GLOBAL WWII OIL & SNOW -Project
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@ebbe As requested...

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@Hepps really smooth and superb again sculpting master! thanks! he looks even very rebellious...
here my attempt for Caucasian (Chechnian) partisan unit

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@ebbe Is that supposed to be a ushanka-hat
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@ebbe Just as an idea from play testing... here is an example of an infantry looking different from the garrison unit...

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@ebbe said in GLOBAL WWII OIL & SNOW -Project:
@Hepps really smooth and superb again sculpting master! thanks! he looks even very rebellious...
here my attempt for Caucasian (Chechnian) partisan unit

Touched it up ever so slightly for you...

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@ebbe At your request... redid the leaders...

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@Hepps WoW WoW WoW... these are true leaders!!!! Your sculpting skills are impressive ... as I allready realized... my respect! & thanks
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@ebbe The worst news one can get as a Soviet commander !

auto destruction triggers for isolated fleets in Caspian and Black sea....

works fine....feels miserable ..haha!
on;y to fix one AI start player sound issue and then ready to release this BETA on Github, my first one ever... as a newby here...
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@ebbe aoogah lol just breathe looking forward to seeing it

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fixed a way to clean up unused entrenchments that one considers to be
no more needed and get some good old PU's back for them... when you 're getting short...
recycling anno 1941-ww2!

I doubt to do the same with fortifications fearing that AI might prefer cash breaking down essential defense lines in advance... lol -
CONSUME UNIT : question: Is there a way to get a
<option name="consumesUnits" value="1:X"/>
in a OR way? ( like one can do with requiresUnits)
now I can only duplicate the options and then it will require all given units.... couldn't find a clue in Starlords XOB or other games... anyone? -
@ebbe no afaik
Somewhat related:
One thing that i just recently realized was, that if you use consumesUnit then you dont need requiresUnits.
I always used both. ouch -
@ Hepps Terrain Relief ready..... I leave it for a moment like this to see how it works out all colours / player backgrounds and during the game... I tried to keep it as subtle as minimal as possible..... for the mountain terrotories I used the real mountain ranges, the other terrain types are more a symbolical impressions... does it look clear & good this way? feedback as allways welcome...

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@ebbe and true desert sphere...

CLICK the image to get the original intended quality
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@ebbe Looks great! Only one that looks kind of ambiguous is the hills. Other than that, looks awesome!!
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@Hepps Okej tried another solution for hills, not sure if I keep it..
but better for the time being......
ANYONE KNOWS WHERE TO FIND A TUV-LIST/OVERVIEW?
it is mentioned sometimes but I cannotfind it around here
thanks -
finishing touch for layout; made true city grid/pattern for the victory cities and capitals.... forgive me that they aren't the 1941 city plans but todays....


okej,let;s read how to get all this on Github this sunday...
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@beelee @wc_sumpton HAVING A VERY HARD TIME HERE WITH GITHUB AND GIT GUI.... aaaaah 3,5 hours of trying to get my Map ready for evaluation and shared with you all... but this is even with all help files far beyond my skills..... After getting several NO SUCCES and FAILED messages hope it worked now??? what a mess...

cannot find the maps' files back on Github repository tough, only a Read me file... but in GUIT GUI they are all there... posted an evaluation request, not sure if it will work out, felt really lost! HELP!
I like creating maps and like to contribute but this is simply a cold shower for me
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