Over the Top- new WWI mod
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@GenerationKILL Just taking a look at this... noticed some of the rail lines don't really represent the connections you created.
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@Hepps Good catch. That is a question for @GenerationKILL. I wrote code that automatically finds connections based on adjacency, and it worked really well (didn't require hardly any hand corrections) but as you can see- those two territories aren't really connected as much as it shouldn't cost the extra movement based on how it's drawn. I had assumed my code was correct and the railroad drawings were just stylistic, but I should confirm that with him and see if we need to manually add in some "hop" connections to account for the way the tiles were drawn
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Yeah that's my bad, I should have placed the hub at the intersection. Good catch
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Hi ! I just played the map against the AI and noticed that it does not seem to take trenches into account in its calculations, leading it to make suicidal attacks that would be reasonable if no defending trenches were present. It ruins the map when playing against the AI by giving to the human player a big advantage. I know that trenches must be added manually in the battle calculator by the human player but the AI does not seem to do it on its side.
The AI does not seem to know how to use long range ammunitions. If its ammunition-spawning ships were already moved to battle before they spawn then fine they will be used anyway, but if not, it will just keep them where they spawned instead of using them to attack something. This gives a big advantage to the human player on the sea.
Otherwise I enjoyed the new mechanisms like trains and long range ammunitions. It's a pity that research to unlock heavy artillery is so expensive, it makes those two new interesting units difficult to try...
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@TankTop Thank you so much for trying it out! Yes, unfortunately, due to the novel elements of the game, AI is pretty much broken. I'm not sure how to solve that since in my/our mind the ranged munitions and trenches are my favorite mechanics in the game and we don't want to sacrifice them to get the AI playable.
Heavy artillery are so powerful (especially since they unlock rail guns and emplaced heavy artillery) we felt they needed to be a hefty investment to not be overpowered. Feel free to bump up the default bid amounts if you want a faction to have a shot at having that tech at the start of the game.
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@djabwana In case you are unaware, there is a git issue
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@beelee Thank you! This is only possible if someone uses edit mode to put in the wrong kind of trench and then there's a battle. Trenches-If-Defended are only there for the battle calculator, since normal/real trenches are capturable during combat move and thus don't appear in the calculator (even though they will participate in the combat later)
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@djabwana @GenerationKILL Any possibility to reconsidering some of the unit images? As much as I like the unit images, I would want to see slightly altered versions of some of them.
For example I would definitely prefer infantries that points their gun to a direction parallel to the floor as much as possible like Russian (my favourite infantry image on TripleA) and American ones while standing shooting/assault position.
I would prefer to see artilleries with the same aspect.
Also I would prefer all nations having their state flags. The Ottoman flag was actually different than the Republic of Turkey's flag. Though never standardized in the Ottoman era as much as I know but
Ottoman Flag
Turkey flag
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What are the rules on placing bid units on this map? The default map options seem to include a fair bit of 'bid' placed units for many of the central powers. I can't find anything in the rules covering what limits there are, if any, on what you can place where. In particular, is there a limit of like one, or a few, per territory? Or can one drop massed infantry all in one spot?
Since this seems to be an intentional map feature for the start; rather than a manual bid to correct map balanced, I'm not sure what the intent is on placement rules.
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@zlefin said in Over the Top- new WWI mod:
What are the rules on placing bid units on this map?
As in every case (beside "those" game which have rule-books) nothing user-enforced is detailed in notes, the rules are what the program does.
can one drop massed infantry all in one spot?
Yes: one can can bid full infantry and place them all in one territory.