💀 Settlers: Fallen Empire - Official Thread
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@schulz
One way to do this is by having a second xml file with- randomStartDelegate and associated code
- List all the low value PUs eg 0-3 PU, so the random delegate does not pick them, assign them to a player with no AI, this bit is boring and time consuming, but vital.
- Detail the randomly placed units, especially Factories for the game start
- Depending on the era of the game, the AI needs help to buy some unit types like upgrades to cities and fortification so they should have predetermined purchases.
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Download latest version 2020.04
Change Log
- Unit Density increased dramaticially over turns 1-5
- Dice are now d6 was d8
- Economic Victory now 450 PU was 200 PU
- Starting PU is graded 35-70PU
- Flags have been reduced in size to 24x24, to increase the main map area
- Land Territory that was 0 PU now generate 1 PU
- Water Territory that was 0 PU now generate 1 PU
- Troopship, Demonship and Sea-Serpent cannot enter River terrain
- Starting Towns increased to 5 was 3
- Town & City give +1 move to 1 move units, think of this as being well supplied
- Towns generate 2pu per turn, was 1, Cities generate 3pu per turn was 1
- added <territoryOwner territory="Longpath" owner="none"/>
Map Fixes
- The inner Sea is linked to the bigger sea via The Thalassopolis Canal
- Fixed The Bridge of Titans Canal
- Fixed Crocodile Ford Canal
- Changed to River - Fairy Lake, Bay of Lakeward, Mornstar Lake, West Ghostlake, East Ghostlake, Bay of Langrad to stop big ships being placed in lakes
- Silverhall is now a Cave was Plains
Download from Google Drive v2020.04
https://drive.google.com/file/d/1eS1gIRyMDA23DKlP71AFYmvJiXSBZZAZ/view?usp=sharingSee post 1 for more details and how to install.
https://forums.triplea-game.org/topic/2467/settlers-fallen-empire-official-thread -
Download latest version 2020.05
- Starting Towns increased to 7 was 5
- Increased unit density over turns 1-5
- Fixed Runesmith and now also a 3 unit inspiring general
- Fixed AI upgrading Town to a City
- Fixed Ships taking Sea Zones
- Sea-Serpent gains lots of submarine properties and can capture sea zones
- Fixed units in circular territories now display as a cluster, instead of a line
Download from Google Drive v2020.05
https://drive.google.com/file/d/1Crz7mnCGheI588wQcfBHryEr4IKAEGdB/view?usp=sharingSee post 1 for more details and how to install.
https://forums.triplea-game.org/topic/2467/settlers-fallen-empire-official-thread -
Download latest version 1.06
- Minimap improved look
- Gone back to D6 look a likes, was Shields
- Dragons Increase limit to 7 was 5, now give +1 movement to Lgt-Infantry & Hvy-Infantry like other Production units
- Catapult has a 1/3 chance of 1 Bombing Raid on Forts, Castles & Sorcerer-Tower,
- Forts can take 2 raid damage before they are destroyed, cannot be repaired
- Castles can take 3 raid damage before they are destroyed, cannot be repaired
See post 1 for download link and more details and how to install.
https://forums.triplea-game.org/topic/2467/settlers-fallen-empire-official-thread -
Download latest version 1.07
- New Good faction Merefolk, aquatic elves, a nation in seas, lakes, river, islands and coastal areas. Best played as Human.
- New Evil faction Ratkin, fast moving land based only, sentient plague of giant rats
. - River movement reduced to 1 territory, was 2
- Starting PU is graded 30-100PU, the lower down the faction list the more starting PU
- Enabled Classical Sounds, Game>Enable Sounds tick
- Catapult has 1/2 chance of 1 Bombing Raid on Forts, Castles & Sorcerer-Tower, also attacking a Settlement gain +1 move allowing them to retreat
- Fixed Castle being damaged by catapult
- Next release will have a new Territory Effect; Coastal-Plains for the Merefolk to move along, save time embarking/disembarking
- Fixed Canal - Rapids of Sis & Sis Estuary, again
It is possible for all 11 Factions to play at the same time, with 7 settlements each, but its not recommended. 3v3 is the sweet spot for speed of play.
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See post 1 for download link and more details and how to install.
https://forums.triplea-game.org/topic/2467/settlers-fallen-empire-official-thread -
Download latest version 1.08
- New Terrirotory Effect; 170+ Coastal-Plains for the Merefolk to move along, saves time embarking/disembarking
- Fixed Merefolk & Ratkin Commanders command
- Fixed Mere & Gigas moving onto Fortified and from BreedingGround
- New Mere unit Admiral
It is possible for all 11 Factions to play at the same time, with 7 settlements each, but its not recommended. 3v3 is the sweet spot for speed of play.
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See post 1 for download link and more details and how to install.
https://forums.triplea-game.org/topic/2467/settlers-fallen-empire-official-thread -
Latest version v1.10 ready for google drive download.
Version 1.10
- 11 Asymmetrical factions
- Growing & shrinking urban centres
- Resources of Alchemy, Beast & Contruct
- AI auto sells 'spare' resources, player must do it manually
- Thanks to Ebbe for new unit map and unit colours & flags.
- Lots of minor changes
See 1st post for download link and more details and how to install.
https://forums.triplea-game.org/topic/2467/settlers-fallen-empire-official-thread -
@thedog This looks really interesting. I'm a big fan of the another_world map, and I'm playing a game of that at the moment with some friends, and this gives me some of the same vibes.
Like another-world, yours looks a bit different from mainstream A&A style games though, and a bit daunting to get started with. For example starting a new game I begin as the Imperial player, but I have no idea who or where any of my allies or enemies are, or what I'm doing.
I'll see if I can find some time to get my head around it.
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@simon-hibbs
It should all be in the documentation, best to give it a read and in game use the tool tips. -
Latest version v1.15 ready for TripleA download.
This only plays in 2.7+
Click Download Maps button
In Search: box type set
to download Settlers: Fallen Empire
Settlers Fallen Empire Manual pdf 
Settlers_Fallen_Empire_Manual.pdfIt has;
- 11 Asymmetrical factions
- Growing & shrinking urban centres
- Resources of Alchemy, Beast & Construct
- AI auto sells 'spare' resources, player must do it manually
- Thanks to Ebbe for new unit map and unit colours & flags.
- Lots of minor changes
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