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    TOTAL GLOBAL WORLD WAR II- fusion & clean-up PROJECT

    Scheduled Pinned Locked Moved Map Making
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    • ebbeE Offline
      ebbe
      last edited by ebbe

      Okej: anyone more suggestions for special units?
      heavyBomber.png jetFighter.png
      jetFighter.png heavyHouwitzer.png jetFighter.png armouredTrain.png katyushaArtillery.png armourT34.png

      I like to flavour the game with each player having some exclusive special units:

      right now I have: ( AA meaning: a pre strike before actual battle round )

      GERMANS:
      -Heavy Houwitzer ( Karl GerΓ„t/Morser) : strong AA versus Entrenchment & fortifications
      -Jet Fighter: ME-262 Schwalbe: advanced fighter : good AA versus Bombers
      -Type XXI Submarine: advanced Submarine.... harder to beat by destroyers
      ( Flaktower: I am considering a Flaktower: fortified 3 hits AA gun: allthough only 3 were build , they seem fun for me to have )
      Working on V1-V2 rockets....

      ITALIANS:
      -Forgive me , but I cannot come up with something
      except the notorious human-manned torpedoes and diving teams ...

      JAPANESE:
      -Heavy battleship: Yamamoto: extra powerful.....
      -Kamikaze planes.... AA attack on ships.... cannot be bought: limited & given
      when Japan is under pressure
      -Infantry +1 defense in jungle and mountains to resemble their persistence....

      RUSSIANS:
      -Armoured train: like artillery but then with huge 5 movement, may transport 1 infantry too
      -Katyusha rocket launchers: strong AA barrage against infantry
      -T34: cheaper massproduced / no movement penalty & better battle performance in Winter setting....

      AMERICANS:
      -Heavy Bomber: Flying fortess/B-17 : extra powerful bomber
      -TLS/Landing ships: transporter witch 1 extra loading capacity & a 2 bombard ability at amphibious landing.
      -P-38 Lightning: Fighter with +1 range....

      • Jetfighter: late arriving (after Germans and British ) but still: Lockheed P-80 Shooting Star

      UK:
      -Advanced destroyer: stronger AA-antisub depthbombs roll
      -Jet Fighter: Gloster Meteor

      ANZAC: I was thinking of some sturdy Jungle/desert unit
      CANADA: ?

      -All Players have the ability to develop Heavy Armour
      -I am working on partisans to incidentelly pop up in empty behind-the -front areas....

      Any more ideas of essential special units?

      I like to keep the total number of units limited to keep placement in order...
      but some players could have an extra option...

      HeppsH 1 Reply Last reply Reply Quote 0
      • SchulzS Offline
        Schulz
        last edited by

        Italians can have L3/35 tankette.

        1 Reply Last reply Reply Quote 0
        • ebbeE Offline
          ebbe
          last edited by ebbe

          @Schulz said in TOTAL GLOBAL WORLD WAR II- fusion & clean-up PROJECT:

          L3/35 tankette.

          Haha, that is indeed a game changer: okej.. in: armourLight.png

          What is this, a tank for ants? <BR>
          British trooper getting friendly with an abandoned L3/35 tankette ?
          tANKANETTE.jpg

          1 Reply Last reply Reply Quote 1
          • jkprinceJ Offline
            jkprince
            last edited by jkprince

            Germans: Super-Heavy represented by King Tiger (Tiger II), would be even more powerful than Heavy Armor

            ANZAC, UK, Canada: Commando, an elite Infantry unit which gets terrain bonuses and a bonus on original territory

            USA: Lend-Leased units, which are built by the USA but placed by the Allied power the lend-lease is being sent to. Is otherwise the same stats as a normal unit, but has the appearance of an American unit (A UK Lend Lease Medium Armour would look like a Sherman but would be the UK colour)

            Italy, Japan, some neutral nations: Tankette, a worse version of Light Armor which is slightly cheaper
            armourlight.png
            (A better CV-33 image, casually stolen from Iron War)

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            • HeppsH Offline
              Hepps Moderators @ebbe
              last edited by Hepps

              @ebbe said in TOTAL GLOBAL WORLD WAR II- fusion & clean-up PROJECT:

              Okej: anyone more suggestions for special units?

              If you are looking for some ideas for special units... I had come up with a bunch for my Global Dominance project...

              As an example...

              105b4724-37fb-4652-b3a9-8c93e9d0f809-image.png

              The reason I posted this example is simply because you said you were having trouble with an idea for an Italian special unit...

              The Alpini were considered some of the most elite units of the Italian army.

              "A joyous heart sours with the burden of expectation"
              Hepster

              1 Reply Last reply Reply Quote 1
              • ebbeE Offline
                ebbe
                last edited by ebbe

                @Hepps: Mountain bonus for Italians/ Alpini.. good idea... hej your units especially the sniper, sas & alpini look really really good ... I know by now it can be difficult to get such clear and smooth result in this small 48x48 pixels ! you make them yourself? you have my interest on Global Dominance... Total War was allready impressive... ( ps: Guerilla instead of Geurilla I suppose; coming from the Spanish: Guerra = war / Guerilla : little war πŸ˜‰ )

                @joseph price: thnxs for suggestions.... yes I am gonna give the ANZAC a commando style unit: rangers for in the jungle & desert...... and your CV-33 is better! thnxs

                SchulzS HeppsH 2 Replies Last reply Reply Quote 1
                • SchulzS Offline
                  Schulz @ebbe
                  last edited by Schulz

                  @ebbe Just wondering wouldn't it make more sense preventing nations to use captured factories if you think realism must be present at significant level? And it would be the easiest way representing logistic.

                  ebbeE 1 Reply Last reply Reply Quote 1
                  • ebbeE Offline
                    ebbe @Schulz
                    last edited by ebbe

                    @Schulz : that how I solved it now: once conquered a factory (or barracks) gets disabled... and can be reactivated by the original owner, when reconquered
                    A disabled factory gives some PU's to represent warbooty.. / useful material. Something like that. ( And no building of factories and Barracks outside of original territories and with minimum of 2 PU value and for big factory min of 3)

                    I solved it differently for Refineries ( as they are the oil source in Oil-territories: as AI neglects their importance I had to let them swap when conquered... but when damaged at half fuel prodiuction . Otherwise AI players went out of fuel even when controlling enough oil-territories.)

                    1 Reply Last reply Reply Quote 1
                    • jkprinceJ Offline
                      jkprince
                      last edited by jkprince

                      Maybe the Free French could have "partisans" which would spawn in German-controlled France on occasion, meaning it would be necessary for the Germans to keep a lot of units there to hold France (because if they left it empty partisans would take back control). Also you should make it so that as soon as Paris is retaken all Vichy French territories turn Free French

                      ebbeE 1 Reply Last reply Reply Quote 0
                      • ebbeE Offline
                        ebbe @jkprince
                        last edited by

                        @JOSEPH-PRINCE : I will have partisans for the russians, Yugoslavs, french and some UK pacific for in the jungle...

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                        • M Offline
                          Mora
                          last edited by

                          Will there be a version without oil, to overcome AI limitations?
                          Lots of conquered territories (by Germany) were used for conscription of cheap cannon fodder. Even for Waffen SS. Maybe this option could be present in some areas.

                          1 Reply Last reply Reply Quote 0
                          • HeppsH Offline
                            Hepps Moderators @ebbe
                            last edited by

                            @ebbe said in TOTAL GLOBAL WORLD WAR II- fusion & clean-up PROJECT:

                            @Hepps: Mountain bonus for Italians/ Alpini.. good idea... hej your units especially the sniper, sas & alpini look really really good ... I know by now it can be difficult to get such clear and smooth result in this small 48x48 pixels ! you make them yourself? you have my interest on Global Dominance... Total War was allready impressive... ( ps: Guerilla instead of Geurilla I suppose; coming from the Spanish: Guerra = war / Guerilla : little war πŸ˜‰ )

                            @joseph price: thnxs for suggestions.... yes I am gonna give the ANZAC a commando style unit: rangers for in the jungle & desert...... and your CV-33 is better! thnxs

                            Thanks, I thought they all turned out good. Yes I made them myself.

                            "A joyous heart sours with the burden of expectation"
                            Hepster

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                            • jkprinceJ Offline
                              jkprince
                              last edited by

                              Some additional new territories you should add: Serbia-Macedonia (lower part of Yugoslavia) effectively cutting Yugoslavia in half and insuring Greece survives for at least 1 turn before German units reach it. Greece itself could also be cut into Northern Greece and Peloponnese (Southern Greece) and lastly Crete which would make the campaign there more interesting. Generally a lot of areas in the balkans (Slovakia Hungary could be made into just slovakia and hungary, Greater South Germany could be split into Czechia/Bohemia and Austria). In the pacific Borneo should be split in half between the British and Dutch into Borneo and Malaya. Back to Europe, some of the neutral nations like Turkey and Spain could be divided into multiple territories. Otherwise the map looks good. I'm excited to play it come 15 december!

                              1 Reply Last reply Reply Quote 0
                              • ebbeE Offline
                                ebbe
                                last edited by ebbe

                                Hej Joseph Prince, thanxs for the suggestions, yes one can easily continue eternally how to get the ultimate map concerning territories...
                                my first goal was to have a map with minimum chaos of stacking pieces: for this made this map where on every main territory at least 6 to 9 units can be placed in order... On the scale I choose it is allready a challenge in europe and the map is allready adapted to this with a oversized europe. To have more key points I added the cities with overflow boxes ... your suggestions make sense... but in the scale I choose I had to make choices between essential territories still playing key rolls after march / april 1941... that's why I don't have a seperate Crete for example and choose for Malta Sicily and Cyprus instead. Splitting more territories in Europe is not possible anymore with units space in this maps' scale... Borneo is still one I might consider..

                                1 Reply Last reply Reply Quote 1
                                • ebbeE Offline
                                  ebbe
                                  last edited by ebbe

                                  ANOTHER HELP REQUEST: How add a condition to a WhenCapturedGoesTo- option:

                                  I like to make a condition on this option: to check if at least one of its main
                                  territories/or capital is still in controlof this player. So imagine for example:
                                  All of USSR is lost but a far east territory will get liberated it is to little benefit for the Russians to get these UP's in that case better to give it to the liberator:

                                  Does anyone see a possibility to add a Condition check in a territories'When captured goes to option?( without creating a massive amount of code? )

                                  So a combination in given Example territory:

                                      <attachment name="conditionAttachmentUssrOwnCapital" attachTo="Russians" javaClass="RulesAttachment" type="player">
                                          <option name="directOwnershipTerritories" value="Moscow" count="1"/>
                                      </attachment>
                                  

                                  combined with:

                                  <attachment name="territoryAttachment" attachTo="Kamsjatka" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                                  <option name="whenCapturedByGoesTo" value="British:Russians"/>

                                  <!-- depending on condition Moscow is Russian controlled-->
                                  <option name="whenCapturedByGoesTo" value="Americans:Russians"/>
                                  <option name="whenCapturedByGoesTo" value="ANZAC:Russians"/>
                                  </attachment>

                                  Any ideas / suggestions how I could solve this?
                                  Thansk a lot and ofcourse all credits in this game for the genius fixing this πŸ˜‰

                                  ebbeE B 2 Replies Last reply Reply Quote 0
                                  • ebbeE Offline
                                    ebbe @ebbe
                                    last edited by ebbe

                                    @ebbe also trying to make a working calender.... as having sense of time with
                                    winters coming around is a pro πŸ˜‰

                                    Calender.png

                                    HeppsH 2 Replies Last reply Reply Quote 1
                                    • B Online
                                      beelee @ebbe
                                      last edited by

                                      @ebbe said in TOTAL GLOBAL WORLD WAR II- fusion & clean-up PROJECT:

                                      ...All of USSR is lost but a far east territory will get liberated it is to little benefit for the Russians to get these UP's in that case better to give it to the liberator: ...

                                      Hmm ... been lookin at this. I guess Idk how triplea works where your allies get the PUs when they liberate your TTy and your capital is occupied. I don't see any property's to activate. Maybe it's hard wired ?

                                      Anyway, if your capital is occupied, you won't get the dough when your ally liberates one of your TTys. It'll go to the liberator.

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                                      • HeppsH Offline
                                        Hepps Moderators @ebbe
                                        last edited by

                                        @ebbe said in TOTAL GLOBAL WORLD WAR II- fusion & clean-up PROJECT:

                                        @ebbe also trying to make a working calender.... as having sense of time with
                                        winters coming around is a pro πŸ˜‰

                                        Calender.png

                                        This shouldn't be that difficult.

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

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                                        • ebbeE Offline
                                          ebbe
                                          last edited by ebbe

                                          @belee: yes, it almost gets philosophical:
                                          to what extend is liberator the new occupater? πŸ™‚

                                          @Hepps: indeed should be easy: but not for me: haha... as I cannot find an example I will give it a try..... hints or clues welcome πŸ˜‰

                                          (--> my approach: to make transparant months and seperate year images, then see if I can create a zone for their placement, do I need a fixtional player for it? I could use the one I have for FlyoverOnly territories.... then the changing of should be the easiest part ... )

                                          HeppsH 1 Reply Last reply Reply Quote 0
                                          • HeppsH Offline
                                            Hepps Moderators @ebbe
                                            last edited by Hepps

                                            @ebbe I think the easiest way would be to make the date boxes each a territory with one placement in them each (one for month and one for year) with no territory connections. Then add "units" for all the months and year combinations to the first player of the turn. Then add triggers to remove and place the date units each game turn.

                                            *** You could also just create an entirely separate faction named Calendar who goes first each turn that has no real phases to its turn ***

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

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