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    TripleA Needs Your Help - Call for 2.0 Beta Testers

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    • prastleP Offline
      prastle Moderators Admin @beelee
      last edited by

      @beelee hehe
      🙂

      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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      • LaFayetteL Online
        LaFayette Admin
        last edited by

        Please leave a quick comment if you get some testing in and do not find any problems. It would be useful to know if the recent lack of new issues is due a sheer lack of problems, or if we have yet to find them.

        prastleP B 2 Replies Last reply Reply Quote 0
        • prastleP Offline
          prastle Moderators Admin @LaFayette
          last edited by SilverBullet

          @LaFayette bit of playing and testing .. curious if the bad words section was also supposed to include numbers? since for example 88 did not seem to be accepted..

          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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          • B Online
            beelee @LaFayette
            last edited by

            @LaFayette
            I'll tyr the bot thingy now. forget it's git number but basically can't join bots. I'll post at git

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            • prastleP Offline
              prastle Moderators Admin @beelee
              last edited by

              @beelee Either way a simple ? to you bee do you think it is releasable as well? And work continues over time? It has my vote.

              If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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              • B Online
                beelee @prastle
                last edited by

                @prastle idk some stuff been fixed. Probably never get it all. FR it let it go 🙂 we'll get more testers then 🙂

                prastleP 1 Reply Last reply Reply Quote 1
                • prastleP Offline
                  prastle Moderators Admin @beelee
                  last edited by

                  @beelee I agree 🙂

                  If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                  • LaFayetteL Online
                    LaFayette Admin
                    last edited by

                    Any specific problems please raise as issues so we do not have to discuss all of them here. It's too much, it's like a tree with many branches, the threads are too much to follow from just a single trunk.

                    Regrettably users are not eager to upgrade. Probably the last 4 releases all had major problems we discovered after releasing. We need the testing effort, it really is painful. It's a legacy of TripleA that much of the code is not automatically tested so we are left trying to manually test what we can (which is actually not all that sufficient, but better than nothing). Hence, the testing effort/labor is really appreciated and helps out a lot!

                    S B 2 Replies Last reply Reply Quote 0
                    • S Offline
                      SilverBullet @LaFayette
                      last edited by

                      @LaFayette which one for mac users?

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                      • LaFayetteL Online
                        LaFayette Admin
                        last edited by

                        Mac OS download is the macos.dmg link

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                        • S Offline
                          SilverBullet @LaFayette
                          last edited by

                          @LaFayette ok, i am starting to nudge people over to the new lobby. i hope there will be enough open bots once the migration starts.

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                          • LaFayetteL Online
                            LaFayette Admin
                            last edited by

                            @SilverBullet some caution in doing so. The prerelease lobby is for those that really want to do testing and are going to be reporting any/all problems they see. We'll probably start to do the nudging of the full herd perhaps as early as this Sunday. For that we'll have a new production lobby up for them to join, the accounts created there would be permanent (and existing accounts hopefully cleanly migrated).

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                            • S Offline
                              SilverBullet @LaFayette
                              last edited by

                              @LaFayette ok

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                              • B Online
                                beelee @LaFayette
                                last edited by

                                @LaFayette
                                I agree. Just thinking we've reached the point where at least idk what else to test 🙂

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                                • C Offline
                                  cuda418 @beelee
                                  last edited by

                                  Hello everyone, I just downloaded the beta. Two issues right away...

                                  1. When loading a save game it doesn't remember human/cpu players. After you select them it loads ok. Be nice if it remembered like older versions so you could return to a game later without having to remember.

                                  2. 1941 AA50 map, playing as Japan. Round 1. Attempting to move the transports in seazone 61 to the Philippines. They start loaded in the game. The transports move but the troops remain in seazone 61. This is only the case for the preloaded transports, I used Germanys transport with no issue.

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                                  • C Offline
                                    Cernel Moderators @cuda418
                                    last edited by

                                    @cuda418 I believe bug reports in here are not wanted (they are wanted in the proper bug tracker).

                                    @cuda418 said in TripleA Needs Your Help - Call for 2.0 Beta Testers:

                                    1. 1941 AA50 map, playing as Japan. Round 1. Attempting to move the transports in seazone 61 to the Philippines. They start loaded in the game. The transports move but the troops remain in seazone 61. This is only the case for the preloaded transports, I used Germanys transport with no issue.

                                    Works for me using 18843. So, maybe this is a very recent problem, if you just downloaded the latest.

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                                    • C Offline
                                      cuda418
                                      last edited by

                                      Oh, my bad. I dont have github and all that so I will just let it be and hope someone else catches the bugs and go back to using the older versions.

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                                      • LaFayetteL Online
                                        LaFayette Admin
                                        last edited by

                                        FWIW it's quick @cuda418 to create a github.com account; the bug report should be easy as it asks you the questions we need and you wont' have to worry about us endlessly asking the those same questions back to you. Submitting bug reports certainly is not zero effort, it's a balance of gathering the information we'll always want/need and keeping it easy.

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                                        • LaFayetteL Online
                                          LaFayette Admin
                                          last edited by

                                          There are a good number of items to test:

                                          • map downloads
                                          • engine preferences
                                          • game technologies
                                          • battle rules (with some emphasis on subs and retreat)
                                          • carrier rules
                                          • play by email
                                          • play by forum
                                          • dice roller
                                          • multiplayer games (can be done by hosting locally and connecting to the same game locally again; does not require a bot per-say)
                                          • any/all lobby functionality, join the lobby multiple times, leave lobby with one window, test out slaps, status updates
                                          • all file menu options and menu items.

                                          Hopefully going forward we'll get back to releasing more frequently, one to two times a month until we decide to do a 3.0; In part because it's been such a long time since we did testing and so many changes, pretty much everything needs to be re-tested by hand, which is just a giant effort (hence the frequent releases makes this easier on all)

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                                          • LaFayetteL Online
                                            LaFayette Admin
                                            last edited by

                                            Good to see the in-game report function being used. For this group, please comment on any such issues created so we can know who to talk to and get to fixes sooner. Some of these errors we'll be interested to know more details to get at a fix.

                                            S 1 Reply Last reply Reply Quote 0

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