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    Development Discussion: Speeding up battle calculator (and thus Hard AI)

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • Alexei SvitkineA Offline
      Alexei Svitkine
      last edited by

      Perhaps it could be added as a checkbox in the battle calculator for now as well?

      Otherwise, I think the two things it needs is a heuristic for when it should be used (e.g. if too many units or when there are unsupported cases, it should do the usual battle calculator instead) and some kind of way to find cases where it disagrees with battle calculator. For example, maybe run some percentage of simulations using both and send error reports when the results disagree too much? Or perhaps we can have an experimental AI that always runs both so we can use it to validate it and find cases where it's incorrect?

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      • LaFayetteL Offline
        LaFayette Admin
        last edited by

        An AI variant IMO would be an excellent step. The idea of computing the actual odds vs the current monte carlo approximation is a very good one.

        The combat/battles code suffers from complexity and is already somewhat time-optimized. It would be very easy to underestimate the level of effort to replace the battle calc (simply having something that mostly works is just not quite enough, it would need to be cleanly coded, not be duplicative, well tested, complete, etc...)

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        • T Offline
          Trevan
          last edited by Trevan

          @RoiEX I'm not aware of the test flag. How do I use it?

          I can make a sibling of FastAI that uses this calculator. I also like the idea of having it automatically compare the actual odds vs the new odds. @Alexei-Svitkine when you say "send error reports", how would I do that? Is there existing classes in the code that I can just use to send the reports?

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          • LaFayetteL Offline
            LaFayette Admin
            last edited by

                if(ClientSetting.showBetaFeatures.isSet()) {
                    // add experimental feature
                }
            
            T 1 Reply Last reply Reply Quote 2
            • T Offline
              Trevan @LaFayette
              last edited by

              @LaFayette I tried using that in the PlayerType enum

                BATTLE_TREE_AI("BattleTree (AI)", ClientSetting.showBetaFeatures.isSet()) {
                  @Override
                  public Player newPlayerWithName(final String name) {
                    return new BattleTreeAi(name);
                  }
                },
              

              But the player is still showing up in the list.

              I also tried:

                BATTLE_TREE_AI("BattleTree (AI)") {
                  @Override
                  public Player newPlayerWithName(final String name) {
                    if (ClientSetting.showBetaFeatures.isSet()) {
                      return new BattleTreeAi(name);
                    }
                  }
                },
              
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              • RoiEXR Offline
                RoiEX Admin
                last edited by

                @Trevan
                Looks like @LaFayette trolled you a little bit there.
                Try

                BATTLE_TREE_AI("BattleTree (AI)", ClientSetting.showBetaFeatures.getValue().orElse(false)) {
                  @Override
                  public Player newPlayerWithName(final String name) {
                    return new BattleTreeAi(name);
                  }
                },
                

                instead

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                • T Offline
                  Trevan @RoiEX
                  last edited by

                  @RoiEX That worked. I have to restart triplea for it to affect.

                  I tried to play a game in the UI since everything I've done has been through the test framework. But when I try to start a game, I get the error

                  Failed to start game
                  IllegalArgumentExeption: File must exist at path: /.../game-headed/assets/unit_scroller/unit_sleep.png
                  

                  I've checked and that file definitely doesn't exist. I've also checked out master and tried to run it in case my changes broke it but master also throws that same error.

                  Is there something I'm missing?

                  And should I create a PR now?

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                  • RoiEXR Offline
                    RoiEX Admin
                    last edited by

                    @Trevan are you using a specific IDE?
                    I think you have to run
                    ./gradlew downloadAssets before running the game in order to download all the default assets

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                    • T Offline
                      Trevan @RoiEX
                      last edited by

                      @RoiEX I'm using IntelliJ

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                      • RoiEXR Offline
                        RoiEX Admin
                        last edited by

                        And yes, you can create a PR whenever you like, it will take us a while to review it though

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                        • RoiEXR Offline
                          RoiEX Admin
                          last edited by

                          @Trevan If you're using intelliJ then it should automatically download the assets.
                          Try deleting the assets and .assets folder and it should force a re-download

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                          • T Offline
                            Trevan @RoiEX
                            last edited by

                            @RoiEX It looks like IntelliJ is running that command but I ran it manually as well. I'm still getting that error. There are other files in game-headed/assets/unit_scroller so things have been downloaded.

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                            • T Offline
                              Trevan @RoiEX
                              last edited by

                              @RoiEX deleting the assets and .assets fixed the issue.

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                              • T Offline
                                Trevan
                                last edited by

                                I've created a PR - https://github.com/triplea-game/triplea/pull/6501

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