2.6 Testing (Report 2.6 problems here)
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Previously reported error message received again playing Global 40 House Rules with Canada. This time at Round 24, but as before the error occurred at the Purchase Units Phase of Anzac (Hard AI) turn. I reported the error and saved the game and uploaded to github. However, when I opened the saved game and switched the Anzac from Hard AI to Human and then resumed the game I did NOT get the error message and was able to resume playing the game. FYI. I saved this resumed game and uploaded it to github as well.
Here's the error message " java.lang.IllegalStateException: Round 10,000 reached in a battle. Something must be wrong. Please report this to TripleA.
Attacking unit types: bomberA0C5, Defending unit types: submarine,transport" -
@roybot yea I don't see where ANZAC is triggering anything. Fun looking game
Probably just human through and switch back to AI after ANZAC and see if it does it next rd -
Just a minor bug here, but the menu items View>Lock Map and Game>Show Politics Panel both have the same key command (command + L on the Mac, I would assume ctrl + L on Windows/Linux). I also could not download maps within 2.6, but I see that that has already been reported here a while ago.
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Playing Global 40. Usually playing Axis. Playing for total victory (just to do it). At some point US, UK sometimes ANZAC just stop buying. Is this a true bug, or does the AI just kinda quit, like the person that knows they have lost?
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@martymoose Did that behavior happen previously (in 2.5)? If no, the AI might be trying to save up for a navy.
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@martymoose said in 2.6 Testing (Report 2.6 problems here):
Playing Global 40. Usually playing Axis. Playing for total victory (just to do it). At some point US, UK sometimes ANZAC just stop buying. Is this a true bug, or does the AI just kinda quit, like the person that knows they have lost?
I suspect is it's the new 2.6 behavior where the AI will try to save for a fleet. It only does this if it otherwise would have built a fleet, but didn't because it would be sunk. So it may spend a turn or two saving its money so it can buy a bigger fleet next turn. (Though because things change, it may decide to purchase something else later.)
Was this happening for many turns in a row? If so, could you post a save game?
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@myrd will do. I will start a new game. I’ve started doing the builds as human when it happens. Happens every game. I’ll play one out and post the whole thing if it never builds a navy
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@All - this is a good time to pick up 2.6 and give it a try. All of the infra stuff is set up, should be able to connect to lobby and download maps. We might be able to launch 2.6 officially as a release pretty soon.
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Oooh shiny, I can confirm 2.6 download maps works.
get 2.6 here
https://github.com/triplea-game/triplea/releases -
@thedog said in 2.6 Testing (Report 2.6 problems here):
Oooh shiny, I can confirm 2.6 download maps works.
yes for me as well
on ubuntu I dig it 
Like how the pre has a number again too. Excellent work Dan

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Did the PBF issues get resolved ? I know redrum did a fix for posting but I'm referring to the emails that don't work ? Gmail changed some stuff so it no longer works.
I haven't been able to get a forum game started. (Edit haven't tried with this latest Pre) I guess this new version would be a good time to update the instructions for PBF and how to add maps to Git.
I have the time to do it but sadly I don't know how

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@beelee 2.6 has a fix for forum issues. Gmail is probably a different topic.
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@beelee said in 2.6 Testing (Report 2.6 problems here):
@thedog said in 2.6 Testing (Report 2.6 problems here):
Oooh shiny, I can confirm 2.6 download maps works.
yes for me as well
on ubuntu I dig it 
Like how the pre has a number again too. Excellent work Dan

Doesn't work for me in Windows. Get the error "Failed to download the list of available maps from TripleA servers."
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Check the following
Under Engine preferences
Testing tab
ensure that this is set

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@thedog That works. It would be good if the boardgame conversions were first.
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@rogercooper said in 2.6 Testing (Report 2.6 problems here):
It would be good if the boardgame conversions were first.
Are you referring to the 2.6 map tags?
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@LaFayette
I noticed in Download Maps panel that there are a lot of maps that dont have description.html file to read.
Perhaps if there is no description.html then TripleA could look for
mapName\games\mapName.notes.html and display that instead?Also in Download Maps panel at the bottom there are ooooo with reserved space below, what is their function?
Is it for map tags?
As the space could be used to display more listed maps and more of the preview.png and description.html
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@thedog The distinction made between excellent, good & experimental mods was useful. I think most casual users want to load mods derived from the board games and the other mods that are the results of substantial efforts by teams (such as Path to the Victory). I am embarrassed to see my own experimental mods coming up first. And Tutorial should be more prominent, perhaps it should be named 0-Tutorial.
I am willing to review all posted mods and make sure they have a description.html file (and otherwise are working in 2.6).
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description.html files
@thedog I ran a script some time ago to extract descriptions from 'triplea_maps.yml' and to dump those as description files. Seemingly since then we have added a number of new maps that did not also add their description files (so, they were added as strictly 2.5 maps). We just need to backfill these.
It is odd that there is a unique description for map downloads and then in 'select game' we show the game notes. Game notes though won't work well for downloads due to the image links in game notes (those won't come through). We also have a problem where the payload for game downloads listing could be really excessive if we showed game notes.
I think the bottom line is that it is prudent to only change so much at a time. I don't think introducing more change right now to this is going to be really good.
Re: space at the bottom of the downloads section
I'm not quite sure what this is referring to. Could you post a screenshot to clarify @TheDog ?
Re: map categories & experimental mods
@RogerCooper
Categories could still exist, we need to add in map tags; right now there are none. With respect to dead-end experimental maps, these should be removed from the listing. It's okay to post a map that is in-progress and being worked on, but seemingly an incomplete and abandoned map has little purpose being downloaded by others. -
@lafayette
On my screen it looks like this and displays a list of 18 maps

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If I drag the ooooo down, it looks like this and displays a list of 22 maps

So why have it? Just make the map list and map screen bigger?
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