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    Convoy zone

    Scheduled Pinned Locked Moved Map Making
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    • B Offline
      beelee @andrewthree
      last edited by beelee

      @andrewthree
      Hi andrew
      I'm guessing you want a convoy zone so the sz is worth money but not if enemy ship is in it ? I don't remember 100% how I did it but

      <attachment name="triggerAttachment_90_SeaZone" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="90 Sea Zone"/>
      <option name="territoryProperty" value="production" count="2"/>
      <option name="territoryProperty" value="convoyRoute" count="true"/>
      <option name="territoryProperty" value="convoyAttached" count=""/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>

      so I have a trigger that activates it but you won't need it if it's always on. You need to add "convoy text" as well. It's in the "map" where objective properties and stuff are.

      Screenshot from 2020-04-12 22-03-15.png

      oops so convoy is right below the highlighted one. POS 2 explains it. It takes some searching but convoy and giving sea zones pu value "production" is what you want.

      If you still have trouble let me know

      oh and you'll need "convoy flags" too. DL "Global 40 House Rules" That's how I did it. You activate the "Convoy and Blockade" map option and it'll show up or just hit "Option Redesign"

      1 Reply Last reply Reply Quote 2
      • B Offline
        beelee
        last edited by

        hmm...actually idk if you need the convoy thing. I think you just need "territory Owner" and a "production" value. But you want the flag to show who has control of it.

        If he's not too busy maybe @Cernel will clue you in.

        A 1 Reply Last reply Reply Quote 2
        • A Offline
          andrewthree Moderators @beelee
          last edited by

          @beelee I actually do not want any flag there. I was thinking about something like in ww2v3 where the italians get +5 PUs if they control certain land territories and there are no allied surface ships in the mediterranean. I want UK to get +1 PU for each of these sea zones which have no axis surface ship or submarine (usually it will be a submarine) in it at the end of the UK turn. There are no land areas which have to be controlled by UK (other than London of course).

          prastleP B 3 Replies Last reply Reply Quote 1
          • prastleP Offline
            prastle Moderators Admin @andrewthree
            last edited by

            @andrewthree those are NOS or national ObjectiveS @beelee can help with them he loves them 🙂

            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

            B 1 Reply Last reply Reply Quote 2
            • B Offline
              beelee @andrewthree
              last edited by

              @andrewthree
              yea i think you just need to give the sea zone "production" but idk if that makes it so the other player gets the dough instead of just neutralizing

              A prastleP 2 Replies Last reply Reply Quote 1
              • B Offline
                beelee @prastle
                last edited by

                @prastle said in Convoy zone:

                @andrewthree those are NOS or national ObjectiveS @beelee can help with them he loves them 🙂

                it's a love hate thing 🙂

                1 Reply Last reply Reply Quote 2
                • A Offline
                  andrewthree Moderators @beelee
                  last edited by

                  @beelee Ok, thanks, I'll mess with it some more

                  1 Reply Last reply Reply Quote 0
                  • prastleP Offline
                    prastle Moderators Admin @beelee
                    last edited by

                    @beelee convoys were only ever neutralized was my understanding

                    If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                    1 Reply Last reply Reply Quote 0
                    • B Offline
                      beelee @andrewthree
                      last edited by

                      @andrewthree said in Convoy zone:

                      @beelee I actually do not want any flag there. I was thinking about something like in ww2v3 where the italians get +5 PUs if they control certain land territories and there are no allied surface ships in the mediterranean. I want UK to get +1 PU for each of these sea zones which have no axis surface ship or submarine (usually it will be a submarine) in it at the end of the UK turn. There are no land areas which have to be controlled by UK (other than London of course).

                      Right on so something like this should work

                      <attachment name="conditionAttachment_Russians_1_Convoy_Clear" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                      <option name="enemyExclusionTerritories" value="125 Sea Zone" count="1"/>
                      <option name="unitPresence" value="battleship:carrier:submarine:destroyer:cruiser" count="0"/>
                      </attachment>

                      <attachment name="triggerAttachment_Russians_1_Lend_Lease" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                      <option name="trigger" value="conditionAttachment_Russians_1_Lend_Lease"/>
                      <option name="resource" value="PUs"/>
                      <option name="resourceCount" value="3"/>
                      </attachment>

                      so that means Russia gets 3 bucks if 125 doesn't have any axis ships.

                      A 1 Reply Last reply Reply Quote 1
                      • A Offline
                        andrewthree Moderators @beelee
                        last edited by

                        @beelee for this to work do i need to be using v3 rules?

                        B 1 Reply Last reply Reply Quote 0
                        • B Offline
                          beelee @andrewthree
                          last edited by

                          @andrewthree
                          hmm..idk that
                          what it uses tho. For the global 40 game

                          prastleP 1 Reply Last reply Reply Quote 0
                          • prastleP Offline
                            prastle Moderators Admin @beelee
                            last edited by

                            @beelee global uses v3 rules as a base so I doubt it works in v2

                            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                            B 1 Reply Last reply Reply Quote 1
                            • B Offline
                              beelee @prastle
                              last edited by

                              @prastle
                              yea that's what I meant. Poorly worded on my part 🙂

                              1 Reply Last reply Reply Quote 0
                              • A Offline
                                andrewthree Moderators
                                last edited by

                                I think I have it working. I am using national objectives. Thanks for the help.

                                1 Reply Last reply Reply Quote 1

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