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    WW2 Oil and Snow (1st ed.) NEW MAP RELEASE

    Scheduled Pinned Locked Moved Maps & Mods
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    • ebbeE Offline
      ebbe @Denalias
      last edited by ebbe

      @denalias Hej there, thanks for you test play and detailed feedback! I appreciate that really and take it into the "to do list" .....

      you found some serious bugs that are solvable...
      yes the work still continues but at slow speed: as a newborn here gets all time now ... ` there are many more ideas , but the base code and my programming skills are the limit... and time!! 😉

      were you able to download the game without problems? as that is my latest serious problem....

      thanks .... 3,0 is under way end of the year.... slightly bigger map... more urban areas and features..... all tips and suggestions welcome

      DenaliasD 1 Reply Last reply Reply Quote 1
      • DenaliasD Offline
        Denalias @ebbe
        last edited by

        @ebbe

        Yeah, we were able to download fine from the application. We did the same fix that you mentioned in a previous post by just renaming the folder from 2nd to 1st edition, and it worked just fine.

        One other thing we remembered, Germany's defense order/medal never seemed to be movable, we always had to edit it where it needed to go. Italy's defense medal and offense medal seemed to work just fine, as well as Germany's offense medal, it just seemed to be a problem with Germany's defense (Not all units have enough movement was the error it gave.)

        Just out of curiosity, are the medals intended to buff allied units as well? Like could Germany and Italy set a defense order to the same square and double the bonus essentially?

        ebbeE 1 Reply Last reply Reply Quote 0
        • C Offline
          Cernel Moderators
          last edited by Cernel

          @ebbe Since you have named the repository
          https://github.com/triplea-maps/ww2_oil_and_snow_1st_edition,
          I'd assume you were planning to have a new repository for the 2nd edition, and so on. If this was not the case, or you just changed your mind, I guess you should rename the repository to https://github.com/triplea-maps/ww2_oil_and_snow, if you are planning to keep using that repository no matter the edition, or https://github.com/triplea-maps/ww2_oil_and_snow_2nd_edition, if you intend now the repository to be only about the 2nd edition (so that you will make a new repository for it if you get the 3rd edition out).

          By the way, this inconsistency is also making the game unplayable on TripleA 2.5 and previous.

          ebbeE 2 Replies Last reply Reply Quote 1
          • ebbeE Offline
            ebbe @Cernel
            last edited by

            @cernel Thank a lot!!! that is the best clue so far... yes.. it is definately a mistake my side and lack of sleep and time to fix things with a clear head is a challenge at the moment 🙂

            I try to solve it tomorrow.... and never rename again...

            1 Reply Last reply Reply Quote 1
            • ebbeE Offline
              ebbe @Denalias
              last edited by

              @denalias yes they could be combined allthough I cannot remember the bonus doubles then... and I am still looking for a way to keep the bonus only usable for own player and not Allies but not yet fixed.... thanks again for the input...

              1 Reply Last reply Reply Quote 0
              • ebbeE Offline
                ebbe @Cernel
                last edited by

                @cernel Okej 2 hours into the jungle later 🙂
                adapted the repositories names into 2nd edition, and the map.yml ..... and gamenotes but still error...

                it seems still looking for the 1st edition map...

                Could not find map: ww2_oil_and_snow_1st_edition Typically this will be because the map is not downloaded. If you are sure you have the map, double check that the game XML can be found under one of the locations listed below and the 'mapName' XML attribute in the XML file has the correct name. Searched these locations:

                oh man....

                I guess I 'll never understand:

                maybe I should just leave a email at the download menu so I can deliver the file by we transfer, saves me lot of time and frustration.... as Github is still too complex for me ... amen

                C TheDogT 2 Replies Last reply Reply Quote 0
                • C Offline
                  Cernel Moderators @ebbe
                  last edited by

                  @ebbe That means you have mapName equal to ww2_oil_and_snow_1st_edition in your game file. You should change that to ww2_oil_and_snow_2nd_edition.

                  C 1 Reply Last reply Reply Quote 1
                  • C Offline
                    Cernel Moderators @Cernel
                    last edited by

                    @cernel Additionally, you should rename this file
                    https://github.com/triplea-maps/ww2_oil_and_snow_2nd_edition/blob/master/map/games/ww2_oil_and_snow_1st_edition.xml
                    as something like
                    https://github.com/triplea-maps/ww2_oil_and_snow_2nd_edition/blob/master/map/games/ww2_oil_and_snow_2nd_edition.xml
                    for consistency (only, as it doesn't actually matter how it is called).

                    Though, really, if you are going to go past the second edition and stay in the same repository, you should have just got rid of any edition reference in every place which you are not supposed to change as you release new versions of the same game. As it is, you'll have to change all places mentioning the 2nd edition as soon as you release the 3rd edition, and so on: I've never seen anyone doing something like that.

                    1 Reply Last reply Reply Quote 0
                    • TheDogT Offline
                      TheDog @ebbe
                      last edited by

                      @ebbe
                      Does We Transfer has a 30 day time limit?

                      If you have a gmail account, you can use Google Drive to share files with the world and they dont expire.

                      I have a folder on Drive called Shared
                      in the Shared I have another folder called with TripleA
                      Copy your Zip file to the above folder
                      and then share it with a right click on the zip, click Share
                      then click Copy link
                      the link can then be pasted onto the TripleA forum.

                      https://forums.triplea-game.org/tags/thedog
                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                      ebbeE 1 Reply Last reply Reply Quote 0
                      • ebbeE Offline
                        ebbe @TheDog
                        last edited by

                        @thedog thnxs for an alternative sharing option

                        @ cernel : download is running fine again: thnxs for dragging me out of my self created swamp! 😉

                        ebbeE 1 Reply Last reply Reply Quote 1
                        • ebbeE Offline
                          ebbe @ebbe
                          last edited by ebbe

                          @Meow-Meow @Rachman

                          So the download works as it should again.... thanks for reporting! and let me know how the game works out for you...
                          & thanks for the help Cernel & Lafayette....

                          so now back to mapmaking... the better part 😉

                          B 1 Reply Last reply Reply Quote 2
                          • B Online
                            beelee @ebbe
                            last edited by

                            Hi @ebbe glad you got working. If you want to rename your repo, go to your repo and hit settings top right and it'll give you the option. Then just dust all the edition stuff as cernel suggested and just use version updates for the future.

                            Probably just wait until 3rd edition comes out since you're up and running. : )

                            ebbeE 1 Reply Last reply Reply Quote 1
                            • ebbeE Offline
                              ebbe @beelee
                              last edited by ebbe

                              a source to share: " FOR ALL MAPMAKERS THAT WANT TO DIVE INTO WW2 GLOBAL RESOURCES: I FOUND A VERY USEFUL "LEAGE OF NATIONS" GLOBAL REPORT '31-'40 FOR ALL KIND OF MATERIALS..."
                              ---http://wayback.archive-it.org/6321/20160901222852/http://digital.library.northwestern.edu/league/le0280ah.pdf

                              I find it very useful.....

                              And about learnings new things and
                              the impact of small teritories sometimes have on global scale..

                              • just sharing this feeling of finding out things that I wasn't aware of.. in checking global oil supplies and productions for my 3.0 WW2 Oil and Snow map... found out about 3 small territories
                                that played a biger role in Allied Supplying than one might assume due their size:

                              the Refineries at Aruba & Curacao , in Dutch Antilles, and the one at British held Trinidad were the biggest refineries of the world at that time... processing all the Venezuelan oil..

                              "-Few people are aware of the special role Aruba and Curaçao played during the war. Aruba and Curaçao had oil refineries which supplied English, French and American airplanes.
                              For the crude oil, coming from Lake Maracaibo (1914), the oil companies needed harbours and depots. Venezuela and the oil companies decided on the neighbouring islands of Aruba and Curaçao, where they were assured of good harbours and political stability. As early as 1939 the refineries on the two islands supplied 43% of the British and French oil requirements, and about 80% of those of the British Royal Air Force (mainly high-octane petrol). The American invasion in Northern Africa (1942-1943) was fuelled for 100%, and the battle in the Pacific (1944-1945) for 75%, by oil from the Antillles

                              Impressive!.... I will take that into account for the game....

                              And the closeby Suriname delivered most of the world supply of bauxite, main element for the production of aluminium, from which the most of the Allied airfleet was constructed.

                              So quite a strategic corner there in the Caribbean,
                              with the massive flow of Venezuelan crude oil and some from Colombia...even triggering a bold German Uboat attack....

                              anyway, just wanted to share the fun of making maps
                              with spending some time on historical research & double check 😉

                              ebbeE 1 Reply Last reply Reply Quote 1
                              • ebbeE Offline
                                ebbe @ebbe
                                last edited by

                                @ebbe

                                Asking your humble opinions about: Hypothetical Guerilla Areas.. 😉

                                As some of you have noticed I this my has also battle behind the front lines... I selected the most active /known areas of resitance /partisan-guerilla activity:
                                hotspot Yugoslavia ofcourse but also lesser known:
                                like American -Philippine guerilla in Phillipines....

                                Anti soviet activity in Caucasus (Chechen) and Baltics
                                Anti german partisans in multiple Soviet areas, Yugoslavia, and so on... even anti Allied guerilla at small scale once Italian Abyssinia gets conquered.
                                Also Japanses territory like Okinawa and Iwo JIma had persistent fighting than resembles guerilla fighting ...
                                Assuming the A-bomb wasn't dropped it would be likely to have taken place all over the Japanese mainland in case of an allied invasion. Hypothetically...

                                but my question is:: What if: The USA for example
                                would be conquered by the axis... what would / could be logical places of resitance..
                                I expect terrain that is suitable for hiding like forest, jungle, mountains, some degree of population and some kind of boldness/stubbordness of that population..

                                for example: for the whole UK I will make Scotland and Wales ( part of East UK on this map) Guerilla Spots, with low trigger chances, but these terr's seems logical for me to keep resisting axis presence. Also Ireland would suit the picture.

                                But what about the USA? I thought of Texas? Alaska? any other suggestions?
                                Same for Australia.... what would be the hypothetical terr's for guerilla-resistance

                                SchulzS 1 Reply Last reply Reply Quote 1
                                • SchulzS Offline
                                  Schulz @ebbe
                                  last edited by

                                  @ebbe

                                  • Probably German Americans would be less willing to join resistance groups as well.
                                  ebbeE 1 Reply Last reply Reply Quote -1
                                  • ebbeE Offline
                                    ebbe @Schulz
                                    last edited by ebbe

                                    So I am still around.... but very busy with family life and
                                    slowly digesting a huge number of PLACEMENT in clear order.. for the last 2 months allready pfff... ... feels like Zen-budhist-meditiation, again ... 😉

                                    the map has now 610 territories , which was some work,
                                    64 of these are Urban Victory Territories now....
                                    they are not just the biggest cities but a mix of capitals, strategic or historical ww2 cities. And spread over the continents....

                                    with options of besieging, supply and out of supply...
                                    They have urban warfare battle-penalty for many mechanized units...
                                    I was missing an extra element though: these are the structures/buildings itselves....and the difference in for example attacking a city like Dakar or New York..

                                    so I made Building units... minor-regular and major...
                                    that can have hits.....
                                    when a city is attacked it is likely the buidlings will absorb the first impacts.... and slowly going to rubble....
                                    city_hit.png city.png

                                    a big city will have 3 extra hitpoints at start, unless it had allready some war damage at the games'start like Warszwawa will have 1Hitpoint.

                                    it also gives a nasty but realistic touch when the battle continues you'll notice more and more cities in ruins and flames... anyway this tryout for this feature....

                                    city_major_hit.png city_major.png

                                    1 Reply Last reply Reply Quote 3
                                    • C Offline
                                      Cernel Moderators
                                      last edited by

                                      The current download doesn't work for me with the latest pre-released TripleA version (2.6.511), but it works with the latest released TripleA version.

                                      The error:

                                      Failed to initialize map data: centers.txt  java.io.FileNotFoundException: centers.txt
                                      

                                      I think it just cannot find the map in order to load the original skin.

                                      H 1 Reply Last reply Reply Quote 0
                                      • H Offline
                                        Hostilian @Cernel
                                        last edited by

                                        Hey all. Not sure if this map is still being developed, but I've just recently discovered it.. What can ya do!

                                        Liking it so far, however I am getting issues with building battleships. I build the hull but it doesn't turn into a normal battleship the next turn. Carrier hulls DO change to carriers the next turn.
                                        Testing with the latest 2.7 pre release.

                                        Also. Minor point but sea location 12 is actually marked with a 4 on map. Which confused me a bit when trying to troubleshoot this in the Game's XML file! 🙂

                                        Other than that, really liking it. Hoping it's still active and that it's still being worked on. Good work to all involved.

                                        Latest version I've found is 2nd edition. Which has this labelled in the XML, but all other text and info files seem to list v1.9. Don't think it states the fixes for this version (2nd ed) anywhere I can find.

                                        Cheers,

                                        H

                                        1 Reply Last reply Reply Quote 0
                                        • H Offline
                                          Hostilian
                                          last edited by Hostilian

                                          @hostilian said in WW2 Oil and Snow (1st ed.) NEW MAP RELEASE:

                                          I am getting issues with building battleships. I build the hull but it doesn't turn into a normal battleship the next turn. Carrier hulls DO change to carriers the next turn.

                                          Cheers,

                                          H

                                          OK. I think I've found out why Battleship hulls don't get replaced. Not sure if it's already been fixed, but the 2nd Edition download was not working for me. Battleships just stayed as Hulls - forever.

                                          How to fix it..
                                          Open the ww2_oil_and_snow_2nd_edition.xml file (In the Oil and Snow 'games' folder).
                                          Go to the "HULL AUTO SWITCH" section, around line 10353. You'll see the conditions and trigger switches for Hull Switches below.
                                          It looks like the RepairBattleship lines are in the wrong section (there's already a section below for that). It should be ReplaceHullBattleship!!

                                          So, to fix, replace the words 'Repair' with 'ReplaceHull' for each of the 'triggerAttachmentRepairBattleship' entries - you'll need to do that for every country (Just in this section only)!!
                                          It should read....
                                          "triggerAttachmentReplaceHullBattleship" (leave the number of the sector appended).

                                          Seemed to fix it for me anyway - for new games, not saved games! :face_savoring_food:

                                          H

                                          ebbeE 2 Replies Last reply Reply Quote 3
                                          • ebbeE Offline
                                            ebbe @Hostilian
                                            last edited by ebbe

                                            @hostilian Hej Hostilian... first of all great feedback and thanks for posting...
                                            Yes, there will likely be a finetuned version of WW2 oil and snow....
                                            it was my first project here on TripA,
                                            a lot of learning and finding out the rough way 😉
                                            and essential helpon the forumby some the veteran code wizards around

                                            I was allready a long way on a new improved map and mechanics....
                                            but
                                            I got seriously caught in the Shogun Advanced project for 2+ years...
                                            ( which is running smooth now, and had lots of finetuning too... check it out ... )
                                            and a side project getting alive now on a pre WW1 alike with small steampunk-mythical input project to finsih first....

                                            it is also good to abondon a project for very long time and to take a fresh look at it...
                                            there are many many WW2 projects, I just was creating something that my personal
                                            favourite ingredients had... so nice to hear for a player trying and even appreciating it...

                                            I will take care of the battle ship issue.... but will take some time...
                                            and there will be more adds and improvements as Trip A also has more code possibilities
                                            to include now.... ( like "is Ai" for example )

                                            anyway keepposting any odds things you encounter,
                                            even hints for improvements or wishes you have.....
                                            or it you feel to cooperate on improving the project be my guest!

                                            I will consider them to take along the 2,0 version of the game... for 2025...

                                            and really great you dived deep in the code to find the likely cause of the error!
                                            I shall adapt it soon... but an total upload of new project is gonna take a little while but...
                                            it will....
                                            greetings

                                            H 1 Reply Last reply Reply Quote 3

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