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    Limits of maps

    Scheduled Pinned Locked Moved Maps & Mods
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    • SchulzS Offline
      Schulz
      last edited by

      What is the limit of dimensions of base map? Is also depends on amount of territories?

      SchulzS 1 Reply Last reply Reply Quote 1
      • SchulzS Offline
        Schulz @Schulz
        last edited by

        I mean for example if base map's height or width is more than 30000 pixels, could tripleA handle it?

        SchulzS 1 Reply Last reply Reply Quote 1
        • SchulzS Offline
          Schulz @Schulz
          last edited by

          world_project - Kopya.png

          If I continue other territories with similar dimensions I hope I will not face an issue at all.

          Do you think is this map look decent?

          1 Reply Last reply Reply Quote 1
          • LaFayetteL Offline
            LaFayette Admin
            last edited by

            FWIW, a very sizeable chunk of the memory footprint and memory pressure comes from rendering the minimap. The minimap is rendered by drawing the entire map at full scale and then shrinking it down. The more detailed the territory images, the more memory that this will consume. Physically larger images can allow for greater detail, but not necessarily. Hence a large map where all the territories are a single color will require less memory than a small map where the territory images have lots of detail.

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