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    haveResources as a condition option

    Feature Requests & Ideas
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    • W
      wc_sumpton last edited by

      Hi all!

      There have been may request to check resources within the xml with the latest being:
      https://forums.triplea-game.org/topic/2606/trigger-based-on-production-income-value

      I have opened a discussion on GitHub and submitted what I think could do this:

      <!-- haveResources value=resource to check, count=amout of resources. -->
      <option name="haveResources" value="techTokens" count="1"/>
      <!-- If more then 1 resource is listed, then only 1 resource need to be true -->
      <option name="haveResources" value="iron:oil" count="3"/>
      <!-- Either 'iron' or 'oil' would need to be 3 or greater to be true -->
      <!-- Using the 'Sum' or 'Add' as the first value, will add the resources together -->
      <option name="haveResources" value="Sum:iron:oil" count="3"/>
      <!-- The use of the 'players' option would include those players resources in the check -->
      <!-- If attachTo="Russians" -->
      <option name="haveResources" value="Sum:iron:oil" count="3"/>
      <option name="players" value="Americans:British" />
      <!-- Total the sum of all the iron and oil for all three players -->
      <!-- haveResources can be listed more then once. Each option needs to be true -->
      <option name="haveResources" value="techTokens" count="3"/>
      <option name="haveResources" value="PUs" count="55"/>
      

      Well those are my thoughts...😲

      Cheers...

      1 Reply Last reply Reply Quote 4
      • C
        Contango last edited by

        @wc_sumpton

        Thanks for submitting this.

        Am I reading this correctly that it would check for a player's on-hand resources as opposed to their income?

        If it's for on-hand resources than the player could presumably save up to meet the criteria. I was thinking more of an income based approach such that the check would trigger if player controlled 55 IPCs worth of territories rather than just have 55IPCs on hand.

        Hepps 1 Reply Last reply Reply Quote 1
        • Hepps
          Hepps Moderators @Contango last edited by

          @Contango You could still achieve what you want with a bit of a work around...

          You could create another resource called say Victory Points.... have every territory earn the same VP per territory as PU... then trigger them to be zero'd out immediately following the end of the turn.

          C 1 Reply Last reply Reply Quote 0
          • C
            Contango @Hepps last edited by

            @Hepps

            Good point. Would add some extra bulk but that could work.

            Hepps 1 Reply Last reply Reply Quote 0
            • Hepps
              Hepps Moderators @Contango last edited by

              @Contango Yup... not a perfect solution... but might work well with some testing. Just a thought to solve your problem.

              W 1 Reply Last reply Reply Quote 1
              • W
                wc_sumpton @Hepps last edited by

                'haveResources' reworked for 2.6+

                Cheers...

                1 Reply Last reply Reply Quote 0
                • W
                  wc_sumpton last edited by

                  @Alexei-Svitkine

                  It's me. Wondering if I could resubmit this, along with "checkAIPlayer". I think they would be nice additions to 2.6 since there have been many requests for these types of conditions.

                  Cheers...

                  TheDog 1 Reply Last reply Reply Quote 1
                  • TheDog
                    TheDog @wc_sumpton last edited by TheDog

                    @Alexei-Svitkine
                    I too would like checkAIPlayer.

                    Also, please can map makers choose between between AI/HardAI & FastAI.

                    I have one map that must be played with FastAI, it just does not play/work with the default AI/HardAI
                    In the xml it is defined as just AI, see below.

                    <playerList>
                    <player name="Darkred" 	optional="true" canBeDisabled="true" defaultType="AI" isHidden="false"/>
                    

                    It is Arena of Death
                    https://forums.triplea-game.org/topic/3264/arena-of-death-official-thread

                    .
                    Also @Black_Elk and I have come to the conclusion that 1941 Global Command Decision just plays better if played as FastAI, its more aggressive in its play style.
                    https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread

                    1 Reply Last reply Reply Quote 1
                    • W
                      wc_sumpton last edited by

                      Going to try this again. 😂

                      This time I have added testing for haveResources.

                      LOL

                      Cheers...

                      1 Reply Last reply Reply Quote 1
                      • C
                        Cernel Moderators last edited by

                        Has this been done? Is there an ETA?

                        W 1 Reply Last reply Reply Quote 1
                        • W
                          wc_sumpton @Cernel last edited by

                          @cernel

                          Sorry, the last submit was rejected.

                          Cheers...

                          C 1 Reply Last reply Reply Quote 0
                          • C
                            Cernel Moderators @wc_sumpton last edited by

                            @wc_sumpton So you have given up, have you?

                            W 1 Reply Last reply Reply Quote 1
                            • W
                              wc_sumpton @Cernel last edited by

                              @cernel

                              No, just haven't resubmitted.

                              Cheers...

                              1 Reply Last reply Reply Quote 1
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