WW2 Oil and Snow (1st ed.) NEW MAP RELEASE
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Railroads and trains... Oh my!
railroad has isInfrastructure as true, which means they cannot be taken during regular combat. Also, canBeDamaged is false which means they cannot be hit by SBR damage (bombers). They cannot be hit by bomber by what I read in the xml.
trains etc... could have requiresUnitsToMove set to railroad. It might help.
The xml I have might be dated, so disregard. Just trying to help.
Cheers...
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anyone a clue what this fatal start up error refers to, or in what file I can find it..?
InvalidPathException: Illegal char at index 19: territoryNames/X__.png
as I cannot find this X__.png in any file .. hmmmm time consuming
and the error came haunting me even if I reinstall previous good working game versions.. which is bit frustrating...
woehaha
...:angry_face_with_horns: -
I've gotten funny sounding errors when switching between TripleA versions. Mostly I just reload the map.
Cheers...
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@ebbe Solved, let's move on
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I will rename Russians to Soviets by the way...
that is I suppose more fair/rightful to all the non Russian USSR-inhabitants/nationalities involved in WW2 on the east front.... -
This might be a noob question, but how do you repair major factories? Britain took control of western Germany for 1 round and I quickly retook it, the only problem is the factory seems to be disabled, and I don't see any way to repair it. Is this a game mechanic or am I just missing something?
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@beelee Unfortunately I didn't get the prompt but ended up fixing the issue by going into edit mode deleting the disabled factory and adding a new one in. It seems to have fixed my problem, thanks for responding though!
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right arm You should be able to click on the Fctry in edit and then click change bombing damage as well.
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Hej there, nice that you are playing Oil and Snow...
first of al: it is the game mechanics: I decided that it would be not realistic for a foreign power to produce new units in the enemies conquered factories... so they remain disabled by this...
the conquere receives the terr's extra PU's and more emphasize is put on transporting units newly constructed units to the frontline...
creating logistical challenges once reaching far in conquest as is reality.Keep sending all feedback and issues... as I am halfway and good update of this project, ( as it was years ago made and my first one )
and I can adapt all issues coming out of your player experience, greetings
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