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    Volunteers Needed - Early Release Testing Group

    Scheduled Pinned Locked Moved The War Club
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    • prastleP Offline
      prastle Moderators Admin
      last edited by

      I would like to bring this issue up again about glitch reporting being done in the forum by all members.

      I think you will get more feed back this way. jmho. Instead of using github to report it. Then the devs can check here and go technical there. Just a thought. Perhaps a new pinned topic in help?

      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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      • LaFayetteL Offline
        LaFayette Admin
        last edited by

        @prastle Glitch reporting is a good topic to raise. Though despite some seemingly fond memories of how that worked in Source forge, the evidence showed some real problems. Namely bugs were not always seen in forum, not always moved, they then got lost and secondly a whole new extra layer of duplicate paper tracking was created. In the end we had 300+ bugs in source forge, most of them not useful - you'd be better off reading latest forum posts of playing the game to find something to fix than you would be reading that ticket queue to find something.

        If we move all bug reporting to forum, I think that could be workable. Hybrid approach though where a human reads forums and moves issues to github is not efficient. We also basically had that recently when we moved topics from SF forum to github issues before we had this forum. It did not work so well then either... Perhaps your experience was better, but I remember spending a lot of hours doing what was basically paper tracking.

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        • LaFayetteL Offline
          LaFayette Admin
          last edited by

          This topic is really about introducing a whole new role to the TripleA community. Just as we have "map makers", "map admin", "dev's", and "mods", I''m looking to add a "test" role. Essentially that role would look at early releases and report problems to the dev team. It's nice to be really efficient, and having minimized reproduction steps really helps. The idea here is we formalize this group and expectations and get it up and running.

          This is a task that is really important, and it's one of those unsung hero things as it is a lot of work and it's not very glorious. On the other hand it is super useful as TripleA needs a lot of hand testing whenever anything changes, freeing up the dev's alone from having to do that multiple times a week is really valuable.

          prastleP 1 Reply Last reply Reply Quote 0
          • PantherP Offline
            Panther Admin Moderators
            last edited by Panther

            In my activity I am focussed on GitHub and axisandallies.org, so I am not a frequent user of forums.triplea-game.org, as I must admit.

            However, I am updating TripleA at least once a day and I am always using the latest (pre-) releases. I feel like already filling out the "test" role, as I regularly post bug reports / issues on GitHub. Honestly, I am not a fan of bug reporting to a (another) forum - as we do have those github issues for it.

            During the past years I have helped out many players who had issues using TripleA. Not all issues are bug-related. So - if needed - I could help sorting out aspects that could be answered "quickly" on the forum from issues that should be moved to GitHub. Just an idea, of course...

            Anyway - in case my activity can be of any help in the context of this thread, please let me know.

            LaFayetteL 1 Reply Last reply Reply Quote 2
            • prastleP Offline
              prastle Moderators Admin @LaFayette
              last edited by

              @LaFayette Np was just an idea. Sadly tho many will probably not report bugs on github . So hopefully the test group idea will take off. Also sounds like @Panther is in 🙂

              If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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              • LaFayetteL Offline
                LaFayette Admin @Panther
                last edited by

                @Panther Thanks! In the past you've done a great job testing, this updated process should hopefully feel pretty familiar. PM me your email address, I'll add you to the testing spreadsheet.

                PantherP prastleP 2 Replies Last reply Reply Quote 0
                • PantherP Offline
                  Panther Admin Moderators @LaFayette
                  last edited by

                  @LaFayette Thank you, mail address has been sent!

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                  • prastleP Offline
                    prastle Moderators Admin @LaFayette
                    last edited by

                    @Panther added mod invite

                    If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                    PantherP 1 Reply Last reply Reply Quote 1
                    • PantherP Offline
                      Panther Admin Moderators @prastle
                      last edited by

                      @prastle Thanks a lot! Happy to be part of it.

                      prastleP 1 Reply Last reply Reply Quote 0
                      • prastleP Offline
                        prastle Moderators Admin @Panther
                        last edited by prastle

                        @Panther @LaFayette
                        .6242 in lobby quick test with champ = BW42v3 had 0 errors so far as well as revised
                        v341 seems fine as well except another java error on my side ... he was using .3627

                        Just still has the chat error when joining but chat worked fine as well as hosting.

                        triplea.engine.version.bin:1.9
                        Aug 23, 2017 9:43:55 AM games.strategy.engine.chat.ChatController joinChat
                        INFO: Chatter:prastle port:3300 ip:24.53.232.198 is joining chat:games.strategy.engine.framework.ui.ServerStartup.CHAT_NAME
                        host:45.79.144.53 port:3304

                        I will say it is annoying having to manually unblock the downloaded file in order to install it in windows ten. As well as having to then create a new file folder for the prerelease and bypassing the windows firewall manually.

                        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                        LaFayetteL 1 Reply Last reply Reply Quote 0
                        • LaFayetteL Offline
                          LaFayette Admin @prastle
                          last edited by

                          Please put build number thumbs up or down result here:
                          https://docs.google.com/spreadsheets/d/1CSZ4s7wBLcvgue_IHwl-CbjQd95qj8hhR8m89ngCzbU/edit?usp=sharing

                          Report any error messages to github issues.

                          Let's get a gitter room spun up as well. Please check here for access to gitter, we may need to add people as contributors (ron would have to do that). Check here first: https://gitter.im/triplea-game/social

                          Additionally, we could use a name for the 'tester group', calling us 'tester' and 'testing' is a bit lame : )

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                          • LaFayetteL Offline
                            LaFayette Admin
                            last edited by

                            Here is the gitter room: https://gitter.im/triplea-game/QA, please join it

                            On the tracking sheet, if you mark 'buggy' it means we found a major problem. It's not clear to me if we fixed them, it maybe worthwhile to put issue numbers so we know when we fixed them all.

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                            • LaFayetteL Offline
                              LaFayette Admin
                              last edited by

                              A test plan seems valuable and as would some expectations.

                              When testing I think we should look at the latest game as-is, report anything that could or needs to be improved. We need to take a fresh look at the game when we do this and make sure the game would work well for someone that is completely new to it, and would also work well for veterans that use shortcut keys where available.

                              When testing we should focus on noteworthy changes/areas, anything that has been added or overhauled. Then proceed to regression testing where we check every feature in the game. For anything we find, we should indicate it if it is a 'major' problem, otherwise it can be assumed to be fixed in the next release, in a few days.

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                              • PantherP Offline
                                Panther Admin Moderators
                                last edited by

                                Thanks, @LaFayette , I think that will be a good orientation.

                                prastleP 1 Reply Last reply Reply Quote 0
                                • prastleP Offline
                                  prastle Moderators Admin @Panther
                                  last edited by

                                  @Panther sent the invite ah nm guess ya got dans 🙂

                                  If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                  PantherP 1 Reply Last reply Reply Quote 0
                                  • PantherP Offline
                                    Panther Admin Moderators @prastle
                                    last edited by

                                    This post is deleted!
                                    prastleP 1 Reply Last reply Reply Quote 0
                                    • prastleP Offline
                                      prastle Moderators Admin @Panther
                                      last edited by

                                      @Panther https://gitter.im/triplea-game/QA

                                      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                      PantherP prastleP 2 Replies Last reply Reply Quote 0
                                      • PantherP Offline
                                        Panther Admin Moderators @prastle
                                        last edited by

                                        @prastle Yes, I'm in, thanks.

                                        prastleP 1 Reply Last reply Reply Quote 0
                                        • prastleP Offline
                                          prastle Moderators Admin @prastle
                                          last edited by

                                          @Panther check youe email for direct link

                                          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                          prastleP 1 Reply Last reply Reply Quote 0
                                          • prastleP Offline
                                            prastle Moderators Admin @prastle
                                            last edited by

                                            Great ! 🙂

                                            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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