Convoy zone
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@andrewthree
yea i think you just need to give the sea zone "production" but idk if that makes it so the other player gets the dough instead of just neutralizing -
@prastle said in Convoy zone:
@andrewthree those are NOS or national ObjectiveS @beelee can help with them he loves them

it's a love hate thing

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@beelee Ok, thanks, I'll mess with it some more
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@beelee convoys were only ever neutralized was my understanding
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@andrewthree said in Convoy zone:
@beelee I actually do not want any flag there. I was thinking about something like in ww2v3 where the italians get +5 PUs if they control certain land territories and there are no allied surface ships in the mediterranean. I want UK to get +1 PU for each of these sea zones which have no axis surface ship or submarine (usually it will be a submarine) in it at the end of the UK turn. There are no land areas which have to be controlled by UK (other than London of course).
Right on so something like this should work
<attachment name="conditionAttachment_Russians_1_Convoy_Clear" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
<option name="enemyExclusionTerritories" value="125 Sea Zone" count="1"/>
<option name="unitPresence" value="battleship:carrier:submarine:destroyer:cruiser" count="0"/>
</attachment><attachment name="triggerAttachment_Russians_1_Lend_Lease" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
<option name="trigger" value="conditionAttachment_Russians_1_Lend_Lease"/>
<option name="resource" value="PUs"/>
<option name="resourceCount" value="3"/>
</attachment>so that means Russia gets 3 bucks if 125 doesn't have any axis ships.
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@beelee for this to work do i need to be using v3 rules?
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@andrewthree
hmm..idk that
what it uses tho. For the global 40 game -
@beelee global uses v3 rules as a base so I doubt it works in v2
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@prastle
yea that's what I meant. Poorly worded on my part
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I think I have it working. I am using national objectives. Thanks for the help.
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