perhaps as early as this Sunday. For that we'll have a new production lobby up for them to join, the accounts created there would be permanent (and existing accounts hopefully cleanly migrated).

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                                    • S Offline
                                      SilverBullet @LaFayette
                                      last edited by

                                      @LaFayette ok

                                      1 Reply Last reply Reply Quote 0
                                      • B Online
                                        beelee @LaFayette
                                        last edited by

                                        @LaFayette
                                        I agree. Just thinking we've reached the point where at least idk what else to test 🙂

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                                        • C Offline
                                          cuda418 @beelee
                                          last edited by

                                          Hello everyone, I just downloaded the beta. Two issues right away...

                                          1. When loading a save game it doesn't remember human/cpu players. After you select them it loads ok. Be nice if it remembered like older versions so you could return to a game later without having to remember.

                                          2. 1941 AA50 map, playing as Japan. Round 1. Attempting to move the transports in seazone 61 to the Philippines. They start loaded in the game. The transports move but the troops remain in seazone 61. This is only the case for the preloaded transports, I used Germanys transport with no issue.

                                          C 1 Reply Last reply Reply Quote 1
                                          • C Offline
                                            Cernel Moderators @cuda418
                                            last edited by

                                            @cuda418 I believe bug reports in here are not wanted (they are wanted in the proper bug tracker).

                                            @cuda418 said in TripleA Needs Your Help - Call for 2.0 Beta Testers:

                                            1. 1941 AA50 map, playing as Japan. Round 1. Attempting to move the transports in seazone 61 to the Philippines. They start loaded in the game. The transports move but the troops remain in seazone 61. This is only the case for the preloaded transports, I used Germanys transport with no issue.

                                            Works for me using 18843. So, maybe this is a very recent problem, if you just downloaded the latest.

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