TripleA Needs Your Help - Call for 2.0 Beta Testers
-
I want to thank everyone that has stepped up and helped test 2.0. It's never enough testing, but ya'll are in the trenches and I want to say thank you for your help. The number of bug reports rolling in has certainly increased, I hope the fixes can keep pace, please keep at it!
-
So many bugs reported, and well reported too, good work! There really has been a surge in reports in the last few weeks. I tip my hat to the group

For context/guidance, the "Must-Do" column of the release project is roughly what is left now: https://github.com/triplea-game/triplea/projects/14, not much especially compared to the massive 41 items in the 'done' column.
Alright, one last push! Please download the latest, and see what you can find. Most problems have been fixed in latest. The next week is going to be critical, if we are just unable to find anything, then it'll be release time! Hopefully this would be one of the best and biggest TripleA releases, presenting TripleA 2.0! (We simplified the numbering, so it's actually a 1.10, but we figured we'd start using that first number and make it look a bit grander
)God speed & good hunting!
-
@LaFayette and @redrum @RoiEX I would like to say THANKYOU! personally for all of your hard work! I have NIDEA why the lobby bots all crashed today but the infrastructure worked perfectly and I was able to restart all bot servers with linode reboot. WELL DONE SIRS! MANY EXPLETIVES AND SALUTATIONS! Thanks!
-
Im not a tester or anything just a player but I rerad earlier you find people slow to migrate - just from my point of view when I migrated to 1.9 from 1.8 I found all my game saves were no good on the new platform so since then always been loathed to migrate to new engines. Not being a programmer or anything wondered why game saves on Maps that still exist can not be loaded on a new engine. Why are such not compatible?
-
@bluelionman Basically when the savegame format was originally created the author coupled the format to the code structure, simply because it's an easy thing to do it this way.
The problem with this approach is that as soon as we change certain files in the code, it makes the savegames incompatible with no good way to fix those problems.This circumstance has caused us developers many headaches in the past because
this format is neither compact, nor efficient, nor human-readable
- Brian Goetz (JDK Developer)
So we're working towards an engine where breaking changes will happen rarely, but for savegames we're not quite there yet, @LaFayette put a lot of effort into rewriting lobby networking, so that should become a lot more stable for a while.
-
2.0 is now in soft-release. Please download the latest prerelease: https://github.com/triplea-game/triplea/releases, and check out the new prod2.0 lobby! Now is the last best time to see if you can find any problems! If you had an account with 1.9, you can use the same account and password.
Soft-release means that 2.0 is released, but we are not yet advertising or requiring users to migrate. It's a short break-in period in case we find any major problems that would require users to go back to 1.9. If we do discover any major problems, we'll need to get those fixed to resume the soft-release period. Assuming no major problems, I'd expect soft-release to last perhaps roughly a week.
-
@LaFayette tried setting an up a PBF game today we do live battles in the lobby game failed to start and got stuck in that state preventing me from creating a new hosted game.
also, @colin seemed to have trouble with the tech roll and politics roll playing Germany in tww in round 1 pretty sure he was using windows verison, my mac client did not seem to have that issue however it does create this little java app that doesn't seem quite normal.

-
@LaFayette update was able to launch a new game just now after my ghost game went away my first test was no problem, the second loaded fine too
but didn't die when i quit.correction: seems like they just take a while to die.
-
Sounds like it mostly worked out @ubernaut
Please post any problems you have to the bug tracker: https://github.com/triplea-game/triplea/issues/new/choosePosting any problems to this thread (or to forums in general) is likely to get lost. Many problems require lengthy discussion, it's overwhelming to do so as discussion threads.
-
@LaFayette yeah ok sorry just thought i would provide some context for the bug reports we actually had to fall back to 1.9 we had too many issues.

-
@ubernaut All good, I will always prefer communication over nothing! Did you get the issues resolved in the end @ubernaut ? Given your last comment, it sounds like no

I recall a ticket coming in for TWW round 1 play, is this the one? https://github.com/triplea-game/triplea/issues/6655
-
@LaFayette i believe so yes
-
I want to give one big final thank you to all of the people that helped test the 2.0 beta.
Before putting out this call, I thought 2.0.x was in a pretty good place. I was quite wrong. While there is no guarantee there aren't still yet more problems to come, through this effort about two dozen problems were found and subsequently fixed.
FWIW, that effort is really appreciated, it made 2.0 far better - thank you.
-
@LaFayette thanks for pushing it over the ever-moving finish line.

Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login