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    Achievable improvements to the Triplea User Interface

    Scheduled Pinned Locked Moved Development
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    • B Offline
      butterw
      last edited by

      The Animation effect is done by Substance.

      Does anyone use a look and feel other than Substance or Nimbus ?

      LaFayetteL 1 Reply Last reply Reply Quote 0
      • LaFayetteL Online
        LaFayette Admin @butterw
        last edited by

        @butterw There are a couple built in look and feels, notably the 'metal' (which seemingly is just 'default OS'). I presume it is pretty heavily used.

        B 1 Reply Last reply Reply Quote 0
        • B Offline
          butterw @LaFayette
          last edited by

          @lafayette
          I hope nobody is using the java default look and feel "Metal" as it looks very ugly. I would encourage anybody still using it to move to "Nimbus" or to try a Substance look and feel.

          The only valid reason to use Metal is that it does allow to specify the font from command-line (but the font isn't applied to triplea JEditorPane displays without a code fix).

          1 Reply Last reply Reply Quote 0
          • B Offline
            butterw
            last edited by butterw

            Unofficial v2.5-bu test build

            --Experimental build for cross-platform feedback, was tested on Win10 local play.

            • unzip to your triplea folder run from command-line in triplea folder:
              java -jar bin/triplea-game-headed-2.5-bu.jar
              On windows you can use the provided shortcut, but you'll likely need to correct the path for javaw.

            Please upvote features you would like to see it included in a future official Triplea release.
            Conversely, if you think a feature should NOT be included, please post your reasons. Bear in mind this is a work in progress and not all features are finished.

            1. Fix for Hi-Dpi display issues (Blurry images OR text too small issues with 125% dpi system setting).
              https://forums.triplea-game.org/topic/2810/fontsize-and-dpi-scaling
              +Engine Settings > UI >Custom Font and Image Scaling.
              Changes are applied when triplea is restarted.

            2. Fixed html (JEditorPane) display issues in Triplea with Dark Background Look&Feel.

            3. Modified Help Menu (merged with Web Menu, new About Triplea dialog with links and info relative to current dpi scaling, look&feel and font, +browse Games Notes).

            4. +Map unit count display option (1: normal count, 2 AI has fog, 3 All players have fog). View menu > Unit Size to refresh.
              https://forums.triplea-game.org/post/50575

            5. Right Sidebar
              Renamed Actions tab (CTRL-C) to:

            *Command* 
            

            The goal was to have a easier to find Tab with a consistent hotkey.

            1. Added a zoom display (ex: 80%) to the status bar. It gets displayed when a zoom hotkey/command is used, until cleared or overwritten.

            2. The Move UnitScroller starts collapsed.

            Work in progress:

            1. "Produce" Dialog enforces MaxBuiltPerPlayer, shows currently owned unit count in tooltip and displays Factory production capacity.

            2. When you quit a game in triplea, the current players are remembered. They will only be reset to map defaults when the map is changed.

            3. Debug Menu renamed Tools.

            4. Modified Export.

            5. +Keyboard Hotkeys Numpad +/- for zoom

            6. +Hotkey: Game Menu > Hide/unhide Right Sidebar (Ctrl-X)

            7. Removed buttons CTRL-B, CTRL+F from Territory Panel.

            8. Some panels/dialogs are named for dev purposes, this would be hidden with a dev option in future updates.

            1 Reply Last reply Reply Quote 2
            • B Offline
              butterw
              last edited by

              v2.5.3-bu available here:
              https://github.com/butterw/ui/releases/download/v2.5.3-bu/TripleA_v2.5-bu.zip

              TheDogT 1 Reply Last reply Reply Quote 0
              • TheDogT Online
                TheDog @butterw
                last edited by

                @butterw
                Here is what I did

                Copied all of TripleA version 2.5.22294 folder to TripleA folder (as I donrt have one)

                Copied your .jar file to C:\Program Files\TripleA\bin

                Renamed triplea-game-headed-2.5.22294.jar to triplea-game-headed-2.5.22294.jar-org (to be able to return to the original if I need to)

                Renamed your triplea-game-headed-2.5-bu.jar to triplea-game-headed-2.5.22294.jar

                Ran TripleA.exe from C:\Program Files\TripleA

                Loaded a map/scenario

                I get [Play2] [ MainPanel Quit 2] buttons so I know its your changes.

                Will it work with 2.6.246 ?

                https://forums.triplea-game.org/tags/thedog
                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                B TheDogT B 3 Replies Last reply Reply Quote 2
                • B Offline
                  butterw @TheDog
                  last edited by butterw

                  @thedog said in Achievable improvements to the Triplea User Interface:

                  @butterw
                  Here is what I did

                  Copied all of TripleA version 2.5.22294 folder to TripleA folder (as I donrt have one)

                  Copied your .jar file to C:\Program Files\TripleA\bin

                  Renamed triplea-game-headed-2.5.22294.jar to triplea-game-headed-2.5.22294.jar-org (to be able to return to the original if I need to)

                  Renamed your triplea-game-headed-2.5-bu.jar to triplea-game-headed-2.5.22294.jar

                  Ran TripleA.exe from C:\Program Files\TripleA

                  Loaded a map/scenario

                  I get [Play2] [ MainPanel Quit 2] buttons so I know its your changes.

                  Good point. You need to have an existing 2.5 or 2.6 installation/triplea folder to be able to use a .jar file (as it requires java11 and an assets folder).

                  On Windows, if you have used the exe installer it creates an exe launcher, in which case you can rename the jar file to match the installed version. Otherwise you can modify the provided shortcut to use your javaw.exe path (ex: "C:\Program Files\Triplea\jre\bin\javaw.exe").

                  There is a single html file to be added to assets to demo the "Help > browse Game Notes" command, as embedded Game Notes from v2.5 cannot be viewed in browser.

                  Will it work with 2.6.246 ?

                  Yes your method should also works with a 2.6 installation.

                  1 Reply Last reply Reply Quote 0
                  • TheDogT Online
                    TheDog @TheDog
                    last edited by

                    10. Production
                    The < should really be ≤
                    Oooh and its a counter, it counts down if you bought that unit in previous turns.
                    Liking the Factory production capacity.

                    The Construction tab, could be renamed as Place Anywhere ?

                    5. Right Sidebar
                    The ideal size of the mini map/smallMap.jpg is 240 x 240 pixels or less.
                    See here.
                    https://forums.triplea-game.org/topic/2637/standard-image-sizes

                    So to that end the Command/Action, Players, Resources, Territory menu bar should also be 240 pixels or less so that it stays in just one level and does not double up, as it does now. (I know we will lose the Notes and the ** of the command).

                    6. Map Zoom another ++Good function.

                    New
                    Can the File, View, Game, Export, Tools, Help menu fit in to the right hand panel of 240-ish pixels and its space be freed up so the main map can replace the space freed up by the File ... menu bar?

                    https://forums.triplea-game.org/tags/thedog
                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                    TheDogT B 2 Replies Last reply Reply Quote 0
                    • TheDogT Online
                      TheDog @TheDog
                      last edited by

                      @butterw
                      A quick test on 2.6.246, your file does load/work and the Zoom works, I shall test further.

                      https://forums.triplea-game.org/tags/thedog
                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                      1 Reply Last reply Reply Quote 0
                      • B Offline
                        butterw @TheDog
                        last edited by butterw

                        I will try ≤ for the Production panel and will use it, if it works. Thanks For the suggestion. I used < because it is a standard character (always available and typically more readable).

                        @thedog said in Achievable improvements to the Triplea User Interface:

                        New
                        Can the File, View, Game, Export, Tools, Help menu fit in to the right hand panel of 240-ish pixels and its space be freed up so the main map can replace the space freed up by the File ... menu bar?

                        Seems doubtful. Different look&feels/fonts/font sizes can be used, so what you see on your screen may not be the same as what others see (ex: with HiDPi Font scaling or on a different OS).
                        Beyond that, putting the main toolbar in a side panel instead of the main frame is non standard, and would require extensive code modifications. So it's not just a question of whether it fits or looks OK.

                        EDIT: Adding an option to shorten some text displays in the interface is something I will consider.
                        I will try out displaying abbreviated names ex: player "BRI" instead of "British". But, maybe this simplification should be done at the map xml level instead.

                        TheDogT 1 Reply Last reply Reply Quote 1
                        • TheDogT Online
                          TheDog @butterw
                          last edited by

                          @butterw
                          As an aside I thought your UI was running faster than my usual 2.6.246.

                          So I did my standard test, see here;
                          https://github.com/triplea-game/triplea/issues/9001
                          and I got 41 seconds

                          I thought fluke 39s
                          and 39s

                          Sadly not many people will appreciate what you have done as its about the same speed as v2.5 so they will not see the massive speed difference.

                          https://forums.triplea-game.org/tags/thedog
                          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                          B 1 Reply Last reply Reply Quote 0
                          • B Offline
                            butterw @TheDog
                            last edited by

                            @thedog My code isn't optimized.
                            If your results are correct it would suggest there is a performance issue with v2.6.

                            TheDogT 1 Reply Last reply Reply Quote 0
                            • TheDogT Online
                              TheDog @butterw
                              last edited by

                              A minor formatting problem.

                              883f21a1-b9cb-4d82-9ae0-93d7f8bf6add-image.png

                              Above the "-Can Summon a unit" is a tooltip comes from the file tooltips.properties.

                              e9093254-22af-4c09-93ba-21afbd7473b5-image.png

                              Above the unit without a tool tip.

                              So "currently owned:" needs a capital C ?
                              And catering for tool tips.

                              https://forums.triplea-game.org/tags/thedog
                              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                              TheDogT 1 Reply Last reply Reply Quote 0
                              • TheDogT Online
                                TheDog @TheDog
                                last edited by

                                d85cbb10-8152-4cd3-a154-04b16e49d6c6-image.png

                                For me its CTRL (not ALT) while Scrolling the Mouse Wheel.

                                https://forums.triplea-game.org/tags/thedog
                                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                TheDogT 1 Reply Last reply Reply Quote 0
                                • TheDogT Online
                                  TheDog @TheDog
                                  last edited by TheDog

                                  044acefe-d9c0-40ca-b632-156b6344a971-image.png

                                  17 this is fantastic and correct, 7 Factories that can produce 2 units each and 3 Sorcerers that can produce 1 unit each, total 17.

                                  .
                                  A feature request.
                                  The ability to cycle round "Production" capable Units with a CTRL+P or similar, in any phase of the game.
                                  This would be "isFactory" units but might also include "canProduceUnits"?

                                  https://forums.triplea-game.org/tags/thedog
                                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                  B 1 Reply Last reply Reply Quote 0
                                  • B Offline
                                    butterw @TheDog
                                    last edited by

                                    Improved Production Panel

                                    @thedog

                                    • Does adding <br> to the last entry of your tooltips.properties solve the issue (also check, if you get an empty line with regular triplea) ?

                                    • "currently owned" isn't capitalized because it's helpful for dev to know it was added to the tooltip.

                                    • The MoveHelpMenu ui was added to v2.6-pre. I need to backport my latest version to this build.

                                    • ≤ looks OK.

                                    • There is currently no check on placement restriction (if applicable), so that aspect could still be improved.

                                    • Tabs of the Right-Hand side Panel could fit in a single line if the title is shortened (with the full text in the tooltip).
                                      alt text

                                    v2.5.31-bu patch with Win10 @100%dpi (custom scaling with font scaling%: 125)
                                    L&F: Nimbus (Font: sansserif-15).
                                    I've shortened the player name from Germans to GER in the map and I'm using a 24x24 pixel player flag

                                    TheDogT 1 Reply Last reply Reply Quote 0
                                    • TheDogT Online
                                      TheDog @butterw
                                      last edited by

                                      78344fa7-5266-4d9c-ae5a-39c6cb9ed644-image.png

                                      Putting <br> at the end of the tooltip works, but its not common practice, so all maps with tooltips will need this adding.

                                      Can the currently owned be placed before the tooltips?

                                      https://forums.triplea-game.org/tags/thedog
                                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                      TheDogT B 2 Replies Last reply Reply Quote 0
                                      • TheDogT Online
                                        TheDog @TheDog
                                        last edited by

                                        @butterw "There is currently no check on placement restriction"

                                        Im not sure what the above means.

                                        For example, in two of my maps I have placement restriction, an aircraft carrier cannot be placed or move into a river, whereas a Destroyer can.

                                        https://forums.triplea-game.org/tags/thedog
                                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                        TheDogT B 2 Replies Last reply Reply Quote 0
                                        • TheDogT Online
                                          TheDog @TheDog
                                          last edited by TheDog

                                          @butterw
                                          I dont appear to be able to use the Battle Calculator as I used to, how do I activate it?

                                          Also it does not detect the nations in the fight and default always to the same two.

                                          https://forums.triplea-game.org/tags/thedog
                                          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                          B 1 Reply Last reply Reply Quote 0
                                          • B Offline
                                            butterw @TheDog
                                            last edited by

                                            Battle Calculator

                                            @thedog
                                            Battle Calculator is launched via CTRL+B or Game Menu.

                                            I didn't intentionnally change how it works. But it's unclear what the current ways to use it are (Probably needs to be documented ?)

                                            TheDogT 1 Reply Last reply Reply Quote 0

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