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    2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6

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    • Z Offline
      zlefin Lobby Moderators
      last edited by

      Was the interface rearranged in 2.6? cuz a lot of little things feel off/different, but I didn't keep a copy of 2.5 to compare with. It feels like some stuff on the right side of my screen is getting cropped that didn't used to get cropped, like maybe there was a bar giving space there that isn't now. And now if I click on a nation in players the section goes white and that white doesn' tgo away so easily, so I have to ctrl-click to clear it out. A bunch of other little things too;

      1 Reply Last reply Reply Quote 1
      • PantherP Offline
        Panther Admin Moderators Lobby Moderators
        last edited by

        @LaFayette or whomever...

        ... can we please have sort of a "Whats New" or some addition to the Release Notes at https://triplea-game.org/release_notes/

        Would be really helpful to encourage people to update.

        I must admit I have failed to keep track during the last four years of development (since 2.5.stable).

        Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

        TheDogT 1 Reply Last reply Reply Quote 1
        • TheDogT Offline
          TheDog @Panther
          last edited by

          There are hundreds of minor improves some of them are;

          2.6 is

          • Its a lot faster than 2.5 - improved Computer player speed & AI turn processing
          • Status bar has a Territories units listed
          • map zoom to 200%,
          • unit cycling
          • Improved purchase panel, keeps your old purchases when you over buy.
          • xml has a new function isAI - great for making the AI appear better
          • Battle panel has a no retreat symbol, so kill them off first
          • Notes tab - removed from the right hand pane - only use Menu Help> Game Notes
          • Players tab has alliances are in bold

          .
          Bid system is different

          • buy units upto the maxBuiltPerPlayer limit
          • place infinite or stacking/placementLimit units per territory or sea zone
          • place land units in any territory you own (no 'factory' required)
          • place ship units in any friendly sea zone with ship(s) of the same owner already in it
          • Construction/immobile units placed obeys upgrade rules and canOnlyBePlacedInTerritoryValuedAtX
          • Units can only be placed if territoryEffect unitsNotAllowed allows them

          https://forums.triplea-game.org/tags/thedog
          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

          1 Reply Last reply Reply Quote 1
          • H Offline
            hans
            last edited by

            Here the error I got:
            Welcome to an automated dedicated host service (a host bot).
            If anyone disconnects, the autosave will be reloaded (a save might be loaded right now).
            You can get the current save, or you can load a save (only saves that it has the map for).
            Bot601_California: Jun 05, 2024 6:20:09 PM games.strategy.engine.framework.startup.launcher.ServerLauncher launchInternal
            Bot601_California: SEVERE: Unrecognized error occurred. If this is a repeatable error, please make a copy of this savegame and report to:
            Bot601_California: https://github.com/triplea-game/triplea/issues/new
            Bot601_California: java.lang.RuntimeException: Exception on remote
            Bot601_California: at games.strategy.engine.message.UnifiedInvocationHandler.invoke(UnifiedInvocationHandler.java:58)
            Bot601_California: at games.strategy.engine.framework.$Proxy33.startPlayerStep(Unknown Source)
            Bot601_California: at games.strategy.engine.framework.ServerGame.waitForPlayerToFinishStep(ServerGame.java:544)
            Bot601_California: at games.strategy.engine.framework.ServerGame.runStep(ServerGame.java:407)
            Bot601_California: at games.strategy.engine.framework.ServerGame.startGame(ServerGame.java:289)
            Bot601_California: at games.strategy.engine.framework.startup.launcher.ServerLauncher.launchInternal(ServerLauncher.java:173)
            Bot601_California: at java.base/java.lang.Thread.run(Thread.java:829)
            Bot601_California: Caused by: java.lang.RuntimeException: Exception on remote
            Bot601_California: at games.strategy.engine.message.UnifiedInvocationHandler.invoke(UnifiedInvocationHandler.java:57)
            Bot601_California: at com.sun.proxy.$Proxy10.performMove(Unknown Source)
            Bot601_California: at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
            Bot601_California: at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
            Bot601_California: at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
            Bot601_California: at java.base/java.lang.reflect.Method.invoke(Method.java:566)
            Bot601_California: at games.strategy.engine.player.PlayerBridge$GameOverInvocationHandler.invoke(PlayerBridge.java:154)
            Bot601_California: at com.sun.proxy.$Proxy10.performMove(Unknown Source)

            1 Reply Last reply Reply Quote 0
            • H Offline
              hans
              last edited by

              and now I uploaded apparently an out-of-date version

              1 Reply Last reply Reply Quote 0
              • Z Offline
                zlefin Lobby Moderators
                last edited by zlefin

                Ok, I'm using 2.6.14748 and am getting a consistent crash upon making any move in a bot game. As are others (hans_; verified in both WaW and Revised maps on 2 different bots in different bot lines.

                So I'm suspecting the problem is the bots being incompatible with people running 2.6,

                It occurs to me I should ask in the lobby if anyone running any version of 2.6 is able to use the bots; data forthcoming

                edit: noone has as yet reported a successful bot game with 2.6 line, but people may simply not be responding.
                The crash occurs once a move is made in the game, not just on loading; a unit has to actually make a move for the crash to happen.
                Hummel reports the same crashing issue with 2.6.14752

                compass reports that playing 2.6 with lobby bots in the regular lobby was working up until a couple of days ago, when it stopped working, and he had to go back to 2.5 to get it to work.

                Investigating the timeline of that, I note that 2 days ago there were no changes in the core triplea engine itself, nor any within 1 day of that. The engine versions show no number changes logged at that time, though curiously the version number shifts by 3, from 14748 to 14751

                just keeping archival copies of discussion
                "Compass: zeflin i was playing 2.6 till 2 days ago
                Compass: then it didnt let me play
                Compass: i had 2 start 2.5 to get playing again
                zlefin: where you playing on the main lobby wher emost people were, or in a separate 2.6 lobby?
                Compass: same lobby
                Compass: i tried
                simon33 has joined
                Compass: but it didnt let me move as mentioned above"

                1 Reply Last reply Reply Quote 1
                • LaFayetteL Offline
                  LaFayette Admin
                  last edited by

                  Summarizing, it looks like mixing 2.5 clients with other 2.6 clients (or bots) does not work well.

                  My hope is that a 2.6 bot will not have these issues.

                  Getting that set up is needing a 2.6 lobby to be properly set up. That in turn is requiring some work

                  1 Reply Last reply Reply Quote 0
                  • Z Offline
                    zlefin Lobby Moderators
                    last edited by

                    Ok, well, let us know what you need.

                    Has anyone had issues with websockets when joinin the lobby btw? sometimes I'd join and get a websocket error so I couldn' talk or anything, other times it worked fine.

                    also did 2.6 change the default settings for where saves are located? cuz I thought my saves used to be near the autosaves, but now my regular saves are in a separate area from my autosaves when I go up the path to parent folders.

                    LaFayetteL 1 Reply Last reply Reply Quote 1
                    • LaFayetteL Offline
                      LaFayette Admin
                      last edited by

                      Re: release notes

                      Website is updated: https://triplea-game.org/release_notes/

                      @TheDog that was a killer summary you gave! Thank you, I copy/pasted most of it for the update.

                      As well, I forgot we had a set of release notes already in queue - so there are a number of detailed changes also listed (caveat, the detailed notes is not complete, we stopped adding to them some time ago)

                      C 1 Reply Last reply Reply Quote 3
                      • LaFayetteL Offline
                        LaFayette Admin @zlefin
                        last edited by LaFayette

                        also did 2.6 change the default settings for where saves are located?

                        I'm having trouble gauging how impactful this is. @zlefin would you mind clarifying if this is more an observation, a very small nuance, or perhaps annoying?

                        Alex might know for sure whether there were any changes/updates. 2.6 overall has a massive number of updates... I'm really curious what the answer is, but I'm trying to avoid jumping into researching an answer (2.6 lobby work is pretty urgent here)

                        C Z 2 Replies Last reply Reply Quote 0
                        • C Offline
                          Cernel Moderators Lobby Moderators @LaFayette
                          last edited by

                          @lafayette I think "unit cycling" should be clarified. That was possible in 2.5 too and even before 2.0 (with the hot-key). I myself have no idea what that means so doubt many do.

                          TheDogT 1 Reply Last reply Reply Quote 1
                          • C Offline
                            Cernel Moderators Lobby Moderators @LaFayette
                            last edited by

                            @lafayette Also, in the detailed listing there is a weird line with the first colon having the comment "Step 8 says I should edit the yaml. Did I do it right?".:face_without_mouth:

                            1 Reply Last reply Reply Quote 1
                            • TheDogT Offline
                              TheDog @Cernel
                              last edited by

                              @cernel said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                              @lafayette I think "unit cycling" should be clarified. That was possible in 2.5 too and even before 2.0 (with the hot-key). I myself have no idea what that means so doubt many do.

                              I looked backed through my notes, please remove "unit cycling" as even Im not sure what it means 🙄

                              https://forums.triplea-game.org/tags/thedog
                              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                              LaFayetteL 1 Reply Last reply Reply Quote 1
                              • Z Offline
                                zlefin Lobby Moderators @LaFayette
                                last edited by zlefin

                                @lafayette

                                it is a mildly annoying detail; though I'm still not sure as to what caused it. It's annoying because it means I have to navigate folders more to switch between regular saves and autosaves; though I should be able to fix it by adjusting my settings. I just don't recall having to do it in the past, but I might be misremembering or just wrong as I didn't use autosaves much in the past due to not being able to direct host for home network reasons which changed recently.

                                It's definitely not important enough to overtake anything else.

                                1 Reply Last reply Reply Quote 1
                                • LaFayetteL Offline
                                  LaFayette Admin @TheDog
                                  last edited by

                                  @zlefin thanks for context

                                  @thedog & @Cernel , appreciate the recommendations. There were some updates to unit 'cycling', I think it was something like the 'sleep' was removed or something that. I'm happy striking the line in the release notes. Do feel free to suggest edits to the document, log into github & you should see an option to edit this page directly (almost as if it were a wiki): https://github.com/triplea-game/triplea-game.github.io/edit/master/release_notes.md; it would certainly be helpful to me and the players to have someone polish up the text and make any needed corrections.

                                  TheDogT cameronC 2 Replies Last reply Reply Quote 0
                                  • TheDogT Offline
                                    TheDog @LaFayette
                                    last edited by

                                    @lafayette
                                    Hopefully removed line 75 below
                                    Step 8 says I should edit the yaml. Did I do it right?

                                    It probably needs approval.

                                    https://forums.triplea-game.org/tags/thedog
                                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                    LaFayetteL 1 Reply Last reply Reply Quote 1
                                    • Z Offline
                                      zlefin Lobby Moderators
                                      last edited by

                                      observation: the crash issues from mixing 2.5/2.6 only apply if you are a player in the game; if you're an observer not playing any of the nations, then crashes do not occur. I was able to observe games, both direct hosts and lobby bots, without crashing either of them.

                                      1 Reply Last reply Reply Quote 2
                                      • LaFayetteL Offline
                                        LaFayette Admin @TheDog
                                        last edited by

                                        @thedog I merged the update. Hehe, when I read your response, I thought you were asking "did I do it right?" = D

                                        1 Reply Last reply Reply Quote 3
                                        • PantherP Offline
                                          Panther Admin Moderators Lobby Moderators
                                          last edited by Panther

                                          @LaFayette

                                          Currently - as of typing this - the "Download"-buttons on https://triplea-game.org/download/
                                          point to 2.5.22294 again - obviously silently, without any further info or note to the users.

                                          Is the roll-back to the previous ('stable') release intended?

                                          Shall we encourage players who updated to the recently offered '2.6.stable' encourage to revert back?

                                          Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                                          C 1 Reply Last reply Reply Quote 1
                                          • C Offline
                                            Cernel Moderators Lobby Moderators @Panther
                                            last edited by

                                            @panther The serious problem is only for bot-users right? Anyone who does not use bots has no reasons not to get 2.6 correct?

                                            PantherP 1 Reply Last reply Reply Quote 0

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