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    How can I change unit properties with game options?

    Scheduled Pinned Locked Moved Map Making
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    • F Offline
      ff03k64 @Jason Green-Lowe
      last edited by ff03k64

      @Jason-Green-Lowe

      		<attachment name="triggerAttachmentuniquename" attachTo="nation" javaClass="TriggerAttachment" type="player">
      			<option name="unitType" value="unit"/>
      			<option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
      			<option name="unitProperty" value="isMarine" count="-1"/>
      		</attachment>	
      

      You will have to do it for each 'nation' you want it to go on. (player is just saying what kind of attachment it is)
      Value="unit" is the specific unit getting the ability. I think you can do a colon seperated list, or a variable. last two lines should stay the same i think.

      You will need a trigger condition in there too. I assume it will have something to do with the game property, but i am not sure.

      edit: will need a condition, not trigger

      1 Reply Last reply Reply Quote 2
      • B Offline
        beelee
        last edited by beelee

        yea this would be the condition

        <option name="conditions" value="tank"/>

        when the option is on it'll fire

        edit oops I mean Penalize not tank 🙂

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        • Jason Green-LoweJ Offline
          Jason Green-Lowe
          last edited by Jason Green-Lowe

          Thanks! Seems like a good start.

          F 1 Reply Last reply Reply Quote 0
          • F Offline
            ff03k64 @Jason Green-Lowe
            last edited by

            @Jason-Green-Lowe I assume the message disappearing means you figured it out?

            1 Reply Last reply Reply Quote 1
            • Jason Green-LoweJ Offline
              Jason Green-Lowe
              last edited by

              I forgot to replace "unit" with "tank," I'm not sure it's working, but at least it's not crashing. Still testing.

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              • Jason Green-LoweJ Offline
                Jason Green-Lowe
                last edited by

                This line is still hard for me to understand:

                		<option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
                

                Can you explain what that's doing?

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                • Jason Green-LoweJ Offline
                  Jason Green-Lowe
                  last edited by

                  Yeah, the code isn't throwing any errors, but it's also not having any effect -- the tank is still attacking at its normal value on amphibious assault. Not sure what's wrong. I feel like my trigger isn't adequately linked to my condition -- how does the trigger know when to go off?

                  	<attachment name="PenalizeGermanTank" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                  		<option name="gameProperty" value="Penalize Heavy Equipment During Amphibious Assault"/>
                  	</attachment>
                  	<attachment name="triggerAttachmentPenalizeGermanTank" attachTo="Germans" javaClass="TriggerAttachment" type="player">
                  		<option name="unitType" value="tank"/>
                  		<option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
                  		<option name="unitProperty" value="isMarine" count="-3"/>
                  	</attachment>
                  
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                  • Jason Green-LoweJ Offline
                    Jason Green-Lowe
                    last edited by

                    OK, fixed it. Thanks for the help! It's working now. It's a medium-sized pain to have to add a separate condition and trigger for each unit for each country, but I can get it done.

                    	<attachment name="PenalizeGermanTank" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                    		<option name="gameProperty" value="Penalize Heavy Equipment During Amphibious Assault"/>
                    	</attachment>
                    	<attachment name="triggerAttachmentPenalizeGermanTank" attachTo="Germans" javaClass="TriggerAttachment" type="player">
                    	    <option name="conditions" value="PenalizeGermanTank"/>
                    		<option name="unitType" value="tank"/>
                    		<option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
                    		<option name="unitProperty" value="isMarine" count="-3"/>
                    	</attachment>
                    
                    F 1 Reply Last reply Reply Quote 0
                    • F Offline
                      ff03k64 @Jason Green-Lowe
                      last edited by

                      @Jason-Green-Lowe said in How can I change unit properties with game options?:

                      OK, fixed it. Thanks for the help! It's working now. It's a medium-sized pain to have to add a separate condition and trigger for each unit for each country, but I can get it done.

                      I am guessing you will only need to use one condition for everything. And i think it would be worth trying a colon separated list for the unitType. That might help you not have to do as much. Might not either.

                      1 Reply Last reply Reply Quote 1
                      • Jason Green-LoweJ Offline
                        Jason Green-Lowe
                        last edited by

                        Different units have slightly different penalties, because I'm trying to set all the heavy equipment's attack values equal to 1. I was able to double up on the halftrack and jeep, since they both attack at 2, normally. Anyway, done now. Thanks again for the help! 🙂

                        F 1 Reply Last reply Reply Quote 2
                        • F Offline
                          ff03k64 @Jason Green-Lowe
                          last edited by

                          @Jason-Green-Lowe Good luck with the rest of it!

                          1 Reply Last reply Reply Quote 3
                          • LaFayetteL Offline
                            LaFayette Admin
                            last edited by

                            FWIW, being able to specify unit stats at the start of a game is something I've wanted to build in for some time. Having to do triggers to get the same effect is clearly a workaround, so I'm sorry you're having to go through that pain. Hopefully some time in 2021 this will be a built in feature.

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