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    New Map: World War 1 End of Empires

    Scheduled Pinned Locked Moved Maps & Mods
    76 Posts 5 Posters 26.3k Views 5 Watching
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    • SchulzS Offline
      Schulz @iratoric
      last edited by

      @iratoric If you add <option name="canBlitz" value="true"/> to aaGun, infantry, armour and artillery they won't get stuck in impassable territories.

      I 1 Reply Last reply Reply Quote 1
      • I Offline
        iratoric @Schulz
        last edited by iratoric

        @schulz I'm not sure what you mean. As far as I understand it, the canBlitz option only allows units to take multiple unoccupied territories at a time. As for making the United States purple, I may do that if it helps make them more distinguishable from Italy. I will see if I can find a shade of purple that I like.

        B SchulzS 2 Replies Last reply Reply Quote 1
        • B Online
          beelee @iratoric
          last edited by

          @iratoric purple ? hmm...

          1 Reply Last reply Reply Quote 1
          • I Offline
            iratoric
            last edited by

            @beelee Yeah, I like the green color for the United States but I can change it if people want me to.

            1 Reply Last reply Reply Quote 1
            • SchulzS Offline
              Schulz @iratoric
              last edited by Schulz

              @iratoric

              If you add infantry and cavalry to Sweden via edit, you will see that the cavalry will be able to move through Finland while infantry will stuck here forever because <option name="canBlitz" value="true"/> has another hidden feature that prevents land units stuck to impassable territories.


              Here is Purple USA if you are interested in;

              United_States=713778

              aaGun.png armour.png artillery.png battleship.png battleship_hit.png carrier.png cavalry.png destroyer.png fighter.png infantry.png submarine.png transport.png zeppelin.png


              If you didn't like Purple then I would suggest having an alternate map skin.

              First and default one will be based on having the most distinct colours (The current colours+Purple USA) and alternate skin will be based on Over the Top national colours (which USA will be Green or greenish).

              So I would suggest you making USA purple and let me to create an alternate skin.


              There are also other color schemes;

              o913exe79j021.png

              TACOS_Color_Scheme.png

              I 2 Replies Last reply Reply Quote 1
              • I Offline
                iratoric @Schulz
                last edited by

                @schulz I tested this for myself and I was able to move out of Sweden very easily:
                Impassable Test.PNG

                1 Reply Last reply Reply Quote 1
                • I Offline
                  iratoric @Schulz
                  last edited by

                  @schulz I think you are having a misconception about how impassable territories work. The only effect that impassable territories have is that you cannot enter them, although you can exit them. Therefore, if you have multiple impassable territories in a row, you will get stuck because you can exit the first one but cannot enter the second one.

                  If you place units in an impassable territory, they will claim it during combat move for their own nation. You have to let the game run until it is your units' turn to move and then you should be able to move out of the impassable territory. For instance, I used Russian units and was able to move out of the territory during Russian combat move. If you used another nation you might have to stay in Sweden until you can claim it but you will definitely not get stuck permanently. It is only an issue when you have two impassable territories in a row.

                  1 Reply Last reply Reply Quote 1
                  • I Offline
                    iratoric
                    last edited by

                    I figured out how to do a real capital change without that dumb "No-One" player! I read the code and essentially, all I needed to do was set count to "-reset-" for Petrograd's territoryProperty. Now if I hover over the territory Petrograd is no longer a capital:
                    Capital Change Fixed.PNG

                    This is a great success and I will update the code momentarily!

                    1 Reply Last reply Reply Quote 3
                    • I Offline
                      iratoric
                      last edited by iratoric

                      I was messing around with the colors a bit but none of it looked really good. If anyone has a visually pleasing color scheme let me know.

                      I 1 Reply Last reply Reply Quote 0
                      • I Offline
                        iratoric @iratoric
                        last edited by iratoric

                        @Schulz I will test the purple USA and see if that looks good or not.

                        SchulzS 1 Reply Last reply Reply Quote 0
                        • SchulzS Offline
                          Schulz @iratoric
                          last edited by

                          @iratoric

                          National Borders_colours.png

                          I 1 Reply Last reply Reply Quote 1
                          • I Offline
                            iratoric @Schulz
                            last edited by

                            @schulz That is a good one, but I was planning on making Bolsheviks red. Do you have any other color suggestions for the Ottomans?

                            SchulzS 1 Reply Last reply Reply Quote 0
                            • SchulzS Offline
                              Schulz @iratoric
                              last edited by Schulz

                              @iratoric If you want to preserve red for the Bolsheviks only you could inspire of unified colour scheme.

                              ucs.png

                              But I would strongly suggest to keep British Brown, French Blue ,Germany medium grey and Russia brownish yellow.

                              USA, Austria, Italy and Ottomans are debetable. Its up to you.

                              I 1 Reply Last reply Reply Quote 1
                              • I Offline
                                iratoric @Schulz
                                last edited by

                                @schulz Happy Easter! 🙂 Here is a color scheme I like:
                                New Color Scheme.png

                                Thanks @Schulz for the help in picking country colors! I will update the map to use these colors soon.

                                I 1 Reply Last reply Reply Quote 1
                                • I Offline
                                  iratoric @iratoric
                                  last edited by

                                  @iratoric
                                  Plus here is the color of Soviet Russia when the Revolution occurs:
                                  Revolution Colors.png

                                  1 Reply Last reply Reply Quote 1
                                  • I Offline
                                    iratoric
                                    last edited by

                                    I am adding a new change to the map: battleships will no longer be able to be placed in one turn! First you must place a hull in that sea zone before you can place a battleship there. You can only lay down one hull in each sea zone so the United States cannot unhistorically spam battleships (since they only had so many shipyards). Here is a picture of the new hull unit:
                                    hull.png
                                    It is just the battleship unit with the superstructure removed.

                                    I am also considering adding different stages such as hull0, hull1, etc. so that it will take months to build a battleship like it did in real life. I also lowered the cost of the hull and the battleship so that you will spend less money per turn.

                                    SchulzS RogerCooperR 2 Replies Last reply Reply Quote 0
                                    • SchulzS Offline
                                      Schulz @iratoric
                                      last edited by

                                      @iratoric I would suggest removing battleships if you think placing battleships in one turn is unacceptable.

                                      Plus I don't really like 2HP units.

                                      I 1 Reply Last reply Reply Quote 0
                                      • RogerCooperR Offline
                                        RogerCooper @iratoric
                                        last edited by

                                        @iratoric My concern is that 2 turn battleship builds will never be built by the AI. It is worth mentioning that the Americans had no need for more battleships by the time they entered and neither British or Germans build any battleships during WW1 (British finished off ships already under construction), so perhaps the AI is correct in not building battleships.

                                        1 Reply Last reply Reply Quote 0
                                        • I Offline
                                          iratoric @Schulz
                                          last edited by

                                          @schulz @RogerCooper I think battleships were still important to naval warfare during WW1, so I want to keep them. It wasn't until WW2 that they were gradually outclassed by aircraft which could destroy them through dive bombing and torpedo bombing. The reason I thought building them in one turn might be too fast is because a lot of battleships took about a year to build, and I wanted the United States to build infantry rather than just spam ships.

                                          I could make battleships one hit, but that might make them too easy to destroy for being such an important unit. Plus a major advantage of battleships was their extremely thick armor.

                                          I was considering making battleships unable to be built, but still have them as units in the game. That way, you would have to make do with what battleships you had from the start of the game. The only problem with this might be that they would become irreplaceable, and losing one would be incredibly frustrating.

                                          SchulzS 1 Reply Last reply Reply Quote 0
                                          • SchulzS Offline
                                            Schulz @iratoric
                                            last edited by

                                            @iratoric Considering each rounds represent roughly 3 months, building battleship after 2 rounds would be already just as unrealistic as building them in 1 rounds. Preventing nations to build battleship would be much more realistic.

                                            Yes, that's why I would suggest any map maker avoid having 2HP units due to very high irreversible TUV swing issues.

                                            I 1 Reply Last reply Reply Quote 1

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