Determine Unit Damage
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Short version: I'm trying to figure out how to track damage to certain units to fire triggers related to the amount of damage they have taken. I can't seem to find any option or property in the XML to indicate the current "health" of a unit.
What am I missing?
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@Michael-Hoover First of all, there are 2 kind of damage. If you mean the regular damage, there is no condition testing it directly, but you can have the unit changing upon receiving damage, then testing unit presence, accordingly.
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Thanks @Cernel, I was really hoping I was overlooking something simple, but at least it is possible as you suggested.
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