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    2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6

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    • LaFayetteL Offline
      LaFayette Admin
      last edited by

      It seems like it is soft-launch and/or hard launch time for TripleA.

      Next steps:

      • (soft launch) update build config such that every update to the code creates a new "release" instead of a "prerelease". This update itself will be considered an update, and there-after the 'download' button from the TripleA website will download the very latest TripleA

      • (hard launch) update 'servers-config' to indicate 2.6 as the latest version, this will trigger 'your TripleA is out of date' messages to the 2.5 users

      1 Reply Last reply Reply Quote 8
      • LaFayetteL Offline
        LaFayette Admin
        last edited by

        2.6 is now launched!

        From now on, the latest version of the game will be available from the triplea website: https://triplea-game.org/download/

        I'm thinking around Wednesday we'll make the next updates to trigger the "your game is out of date" notification for 2.5.

        1 Reply Last reply Reply Quote 3
        • LaFayetteL Offline
          LaFayette Admin
          last edited by

          FWIW, here are the TripleA 2.5 download stats:

            "name": "migrations.zip",
            "download_count": 181,
            "name": "triplea-game-headed-2.5.22294.zip",
            "download_count": 490,
            "name": "triplea-game-headless-2.5.22294.zip",
            "download_count": 366,
            "name": "triplea-lobby-server-2.5.22294.zip",
            "download_count": 141,
            "name": "triplea-maps-server-2.5.22294.zip",
            "download_count": 146,
            "name": "TripleA_2.5.22294_macos.dmg",
            "download_count": 18011,
            "name": "TripleA_2.5.22294_unix.sh",
            "download_count": 12042,
            "name": "TripleA_2.5.22294_windows-32bit.exe",
            "download_count": 6962,
            "name": "TripleA_2.5.22294_windows-64bit.exe",
            "download_count": 86768,
          
          C 1 Reply Last reply Reply Quote 1
          • C Offline
            Cernel Moderators @LaFayette
            last edited by

            @lafayette Definitely TripleA should have more downloads. I guess it's just because most persons in the world just don't know about its existence at all.

            Will be interesting to see the Windows 32 bit downloads for 2.6. I guess that very few persons are still on such systems, so the question of whether to have that download option at all may come up in the near future (as I'm also sure there are persons who just don't know what 32 and 64 bit even mean: they just know that they have Windows so don't know what to click when presented with such choice so may download the wrong version, especially users on 64 bit Windows downloading 32 bit because they do not know or are not sure about it).

            1 Reply Last reply Reply Quote 1
            • Z Offline
              zlefin Moderators
              last edited by

              Had some oddities dl'ing an updated map in the 2.6 version.

              "Ok, I tried again and was able to get it to work with a remove then redownload.

              Still, it's odd that the 'update' button was missing and I had to do remove the map, close triplea, then open and go to mapdownloads again to add the map, normally when a map has a new version there's a button for update.

              It also reached 100% twice during that single download, (ie it reached 100%, then went back to 0 then started up again, like it had 2 separate things to download). Quite odd."

              1 Reply Last reply Reply Quote 2
              • Z Offline
                zlefin Moderators
                last edited by

                Was the interface rearranged in 2.6? cuz a lot of little things feel off/different, but I didn't keep a copy of 2.5 to compare with. It feels like some stuff on the right side of my screen is getting cropped that didn't used to get cropped, like maybe there was a bar giving space there that isn't now. And now if I click on a nation in players the section goes white and that white doesn' tgo away so easily, so I have to ctrl-click to clear it out. A bunch of other little things too;

                1 Reply Last reply Reply Quote 1
                • PantherP Offline
                  Panther Admin Moderators
                  last edited by

                  @LaFayette or whomever...

                  ... can we please have sort of a "Whats New" or some addition to the Release Notes at https://triplea-game.org/release_notes/

                  Would be really helpful to encourage people to update.

                  I must admit I have failed to keep track during the last four years of development (since 2.5.stable).

                  Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                  TheDogT 1 Reply Last reply Reply Quote 1
                  • TheDogT Offline
                    TheDog @Panther
                    last edited by

                    There are hundreds of minor improves some of them are;

                    2.6 is

                    • Its a lot faster than 2.5 - improved Computer player speed & AI turn processing
                    • Status bar has a Territories units listed
                    • map zoom to 200%,
                    • unit cycling
                    • Improved purchase panel, keeps your old purchases when you over buy.
                    • xml has a new function isAI - great for making the AI appear better
                    • Battle panel has a no retreat symbol, so kill them off first
                    • Notes tab - removed from the right hand pane - only use Menu Help> Game Notes
                    • Players tab has alliances are in bold

                    .
                    Bid system is different

                    • buy units upto the maxBuiltPerPlayer limit
                    • place infinite or stacking/placementLimit units per territory or sea zone
                    • place land units in any territory you own (no 'factory' required)
                    • place ship units in any friendly sea zone with ship(s) of the same owner already in it
                    • Construction/immobile units placed obeys upgrade rules and canOnlyBePlacedInTerritoryValuedAtX
                    • Units can only be placed if territoryEffect unitsNotAllowed allows them

                    https://forums.triplea-game.org/tags/thedog
                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                    1 Reply Last reply Reply Quote 1
                    • H Offline
                      hans
                      last edited by

                      Here the error I got:
                      Welcome to an automated dedicated host service (a host bot).
                      If anyone disconnects, the autosave will be reloaded (a save might be loaded right now).
                      You can get the current save, or you can load a save (only saves that it has the map for).
                      Bot601_California: Jun 05, 2024 6:20:09 PM games.strategy.engine.framework.startup.launcher.ServerLauncher launchInternal
                      Bot601_California: SEVERE: Unrecognized error occurred. If this is a repeatable error, please make a copy of this savegame and report to:
                      Bot601_California: https://github.com/triplea-game/triplea/issues/new
                      Bot601_California: java.lang.RuntimeException: Exception on remote
                      Bot601_California: at games.strategy.engine.message.UnifiedInvocationHandler.invoke(UnifiedInvocationHandler.java:58)
                      Bot601_California: at games.strategy.engine.framework.$Proxy33.startPlayerStep(Unknown Source)
                      Bot601_California: at games.strategy.engine.framework.ServerGame.waitForPlayerToFinishStep(ServerGame.java:544)
                      Bot601_California: at games.strategy.engine.framework.ServerGame.runStep(ServerGame.java:407)
                      Bot601_California: at games.strategy.engine.framework.ServerGame.startGame(ServerGame.java:289)
                      Bot601_California: at games.strategy.engine.framework.startup.launcher.ServerLauncher.launchInternal(ServerLauncher.java:173)
                      Bot601_California: at java.base/java.lang.Thread.run(Thread.java:829)
                      Bot601_California: Caused by: java.lang.RuntimeException: Exception on remote
                      Bot601_California: at games.strategy.engine.message.UnifiedInvocationHandler.invoke(UnifiedInvocationHandler.java:57)
                      Bot601_California: at com.sun.proxy.$Proxy10.performMove(Unknown Source)
                      Bot601_California: at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
                      Bot601_California: at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
                      Bot601_California: at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
                      Bot601_California: at java.base/java.lang.reflect.Method.invoke(Method.java:566)
                      Bot601_California: at games.strategy.engine.player.PlayerBridge$GameOverInvocationHandler.invoke(PlayerBridge.java:154)
                      Bot601_California: at com.sun.proxy.$Proxy10.performMove(Unknown Source)

                      1 Reply Last reply Reply Quote 0
                      • H Offline
                        hans
                        last edited by

                        and now I uploaded apparently an out-of-date version

                        1 Reply Last reply Reply Quote 0
                        • Z Offline
                          zlefin Moderators
                          last edited by zlefin

                          Ok, I'm using 2.6.14748 and am getting a consistent crash upon making any move in a bot game. As are others (hans_; verified in both WaW and Revised maps on 2 different bots in different bot lines.

                          So I'm suspecting the problem is the bots being incompatible with people running 2.6,

                          It occurs to me I should ask in the lobby if anyone running any version of 2.6 is able to use the bots; data forthcoming

                          edit: noone has as yet reported a successful bot game with 2.6 line, but people may simply not be responding.
                          The crash occurs once a move is made in the game, not just on loading; a unit has to actually make a move for the crash to happen.
                          Hummel reports the same crashing issue with 2.6.14752

                          compass reports that playing 2.6 with lobby bots in the regular lobby was working up until a couple of days ago, when it stopped working, and he had to go back to 2.5 to get it to work.

                          Investigating the timeline of that, I note that 2 days ago there were no changes in the core triplea engine itself, nor any within 1 day of that. The engine versions show no number changes logged at that time, though curiously the version number shifts by 3, from 14748 to 14751

                          just keeping archival copies of discussion
                          "Compass: zeflin i was playing 2.6 till 2 days ago
                          Compass: then it didnt let me play
                          Compass: i had 2 start 2.5 to get playing again
                          zlefin: where you playing on the main lobby wher emost people were, or in a separate 2.6 lobby?
                          Compass: same lobby
                          Compass: i tried
                          simon33 has joined
                          Compass: but it didnt let me move as mentioned above"

                          1 Reply Last reply Reply Quote 1
                          • LaFayetteL Offline
                            LaFayette Admin
                            last edited by

                            Summarizing, it looks like mixing 2.5 clients with other 2.6 clients (or bots) does not work well.

                            My hope is that a 2.6 bot will not have these issues.

                            Getting that set up is needing a 2.6 lobby to be properly set up. That in turn is requiring some work

                            1 Reply Last reply Reply Quote 0
                            • Z Offline
                              zlefin Moderators
                              last edited by

                              Ok, well, let us know what you need.

                              Has anyone had issues with websockets when joinin the lobby btw? sometimes I'd join and get a websocket error so I couldn' talk or anything, other times it worked fine.

                              also did 2.6 change the default settings for where saves are located? cuz I thought my saves used to be near the autosaves, but now my regular saves are in a separate area from my autosaves when I go up the path to parent folders.

                              LaFayetteL 1 Reply Last reply Reply Quote 1
                              • LaFayetteL Offline
                                LaFayette Admin
                                last edited by

                                Re: release notes

                                Website is updated: https://triplea-game.org/release_notes/

                                @TheDog that was a killer summary you gave! Thank you, I copy/pasted most of it for the update.

                                As well, I forgot we had a set of release notes already in queue - so there are a number of detailed changes also listed (caveat, the detailed notes is not complete, we stopped adding to them some time ago)

                                C 1 Reply Last reply Reply Quote 3
                                • LaFayetteL Offline
                                  LaFayette Admin @zlefin
                                  last edited by LaFayette

                                  also did 2.6 change the default settings for where saves are located?

                                  I'm having trouble gauging how impactful this is. @zlefin would you mind clarifying if this is more an observation, a very small nuance, or perhaps annoying?

                                  Alex might know for sure whether there were any changes/updates. 2.6 overall has a massive number of updates... I'm really curious what the answer is, but I'm trying to avoid jumping into researching an answer (2.6 lobby work is pretty urgent here)

                                  C Z 2 Replies Last reply Reply Quote 0
                                  • C Offline
                                    Cernel Moderators @LaFayette
                                    last edited by

                                    @lafayette I think "unit cycling" should be clarified. That was possible in 2.5 too and even before 2.0 (with the hot-key). I myself have no idea what that means so doubt many do.

                                    TheDogT 1 Reply Last reply Reply Quote 1
                                    • C Offline
                                      Cernel Moderators @LaFayette
                                      last edited by

                                      @lafayette Also, in the detailed listing there is a weird line with the first colon having the comment "Step 8 says I should edit the yaml. Did I do it right?".:face_without_mouth:

                                      1 Reply Last reply Reply Quote 1
                                      • TheDogT Offline
                                        TheDog @Cernel
                                        last edited by

                                        @cernel said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                                        @lafayette I think "unit cycling" should be clarified. That was possible in 2.5 too and even before 2.0 (with the hot-key). I myself have no idea what that means so doubt many do.

                                        I looked backed through my notes, please remove "unit cycling" as even Im not sure what it means 🙄

                                        https://forums.triplea-game.org/tags/thedog
                                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                        LaFayetteL 1 Reply Last reply Reply Quote 1
                                        • Z Offline
                                          zlefin Moderators @LaFayette
                                          last edited by zlefin

                                          @lafayette

                                          it is a mildly annoying detail; though I'm still not sure as to what caused it. It's annoying because it means I have to navigate folders more to switch between regular saves and autosaves; though I should be able to fix it by adjusting my settings. I just don't recall having to do it in the past, but I might be misremembering or just wrong as I didn't use autosaves much in the past due to not being able to direct host for home network reasons which changed recently.

                                          It's definitely not important enough to overtake anything else.

                                          1 Reply Last reply Reply Quote 1
                                          • LaFayetteL Offline
                                            LaFayette Admin @TheDog
                                            last edited by

                                            @zlefin thanks for context

                                            @thedog & @Cernel , appreciate the recommendations. There were some updates to unit 'cycling', I think it was something like the 'sleep' was removed or something that. I'm happy striking the line in the release notes. Do feel free to suggest edits to the document, log into github & you should see an option to edit this page directly (almost as if it were a wiki): https://github.com/triplea-game/triplea-game.github.io/edit/master/release_notes.md; it would certainly be helpful to me and the players to have someone polish up the text and make any needed corrections.

                                            TheDogT cameronC 2 Replies Last reply Reply Quote 0

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