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    combined condition attachment for triggers

    Scheduled Pinned Locked Moved Map Making
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    • N Offline
      Numetalfan @Zaroph
      last edited by

      @zaroph

      strange, it worked but now there is an error.

      <attachment name="conditionAttachmentVichyFrancecaptured" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="players" value="Germans:Italians:Japanese"/>
      <option name="directOwnershipTerritories" value="Vishy France"/>
      </attachment>

      is it correct that way?
      Is it correct to remove the
      attachTo="..."

      HeppsH 1 Reply Last reply Reply Quote 0
      • HeppsH Offline
        Hepps Moderators @Numetalfan
        last edited by

        @numetalfan said in combined condition attachment for triggers:

        <option name="directOwnershipTerritories" value="Vishy France"/>

        Your problem may stem from how you spelt "Vichy" at the end of that trigger

        "A joyous heart sours with the burden of expectation"
        Hepster

        N 1 Reply Last reply Reply Quote 0
        • N Offline
          Numetalfan @Hepps
          last edited by

          @hepps

          good point,

          but it is
          <territory name="Vishy France"/>

          that fits to
          <option name="directOwnershipTerritories" value="Vishy France"/>

          so this is not the reason

          N 1 Reply Last reply Reply Quote 0
          • N Offline
            Numetalfan @Numetalfan
            last edited by

            6294640d-9b74-4714-ae1a-ff1ab001bf82-grafik.png

            1 Reply Last reply Reply Quote 0
            • wc_sumptonW Offline
              wc_sumpton
              last edited by

              @Numetalfan

              You still need 'attachTo'.

              When you use 'players', 'attachTo' will be added:

              <attachment name="conditionAttachmentVichyFrancecaptured" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
              <option name="players" value="Germans:Italians:Japanese"/>
              <option name="directOwnershipTerritories" value="Vishy France"/>
              </attachment>
              

              will work the same as:

              <attachment name="conditionAttachmentVichyFrancecaptured" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
              <option name="players" value="Italians:Japanese"/>
              <option name="directOwnershipTerritories" value="Vishy France"/>
              </attachment>
              

              Cheers...

              N 1 Reply Last reply Reply Quote 1
              • N Offline
                Numetalfan @wc_sumpton
                last edited by

                here we go again

                general question to trigger conditions

                is it possible to combine several "when" conditions?

                something like...

                <option name="when" value="after:britishCombatMove:after:americanCombatMove"/>

                wc_sumptonW 1 Reply Last reply Reply Quote 0
                • wc_sumptonW Offline
                  wc_sumpton @Numetalfan
                  last edited by

                  @Numetalfan

                  Yes, just not the way you show it:

                     <option name="when" value="after:britishCombatMove"/>
                     <option name="when" value="after:americanCombatMove"/>
                  

                  Will allow the same trigger to fire after both British and American combat moves.

                  Cheers...

                  N 1 Reply Last reply Reply Quote 1
                  • N Offline
                    Numetalfan @wc_sumpton
                    last edited by

                    @wc_sumpton

                    perfect! that's what I am looking for

                    N 1 Reply Last reply Reply Quote 0
                    • N Offline
                      Numetalfan @Numetalfan
                      last edited by

                      Next one:

                      *conditionType Attachment option
                      Parents:
                      userActionAttachment Options for actions
                      politicalActionAttachment Options for politics
                      conditionAttachment Options for conditions
                      objectiveAttachment Options for objectives
                      triggerAttachment Options for triggers
                      Parameters:
                      value: AND, OR, XOR, y, y-z. Defaults to AND if missing.

                      Defines the relationship the conditions must have if there are more than one condition or rules attachment in the trigger.
                      AND means all conditions must be true.
                      OR means just one condition must be true.
                      XOR means that only one condition must be true while all others must be false.
                      'y' is an exact number of conditions
                      'y-z' is a range of numbers.
                      This option will overwrite prior occurences of itself.*

                      1. Is it possible to combine OR and AND

                      somenthing like ("A" or "B") AND "C"
                      in one single statement ?

                      1. If not possible in 1),

                      is it possible to have several
                      <option name='conditions'
                      in one statement ?

                      something like

                      <attachment name='userActionAttachment_Americans_Aid_UK' attachTo='Americans' javaClass='UserActionAttachment' type='player'>
                      <option name='conditions' value='conditionA'/>
                      <option name='conditions' value='conditionB'/>

                      <option name='activateTrigger' value='triggerAttachment_Americans_Aid_UK:1:false:false:false:false'/>
                      <option name='text' value='AMERICANS_AID_UK'/>
                      ...

                      this would mean one of them can be OR/XOR while the other one is "normal"

                      wc_sumptonW 1 Reply Last reply Reply Quote 0
                      • wc_sumptonW Offline
                        wc_sumpton @Numetalfan
                        last edited by

                        @numetalfan

                        Simple answer is no you can not have multiple 'conditionType' in a condition statement, as you stated. The best way to handle something like ("A" or "B") and "C" would be to put "A" and "B" in its own condition statement, then add that statement as a condition when checking "C".

                        Cheers...

                        N 1 Reply Last reply Reply Quote 1
                        • N Offline
                          Numetalfan @wc_sumpton
                          last edited by

                          @wc_sumpton

                          understood, thx

                          N 1 Reply Last reply Reply Quote 0
                          • N Offline
                            Numetalfan @Numetalfan
                            last edited by

                            next one:

                            ..
                            <relationship type="Neutrality" player1="Germans" player2="Russians" roundValue="1"/>
                            <relationship type="Neutrality" player1="Italians" player2="Russians" roundValue="1"/>
                            ..

                            <attachment name="conditionAttachment_Germans_Not_At_War_With_Russians" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">

                            <option name="relationship" value="Germans:Russians:anyWar"/>
                            <option name="invert" value="true"/>

                            </attachment>

                            ...

                            and

                            ..

                            <attachment name="politicalActionAttachment_Germans_To_War_With_Russians" attachTo="Germans" javaClass="games.strategy.triplea.attachments.PoliticalActionAttachment" type="player">

                            <option name="conditions" value="conditionAttachment_Germans_Not_At_War_With_Russians"/>

                            <option name="relationshipChange" value="Germans:Russians:War"/>

                            <option name="relationshipChange" value="Italians:Russians:War"/>

                            <option name="text" value="Germany and Italy at war with Russia"/>
                            </attachment>

                            should change War to both, Germany and Italy at the same time
                            possible ?

                            wc_sumptonW 1 Reply Last reply Reply Quote 0
                            • wc_sumptonW Offline
                              wc_sumpton @Numetalfan
                              last edited by wc_sumpton

                              @numetalfan

                              Should, but what is the relationship between Germany and Italy? If the relationship is "Allied" and 'alliancesCanChainTogether' is true then it would be unnecessary to set both players if it is Germany or Italy declaring war. Of course if "War" has 'isDefaultWarPosition' set 'True' and Russia declares war on either Germany or Italy then they will be at war with both players.

                              But yes you should be able to change any number of relationships with a single trigger.

                              Cheers...

                              N 1 Reply Last reply Reply Quote 1
                              • N Offline
                                Numetalfan @wc_sumpton
                                last edited by

                                <attachment name="XYZ" attachTo="British" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                <option name="when" value="after:britishCombatMove"/>
                                <option name="conditions" value="conditionAttachmentABC"/>
                                <option name="removeUnits" value="8 Sea Zone:bigdestroyer" count="1"/>
                                <option name="placement" value="8 Sea Zone:destroyer" count="1"/>
                                </attachment>

                                so this trigger works, yet it removes excatly 1 unit and replaces it by excatly 1 unit of the other type

                                I want this one to work any time, so 5 bigdestroyers will be replaced by 5 destroyer,
                                3 by 3 and so on

                                count="1-+"

                                does not work

                                Any help?

                                B 1 Reply Last reply Reply Quote 0
                                • B Online
                                  beelee @Numetalfan
                                  last edited by

                                  @numetalfan to remove them you can use "all".

                                  <option name="removeUnits" value="all:Rail" count="2"/>

                                  Unfortunately that doesn't really help, as it doesn't know how many to place. The only way I know of, is to make a different condition/trigger for the number of units.

                                  You don't wanna go too huge or it'll slow the game down. At least it seemed like it to me. But you could try 3 or 5 and then use edit for anything more.

                                  N 1 Reply Last reply Reply Quote 0
                                  • N Offline
                                    Numetalfan @beelee
                                    last edited by

                                    @beelee

                                    thx. So did I, but now the programm is doing stupid things:

                                    If Germany buy one submarine and places that in SZ5,

                                    there is a condition
                                    <attachment name="conditionAttachmentSubGSZ5" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                    <option name="directPresenceTerritories" value="5 Sea Zone"/>
                                    <option name="players" value="Germans:Italians:Japanese"/>
                                    <option name="unitPresence" value="submarine" count= "1"/>
                                    </attachment>

                                    and a trigger

                                    <attachment name="G2subSZ5ET" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                    <option name="when" value="after:germanEndTurn"/>
                                    <option name="conditions" value="conditionAttachment2SubGSZ5:conditionAttachmentAxisholdGermany"/>
                                    <option name="removeUnits" value="5 Sea Zone:submarine" count="2"/>
                                    <option name="placement" value="5 Sea Zone:submarine_in_sub_bunker" count="2"/>
                                    </attachment>

                                    this one works well, the exchange works

                                    N 1 Reply Last reply Reply Quote 0
                                    • N Offline
                                      Numetalfan @Numetalfan
                                      last edited by

                                      oops wrong trigger

                                      <attachment name="GsubSZ5ET" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                      <option name="when" value="after:germanEndTurn"/>
                                      <option name="conditions" value="conditionAttachmentSubGSZ5:conditionAttachmentAxisholdGermany"/>
                                      <option name="removeUnits" value="5 Sea Zone:submarine" count="1"/>
                                      <option name="placement" value="5 Sea Zone:submarine_in_sub_bunker" count="1"/>
                                      </attachment>

                                      N 1 Reply Last reply Reply Quote 0
                                      • N Offline
                                        Numetalfan @Numetalfan
                                        last edited by

                                        but if Germany buys 2 subs

                                        there are 2 conditions - one for 1 sub and one for 2 subs

                                        <attachment name="conditionAttachmentSubGSZ5" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                        <option name="directPresenceTerritories" value="5 Sea Zone"/>
                                        <option name="players" value="Germans:Italians:Japanese"/>
                                        <option name="unitPresence" value="submarine" count= "1"/>
                                        </attachment>

                                        <attachment name="conditionAttachment2SubGSZ5" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                        <option name="directPresenceTerritories" value="5 Sea Zone"/>
                                        <option name="players" value="Germans:Italians:Japanese"/>
                                        <option name="unitPresence" value="submarine" count= "2"/>
                                        </attachment>

                                        and 2 triggers

                                        <attachment name="GsubSZ5ET" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                        <option name="when" value="after:germanEndTurn"/>
                                        <option name="conditions" value="conditionAttachmentSubGSZ5:conditionAttachmentAxisholdGermany"/>
                                        <option name="removeUnits" value="5 Sea Zone:submarine" count="1"/>
                                        <option name="placement" value="5 Sea Zone:submarine_in_sub_bunker" count="1"/>
                                        </attachment>

                                        <attachment name="G2subSZ5ET" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                        <option name="when" value="after:germanEndTurn"/>
                                        <option name="conditions" value="conditionAttachment2SubGSZ5:conditionAttachmentAxisholdGermany"/>
                                        <option name="removeUnits" value="5 Sea Zone:submarine" count="2"/>
                                        <option name="placement" value="5 Sea Zone:submarine_in_sub_bunker" count="2"/>
                                        </attachment>

                                        but instead of using the second trigger, the programming is using both 😞

                                        G2subSZ75ET: has removed 2 submarines owned by Germans in 75 Sea Zone
                                        G2subSZ75ET: Germans has 2 submarine_in_sub_bunkers placed in 75 Sea Zone
                                        GsubSZ75ET: Germans has 1 submarine_in_sub_bunker placed in 75 Sea Zone

                                        So: buying 2 subs, means 1+2 = 3 converted units
                                        buying 3 subs, means 1+2+3 = 6 converted untis

                                        how to avoid that ?

                                        1 Reply Last reply Reply Quote 0
                                        • wc_sumptonW Offline
                                          wc_sumpton
                                          last edited by

                                          @Numetalfan

                                          'count' when used in a conditionAttachment means equal to or greater then. So both statements are true if "5 Sea Zone" has 2 German subs. The triggerAttachment does not check the 'count' when using removeUnits. So if 1 unit is there and you remove 2, it will remove the 1 with out any errors.

                                          To insure that only 1 or 2 units are removed you must check for the presents of just 1 unit. So use a condition that inverts the check for 2 and if true then there must be less then 2 units:

                                          <attachment name="conditionAttachmentNo2SubGSZ5" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                             <option name="conditions" value="conditionAttachment2SubGSZ5"/>
                                             <option name="players" value="Germans:Italians:Japanese"/>
                                             <option name="invert" value="true"/>
                                          </attachment>
                                          

                                          Then add that condition to the deployment of 1 subermarine_in_sub_bunker trigger.

                                          Cheers...

                                          N 1 Reply Last reply Reply Quote 1
                                          • N Offline
                                            Numetalfan @wc_sumpton
                                            last edited by

                                            @wc_sumpton

                                            so if you have 3 positive conditions

                                            if1,if2,if3

                                            and 3 negative one (with invert)

                                            ifnot1,ifnot2,ifnot3

                                            then the triggers would be:

                                            triggerconvert1
                                            ...if1:ifnot2:ifnot3

                                            triggerconvert2
                                            ...if2:ifnot1:ifnot3

                                            triggerconvert3
                                            ...if3:ifnot1:ifnot2

                                            is that the logic for the xml ?
                                            the ":" works as "AND" in this case

                                            1 Reply Last reply Reply Quote 0

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