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    Aggression 1914

    Scheduled Pinned Locked Moved Maps & Mods
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    • I Offline
      iratoric @Schulz
      last edited by

      @schulz I just downloaded and played the map, and I did not get any error with Lodz. This map looks good, would you like any help working on it?

      SchulzS 1 Reply Last reply Reply Quote 0
      • SchulzS Offline
        Schulz @iratoric
        last edited by

        @iratoric The map works but doesn't recognize "Lodz" territory and I coudn't find the reason.

        Of course I would need any kind of help especially game balance after fixing the "Lodz" issue.


        Rules will be very similar to Aggression 1941.

        • No USA (replaced with Serbia), Bolsheviks, technology, national objective, AA capital rules or another special rules.

        • No using captured factories and no building new factories. (It is needed for AI compatibility)

        • Draw option (like if no side can achieve victory within 20 rounds)

        • Only 6 units (infantry, artillery, cavalry, transport, destroyer, cruiser) for each nations. But also gas+bunker can be added.

        • V3 rules but each of these units will have +1 more defense power.

        • %5-%10 upkeep for units to prevent mega stacks

        I 1 Reply Last reply Reply Quote 1
        • I Offline
          iratoric @Schulz
          last edited by

          @schulz What do you mean it does not recognize Lodz? By the way, I like the idea behind this map. I think the trenches you used in Aggression 1941 would fit very well in this setting.

          SchulzS 1 Reply Last reply Reply Quote 0
          • SchulzS Offline
            Schulz @iratoric
            last edited by

            @iratoric Try to place units to Lodz.

            I 1 Reply Last reply Reply Quote 0
            • I Offline
              iratoric @Schulz
              last edited by

              @schulz I was able to place a factory and then an infantry in Lodz as Russia.
              place_in_lodz.PNG

              place_inf_lodz.PNG

              So I am not sure what you are talking about.

              SchulzS 1 Reply Last reply Reply Quote 0
              • SchulzS Offline
                Schulz @iratoric
                last edited by

                @iratoric Very interesting, I've just merged Lodz with Warsar due to being unable to do exectly this.

                SchulzS 1 Reply Last reply Reply Quote 0
                • SchulzS Offline
                  Schulz @Schulz
                  last edited by

                  If anybody is interested in to develop the game. I can re-share the game.

                  picture.png

                  SchulzS 1 Reply Last reply Reply Quote 1
                  • SchulzS Offline
                    Schulz @Schulz
                    last edited by Schulz

                    I've decided to turn it into world wap. Still working...

                    world-projectx-min - Kopya - Kopya.png

                    To make it very distinguisable ww1 game, there will be probably 8 CP nations which are Germany, Austria, Ottoman, Bulgaria, Persia, Soviets, Senussi and Dervish.

                    Entente nations are Britain, France, Italy, Russia, USA, Japan, Serbia and Romania.

                    Game will not be historical: All nations will be at war with each other in r1 to evaulate balance easier. Serbia is merged with Greece and Albania. Taking German colonies will not be easy for Entente. Soviets will start with controlling Eastern and Northwestern Russia. Jabal Shammar will be controlled by Germany to give them reinforcing the Middle East option.

                    Darfur, Southern Morocco, Singapore etc... can be neutral representing historical insurgencies.

                    And Germany will have 3 sub spammer units which they will be located in Atlantic, Pacific and Indian Oceans.

                    Game will be more defense oriented like all standart unit will have +1 more defence powers (infantry: 1/3/1, artillery 2/3/1, cavalry 1/2/2 etc...) To compensate this situation there will be no trench instead there will be gases.

                    Factories will be cheaper like 8 or 10 Pus but they will be destroyed when captured.

                    Unit rosters and rules will be simple as much as possible.

                    SchulzS 1 Reply Last reply Reply Quote 0
                    • SchulzS Offline
                      Schulz @Schulz
                      last edited by Schulz

                      Lakes were supposed to have the same color of seas how could I solve the issue does anybody know?

                      lakes.png

                      CrazyGC 1 Reply Last reply Reply Quote 0
                      • CrazyGC Offline
                        CrazyG Lobby Moderators @Schulz
                        last edited by

                        @schulz
                        Are your lakes coded as land territories instead of water?

                        SchulzS 1 Reply Last reply Reply Quote 0
                        • SchulzS Offline
                          Schulz @CrazyG
                          last edited by

                          @crazyg No, they are coded as water territories.

                          HeppsH 1 Reply Last reply Reply Quote 0
                          • HeppsH Offline
                            Hepps Lobby Moderators @Schulz
                            last edited by

                            @schulz Did you colour the lakes in the base tiles when you coloured all the ocean sea zones?

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            1 Reply Last reply Reply Quote 0
                            • SchulzS Offline
                              Schulz
                              last edited by

                              @Hepps I've forgot to colour the lakes in the base map thank you.

                              1 Reply Last reply Reply Quote 0

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