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    TOTAL GLOBAL WORLD WAR II- fusion & clean-up PROJECT

    Scheduled Pinned Locked Moved Map Making
    155 Posts 10 Posters 85.2k Views 10 Watching
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    • ebbeE Offline
      ebbe
      last edited by ebbe

      Slow progress solving and testing oil refineries change/damage/disabled options, and strategic bombing of all structures.... one question popped up:

      IS THERE A LIST/OVERVIEW WITH ALL ELEMENTS/OPTIONS supported by the latest triple A version ??? it would help me a lot !

      thnxs...!!!

      winterfront.jpg
      empty winter front after 2 harsh battle rounds...
      refineries at East Poland damaged after conquest or in full production in Rumania... oil will be central theme besides terrain types.... short of oil? than allways possible to buy extra but that drains your units-purchasing...

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      • B Online
        beelee @ebbe
        last edited by

        @ebbe not sure if this is what you're looking for or not but it's pretty handy if you're not already aware of it.

        http://www.starlords3k.com/XOB.html

        For the new stuff

        https://triplea-game.org/release_notes/
        look for Map XML.

        I thought I remembered seeing some stuff on Git somewhere that listed everything, new anyways, but I could be wrong.

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        • ebbeE Offline
          ebbe
          last edited by ebbe

          Thnxs Belee... I dive into it soon....

          notify.jpg
          now working on some notifications with historical pics to get some flavour...
          anyway... I take a break posting in this forum besides essential questions....

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          • SchulzS Offline
            Schulz
            last edited by

            You could also use photoshop for unhistorical notifications, it would be very enjoyable.

            ebbeE 1 Reply Last reply Reply Quote 0
            • ebbeE Offline
              ebbe @Schulz
              last edited by

              @Schulz good idea.....

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              • ebbeE Offline
                ebbe
                last edited by ebbe

                @Schulz: Okej it took me 1,5 day but original country flags look good too... 😉
                -also worked on waves that feel bit real but not too distracting.. and coast / border shades...... So I return to the coding and send out some HELP requests concerning some matters I have a hard time to solve.. enjoy your weekend! <br>!!waves.png

                1 Reply Last reply Reply Quote 1
                • SchulzS Offline
                  Schulz
                  last edited by

                  Sea zones and coasts look awesome. TripleA really needs a basic tutorial how to make sea zones and coastlines like that.

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                  • B Online
                    beelee
                    last edited by

                    Hi @ebbe Got your message. Can you explain exactly what it is that you're trying to do again ?

                    ebbeE 1 Reply Last reply Reply Quote 0
                    • ebbeE Offline
                      ebbe @beelee
                      last edited by ebbe

                      @beelee

                      @beelee : Thnxs: I want to implement Winter Season ... like in Hepps' WWII TOTAL, but then impactspecified for each unit type... like with Terrain Effects..
                      I tried with Terrain Effect implementation but failed...

                      then WcSumption was so kind to give me a possible way to solve it,
                      14 days ago in this forum, it but I don't get it working...
                      .and it takes away too much precious time for ; )......

                      And I am determined to **have Oil/Fuel, Terrain Types and Winter season together ** in this scenario: As I think these were essential elements in WW2...

                      ... I made a 2 step winter.. first Arctic and then more general Nordic winter... they dissappear the opposite way again in spring...
                      but fail on the terrain effect connection.. 😞 I have limited skills in coding unfortunately... more like Copy Adapt Paste Copy Error error fix .. 🙂

                      wc-sumptions' idea:

                      winterEffect.txt

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                      • B Online
                        beelee @ebbe
                        last edited by

                        @ebbe post your xml of what you currently have. Another map that uses oil is "Iron War". Idk if it has weather. Might give you some more ideas.

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                        • F Offline
                          ff03k64 @beelee
                          last edited by

                          @beelee @ebbe iron war doesn't have territory effects.

                          Oil (just called fuel) is basically each point of movement costs a fuel, but planes cost flat rate of half their movement potential.

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                          • ebbeE Offline
                            ebbe
                            last edited by ebbe

                            @Belee: I send you the XML code ( still under construction) Winter implementation-attempt at -> 7394-7688 thnxswwIIglobal41_1st_edition@Belee.xml

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                            • B Online
                              beelee @ebbe
                              last edited by

                              @ebbe wow where did it go ? I saw it earlier when I skimmed through but it's not here now

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                              • B Online
                                beelee
                                last edited by

                                I skimmed through this a bit. The only thing that jumps out is you have two "unitAttachment" s for "winterSign"

                                <attachment name="unitAttachment" attachTo="winterSign" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                <option name="isInfrastructure" value="true"/>
                                <option name="canBeDamaged" value="false"/>
                                <!-- <option name="unitType" value="infantry"/>
                                <option name="faction" value="allied"/>
                                <option name="side" value="offence"/>
                                <option name="dice" value="strength"/>
                                <option name="bonus" value="1"/>
                                <option name="number" value="1"/>
                                <option name="bonusType" value="ArtilleryBonus"/>
                                <option name="impArtTech" value="false"/>
                                <option name="players" value="germans:italians"/>-->
                                <!--<option name="bonus" value="1"/>
                                <option name="unitSupportCount" value="20"/>
                                <option name="bonusType" value="infantry_bonus"/>
                                <option name="attack" value="0"/>
                                <option name="defense" value="0"/>-->
                                </attachment>

                                <attachment name="unitAttachment" attachTo="winterSign" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                <option name="isInfrastructure" value="true"/>
                                <option name="canBeDamaged" value="false"/>
                                <option name="movement" value="0"/>
                                <!-- <option name="unitSupportCount" value="20"/>
                                <option name="attack" value="0"/>
                                <option name="defense" value="0"/>-->
                                </attachment>

                                Idk if that would screw anything up or not. So right now, the winter unit shows up and goes away correctly, it's just not having any effect on any units ?

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                                • B Online
                                  beelee
                                  last edited by beelee

                                  I don't see a "territoryEffectAttachment" for "winterSign" either. Using wc's example

                                  <!-- A winter territoryEffect -->
                                  <attachment name="territoryEffectAttachment" attachTo="Winter" javaClass="games.strategy.triplea.attachments.TerritoryEffectAttachment" type="territoryEffect">
                                  <option name="noBlitz" value="whateverUnit:and more"/>
                                  <option name="combatOffenseEffect" value="infantry" count="-1"/>
                                  <option name="combatDefenseEffect" value="infantry" count="-1"/>
                                  </attachment>

                                  So where you have the 2nd unitAttachment for winterSign, turn it into a "territoryEffectAttachment" and add all the -movement units. Use the "Mountain" one right below it for a template.

                                  ebbeE 1 Reply Last reply Reply Quote 0
                                  • ebbeE Offline
                                    ebbe @beelee
                                    last edited by ebbe

                                    @beelee : thnxs : - I indeed removed "territoryEffectAttachment" for winter temporary thinking it caused other trouble... and 2 wintersigns? hmmm that is messy: I fix that and test again!

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                                    • ebbeE Offline
                                      ebbe
                                      last edited by ebbe

                                      Okej: working on this some hours: concerning issues with the previous discussed WINTER EFFECT: it is still not able to reset: does anyone know if the : -reset- option is okej in following?

                                      <option name="territoryAttachmentName" value="TerritoryAttachment" count="territoryAttachment"/>
                                      <option name="territoryProperty" value="territoryEffect" count="-reset-"/>

                                      I think that's the point......

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                                      • B Online
                                        beelee @ebbe
                                        last edited by

                                        @ebbe I'll try and look at this closer later tonight. It seems if you have a unit "winterSign" that modifies whatever is in the same TTy and you remove and replace it, you shouldn't even need a territoryEffect because the unit winterSign is creating the effect. The effects should just be added to winterSign in unitAttachment.

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                                        • ebbeE Offline
                                          ebbe
                                          last edited by ebbe

                                          WINTER EFFECT RESET ISSUES 1...
                                          @Belee : that is indeed what I hope could work:

                                          I tried it this way :

                                          A WinterSign Infrastructure unit from a Cooperative Dummy Player to avoid conflict when placed....

                                          with a supportAttachmentWinterSignEffect with a minus bonus... not sure if a minus bonus will work.... but still this would be very random for all units....

                                          Another approach could maybe be via: a tech:
                                          <attachment name='techAbilityAttachment' attachTo='upgrade_lev_1' javaClass='TechAbilityAttachment' type='technology'>
                                          <option name='defenseBonus' value='1:tank'/>
                                          <option name='attackBonus' value='1:tank'/>
                                          <option name='movementBonus' value='1:tank'/>

                                          Nice adaptable for every unit but that looks a difficult way ,

                                          In both cases I could make a Opposite solution if negative bonus is not allowed: I could create a triger to have a non winter situation: giving all units bonus and then withdraw that bonus in winter... hmmm... I give it another try: and will strip a version of all other triggers to try wc sumptions concept... to be sure not another trigger might be disturbing....

                                          I still believe this could be working.... Give us Winter in the battlefield... 🙂bolded text

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                                          • ebbeE Offline
                                            ebbe
                                            last edited by ebbe

                                            WINTER EFFECT RESET ISSUES 2: So : I tried again with a safe stripped game file, implemented Belees remark and a tested with only Inf & Armour in a Winter region of Canada.... WINTER all works as it is static set in Territories attachments...BUT the reset doesn't happen: maybe I oversee something as it looks so logical... if anyone feels like to have an eye on it... welcome...! --> ( so Player: X is a Cooperative dummy to avoid conflict by placing Snow Sign. ) : File: ww2global42_2nd_edition.xml and hej forum visitors: forgive me my Neanderthal-Programming talks... and spam... I am still learning 😉

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