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    Achievable improvements to the Triplea User Interface

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    • TheDogT Online
      TheDog @butterw
      last edited by TheDog

      More UI suggestions

      Players tab: On the current Players tab, it would nice to have smallest flag displayed against each player and the faction colour is the background colour of the text of that faction.

      Tech tab: On the current Players tab it would be nice to have a Tech tab, but with the axis's swapped, with the player listed vertically and the Tech horizontal.
      Currently the tech can get in the way when then there are say 16 players listed. The tech is currently listed in alphabetical order, but should be in player turn order.

      Tool Tips: The placement currently says Placement Restrictions [ ] and should actually list the terrain restrictions.

      Tool Tips: Can modify unit movement should list the units affected, currently if there 3+ units affected it just says Can modify unit movement
      .

      End of turn summary: Needs a little attention so the numbers are listed, one to line.
      Unspent PU from previous turn xx <-- New and needs adding
      Blockade PU lost xx
      Player collects xx
      Units generate xx
      Player end with xx

      At the bottom of the frame the Blockade should list the territories that are being affected.

      https://forums.triplea-game.org/tags/thedog
      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

      B 1 Reply Last reply Reply Quote 0
      • B Offline
        butterw @TheDog
        last edited by

        Regarding end of Turn Summary:

        • The end of turn summary is written the way it is because it is currently also used for history log entries.
        • The player has the option of turning off the summary pop-up.
        • If someone wants to try create a custom summary it probably doesn''t require great programming skills to do so, but it may take some time to get the exact desired result.

        The Territory Panel could use some improvements IMO, with a lot of space wasted/not so useful stuff. I would get rid of the buttons for instance.

        Unit tooltip issues should probably be discussed in a separate thread.

        1 Reply Last reply Reply Quote 0
        • C Online
          Cernel Moderators
          last edited by

          So, how about my suggestion of having the scroll wheel default zooming?

          It can be Alt+Wheel to move the map up and down and Alt+Shift+Wheel to move it left and right. Mouses having bi-axis wheels would scroll the map with Alt+Wheel only.

          Then, clicking the scroll wheel may reset the zoom at 100%.

          1 Reply Last reply Reply Quote 1
          • B Offline
            butterw
            last edited by butterw

            The solution is ultimately to have customizable hotkeys.

            Alt+Shift+Wheel doesn't seem practical unless you have a side-scrolling mouse, (Shift+Wheel is the key combination produced by a side-scrolling mouse).

            It does require significant modifications to the code, and may be more difficult to achieve for the mouse than for the keyboard.

            The objective is to have a file with definition such as:
            Hotkey.ZOOM_IN1 = Ctrl+mouse_wheel_forward
            Hotkey.ZOOM_OUT1 = Ctrl+mouse_wheel_backward

            EDIT: CTRL + mouse_wheel is the standard hotkey for zooming if the display is scrollable (ex: web browser).

            1 Reply Last reply Reply Quote 1
            • B Offline
              butterw
              last edited by butterw

              Help > About... Dialog (work in progress)

              • We can move some of the links from the current help menu to this html dialog.
              • It gives the version info in the main game interface.
              • I'm probably going to add Dpi scaling info (ex: 100%).

              alt text

              EDIT 1: This JOptionPane.showOptionDialog based version does some kind of glow effect after the dialog loads (could also be a bug as it wasn't intended 🤠 )

              1 Reply Last reply Reply Quote 2
              • B Offline
                butterw
                last edited by

                The Animation effect is done by Substance.

                Does anyone use a look and feel other than Substance or Nimbus ?

                LaFayetteL 1 Reply Last reply Reply Quote 0
                • LaFayetteL Online
                  LaFayette Admin @butterw
                  last edited by

                  @butterw There are a couple built in look and feels, notably the 'metal' (which seemingly is just 'default OS'). I presume it is pretty heavily used.

                  B 1 Reply Last reply Reply Quote 0
                  • B Offline
                    butterw @LaFayette
                    last edited by

                    @lafayette
                    I hope nobody is using the java default look and feel "Metal" as it looks very ugly. I would encourage anybody still using it to move to "Nimbus" or to try a Substance look and feel.

                    The only valid reason to use Metal is that it does allow to specify the font from command-line (but the font isn't applied to triplea JEditorPane displays without a code fix).

                    1 Reply Last reply Reply Quote 0
                    • B Offline
                      butterw
                      last edited by butterw

                      Unofficial v2.5-bu test build

                      --Experimental build for cross-platform feedback, was tested on Win10 local play.

                      • unzip to your triplea folder run from command-line in triplea folder:
                        java -jar bin/triplea-game-headed-2.5-bu.jar
                        On windows you can use the provided shortcut, but you'll likely need to correct the path for javaw.

                      Please upvote features you would like to see it included in a future official Triplea release.
                      Conversely, if you think a feature should NOT be included, please post your reasons. Bear in mind this is a work in progress and not all features are finished.

                      1. Fix for Hi-Dpi display issues (Blurry images OR text too small issues with 125% dpi system setting).
                        https://forums.triplea-game.org/topic/2810/fontsize-and-dpi-scaling
                        +Engine Settings > UI >Custom Font and Image Scaling.
                        Changes are applied when triplea is restarted.

                      2. Fixed html (JEditorPane) display issues in Triplea with Dark Background Look&Feel.

                      3. Modified Help Menu (merged with Web Menu, new About Triplea dialog with links and info relative to current dpi scaling, look&feel and font, +browse Games Notes).

                      4. +Map unit count display option (1: normal count, 2 AI has fog, 3 All players have fog). View menu > Unit Size to refresh.
                        https://forums.triplea-game.org/post/50575

                      5. Right Sidebar
                        Renamed Actions tab (CTRL-C) to:

                      *Command* 
                      

                      The goal was to have a easier to find Tab with a consistent hotkey.

                      1. Added a zoom display (ex: 80%) to the status bar. It gets displayed when a zoom hotkey/command is used, until cleared or overwritten.

                      2. The Move UnitScroller starts collapsed.

                      Work in progress:

                      1. "Produce" Dialog enforces MaxBuiltPerPlayer, shows currently owned unit count in tooltip and displays Factory production capacity.

                      2. When you quit a game in triplea, the current players are remembered. They will only be reset to map defaults when the map is changed.

                      3. Debug Menu renamed Tools.

                      4. Modified Export.

                      5. +Keyboard Hotkeys Numpad +/- for zoom

                      6. +Hotkey: Game Menu > Hide/unhide Right Sidebar (Ctrl-X)

                      7. Removed buttons CTRL-B, CTRL+F from Territory Panel.

                      8. Some panels/dialogs are named for dev purposes, this would be hidden with a dev option in future updates.

                      1 Reply Last reply Reply Quote 2
                      • B Offline
                        butterw
                        last edited by

                        v2.5.3-bu available here:
                        https://github.com/butterw/ui/releases/download/v2.5.3-bu/TripleA_v2.5-bu.zip

                        TheDogT 1 Reply Last reply Reply Quote 0
                        • TheDogT Online
                          TheDog @butterw
                          last edited by

                          @butterw
                          Here is what I did

                          Copied all of TripleA version 2.5.22294 folder to TripleA folder (as I donrt have one)

                          Copied your .jar file to C:\Program Files\TripleA\bin

                          Renamed triplea-game-headed-2.5.22294.jar to triplea-game-headed-2.5.22294.jar-org (to be able to return to the original if I need to)

                          Renamed your triplea-game-headed-2.5-bu.jar to triplea-game-headed-2.5.22294.jar

                          Ran TripleA.exe from C:\Program Files\TripleA

                          Loaded a map/scenario

                          I get [Play2] [ MainPanel Quit 2] buttons so I know its your changes.

                          Will it work with 2.6.246 ?

                          https://forums.triplea-game.org/tags/thedog
                          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                          B TheDogT B 3 Replies Last reply Reply Quote 2
                          • B Offline
                            butterw @TheDog
                            last edited by butterw

                            @thedog said in Achievable improvements to the Triplea User Interface:

                            @butterw
                            Here is what I did

                            Copied all of TripleA version 2.5.22294 folder to TripleA folder (as I donrt have one)

                            Copied your .jar file to C:\Program Files\TripleA\bin

                            Renamed triplea-game-headed-2.5.22294.jar to triplea-game-headed-2.5.22294.jar-org (to be able to return to the original if I need to)

                            Renamed your triplea-game-headed-2.5-bu.jar to triplea-game-headed-2.5.22294.jar

                            Ran TripleA.exe from C:\Program Files\TripleA

                            Loaded a map/scenario

                            I get [Play2] [ MainPanel Quit 2] buttons so I know its your changes.

                            Good point. You need to have an existing 2.5 or 2.6 installation/triplea folder to be able to use a .jar file (as it requires java11 and an assets folder).

                            On Windows, if you have used the exe installer it creates an exe launcher, in which case you can rename the jar file to match the installed version. Otherwise you can modify the provided shortcut to use your javaw.exe path (ex: "C:\Program Files\Triplea\jre\bin\javaw.exe").

                            There is a single html file to be added to assets to demo the "Help > browse Game Notes" command, as embedded Game Notes from v2.5 cannot be viewed in browser.

                            Will it work with 2.6.246 ?

                            Yes your method should also works with a 2.6 installation.

                            1 Reply Last reply Reply Quote 0
                            • TheDogT Online
                              TheDog @TheDog
                              last edited by

                              10. Production
                              The < should really be ≤
                              Oooh and its a counter, it counts down if you bought that unit in previous turns.
                              Liking the Factory production capacity.

                              The Construction tab, could be renamed as Place Anywhere ?

                              5. Right Sidebar
                              The ideal size of the mini map/smallMap.jpg is 240 x 240 pixels or less.
                              See here.
                              https://forums.triplea-game.org/topic/2637/standard-image-sizes

                              So to that end the Command/Action, Players, Resources, Territory menu bar should also be 240 pixels or less so that it stays in just one level and does not double up, as it does now. (I know we will lose the Notes and the ** of the command).

                              6. Map Zoom another ++Good function.

                              New
                              Can the File, View, Game, Export, Tools, Help menu fit in to the right hand panel of 240-ish pixels and its space be freed up so the main map can replace the space freed up by the File ... menu bar?

                              https://forums.triplea-game.org/tags/thedog
                              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                              TheDogT B 2 Replies Last reply Reply Quote 0
                              • TheDogT Online
                                TheDog @TheDog
                                last edited by

                                @butterw
                                A quick test on 2.6.246, your file does load/work and the Zoom works, I shall test further.

                                https://forums.triplea-game.org/tags/thedog
                                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                1 Reply Last reply Reply Quote 0
                                • B Offline
                                  butterw @TheDog
                                  last edited by butterw

                                  I will try ≤ for the Production panel and will use it, if it works. Thanks For the suggestion. I used < because it is a standard character (always available and typically more readable).

                                  @thedog said in Achievable improvements to the Triplea User Interface:

                                  New
                                  Can the File, View, Game, Export, Tools, Help menu fit in to the right hand panel of 240-ish pixels and its space be freed up so the main map can replace the space freed up by the File ... menu bar?

                                  Seems doubtful. Different look&feels/fonts/font sizes can be used, so what you see on your screen may not be the same as what others see (ex: with HiDPi Font scaling or on a different OS).
                                  Beyond that, putting the main toolbar in a side panel instead of the main frame is non standard, and would require extensive code modifications. So it's not just a question of whether it fits or looks OK.

                                  EDIT: Adding an option to shorten some text displays in the interface is something I will consider.
                                  I will try out displaying abbreviated names ex: player "BRI" instead of "British". But, maybe this simplification should be done at the map xml level instead.

                                  TheDogT 1 Reply Last reply Reply Quote 1
                                  • TheDogT Online
                                    TheDog @butterw
                                    last edited by

                                    @butterw
                                    As an aside I thought your UI was running faster than my usual 2.6.246.

                                    So I did my standard test, see here;
                                    https://github.com/triplea-game/triplea/issues/9001
                                    and I got 41 seconds

                                    I thought fluke 39s
                                    and 39s

                                    Sadly not many people will appreciate what you have done as its about the same speed as v2.5 so they will not see the massive speed difference.

                                    https://forums.triplea-game.org/tags/thedog
                                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                    B 1 Reply Last reply Reply Quote 0
                                    • B Offline
                                      butterw @TheDog
                                      last edited by

                                      @thedog My code isn't optimized.
                                      If your results are correct it would suggest there is a performance issue with v2.6.

                                      TheDogT 1 Reply Last reply Reply Quote 0
                                      • TheDogT Online
                                        TheDog @butterw
                                        last edited by

                                        A minor formatting problem.

                                        883f21a1-b9cb-4d82-9ae0-93d7f8bf6add-image.png

                                        Above the "-Can Summon a unit" is a tooltip comes from the file tooltips.properties.

                                        e9093254-22af-4c09-93ba-21afbd7473b5-image.png

                                        Above the unit without a tool tip.

                                        So "currently owned:" needs a capital C ?
                                        And catering for tool tips.

                                        https://forums.triplea-game.org/tags/thedog
                                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                        TheDogT 1 Reply Last reply Reply Quote 0
                                        • TheDogT Online
                                          TheDog @TheDog
                                          last edited by

                                          d85cbb10-8152-4cd3-a154-04b16e49d6c6-image.png

                                          For me its CTRL (not ALT) while Scrolling the Mouse Wheel.

                                          https://forums.triplea-game.org/tags/thedog
                                          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                          TheDogT 1 Reply Last reply Reply Quote 0
                                          • TheDogT Online
                                            TheDog @TheDog
                                            last edited by TheDog

                                            044acefe-d9c0-40ca-b632-156b6344a971-image.png

                                            17 this is fantastic and correct, 7 Factories that can produce 2 units each and 3 Sorcerers that can produce 1 unit each, total 17.

                                            .
                                            A feature request.
                                            The ability to cycle round "Production" capable Units with a CTRL+P or similar, in any phase of the game.
                                            This would be "isFactory" units but might also include "canProduceUnits"?

                                            https://forums.triplea-game.org/tags/thedog
                                            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                            B 1 Reply Last reply Reply Quote 0

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