Anti-strafing for Low Luck
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@zlefin yea i noticed it seemed like the stuff from yesterday was missing too. i tried getting on later and got a 503 Gateway error. That might've had something to do with it.
Actually, I think @Cernel replied to you and said some games you can use the AA Gun to acomplish that as you can't retreat from only AA guns. Something to that affect.
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@zlefin someone must have restored the forum def noticed UI changes as well.
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@ubernaut just saw this at gib. probably related
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@beelee dang!
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Strafing is part of the game, it's the reason to not put a medium sized stack next to a larger one. 2-round or even 3-round strafing attacks can occur and in LL those are typically not exact. Strafing happens in dice certainly as well.
IMO this exactness is both a benefit and detriment of LL. Sometimes LL is no-luck, sometimes it is dice.
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If the rules would make any sense, I actually believe you should be able to retreat also after you win.
Meaning I think it would be better if you can attack a zone, kill all defenders and then retreat.
Why the hell I lose the option to retreat just because I fought too well? It makes no sense. Fighting better should not make me unable to do something I would be able otherwise to do.
Of course, this would be a feature request for custom games only, though you could add it as an option to any game having more than one combat round.
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@cernel
Somehow related, idk:<property name="Retreating Units Remain In Place" value="false" editable="true">Any map using this as true?
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@cernel
Another thing:
Is it true that the defender has only one option to retreat and that is by canEvade right? (land)In air battles, defender can possibly retreat too afaik if options and rules are set that way.
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@torpedoa As the turn player, by intended rules in most or all basic games, you can evade (submerge) every unit individually while also retreating together all units which have not evaded. So retreating and evading can be made both at the same time, and, if you make both at the same time, you retreat everything except every unit which has evaded (submerged).
@Panther might confirm what I'm saying.
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@cernel Just adding that submerging and retreating might happen at a different time during the conduct combat phase / battle sequence, depending on the underlying ruleset.
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