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    2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6

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    • H Offline
      hans
      last edited by

      Here the error I got:
      Welcome to an automated dedicated host service (a host bot).
      If anyone disconnects, the autosave will be reloaded (a save might be loaded right now).
      You can get the current save, or you can load a save (only saves that it has the map for).
      Bot601_California: Jun 05, 2024 6:20:09 PM games.strategy.engine.framework.startup.launcher.ServerLauncher launchInternal
      Bot601_California: SEVERE: Unrecognized error occurred. If this is a repeatable error, please make a copy of this savegame and report to:
      Bot601_California: https://github.com/triplea-game/triplea/issues/new
      Bot601_California: java.lang.RuntimeException: Exception on remote
      Bot601_California: at games.strategy.engine.message.UnifiedInvocationHandler.invoke(UnifiedInvocationHandler.java:58)
      Bot601_California: at games.strategy.engine.framework.$Proxy33.startPlayerStep(Unknown Source)
      Bot601_California: at games.strategy.engine.framework.ServerGame.waitForPlayerToFinishStep(ServerGame.java:544)
      Bot601_California: at games.strategy.engine.framework.ServerGame.runStep(ServerGame.java:407)
      Bot601_California: at games.strategy.engine.framework.ServerGame.startGame(ServerGame.java:289)
      Bot601_California: at games.strategy.engine.framework.startup.launcher.ServerLauncher.launchInternal(ServerLauncher.java:173)
      Bot601_California: at java.base/java.lang.Thread.run(Thread.java:829)
      Bot601_California: Caused by: java.lang.RuntimeException: Exception on remote
      Bot601_California: at games.strategy.engine.message.UnifiedInvocationHandler.invoke(UnifiedInvocationHandler.java:57)
      Bot601_California: at com.sun.proxy.$Proxy10.performMove(Unknown Source)
      Bot601_California: at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
      Bot601_California: at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
      Bot601_California: at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
      Bot601_California: at java.base/java.lang.reflect.Method.invoke(Method.java:566)
      Bot601_California: at games.strategy.engine.player.PlayerBridge$GameOverInvocationHandler.invoke(PlayerBridge.java:154)
      Bot601_California: at com.sun.proxy.$Proxy10.performMove(Unknown Source)

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      • H Offline
        hans
        last edited by

        and now I uploaded apparently an out-of-date version

        1 Reply Last reply Reply Quote 0
        • Z Offline
          zlefin Lobby Moderators
          last edited by zlefin

          Ok, I'm using 2.6.14748 and am getting a consistent crash upon making any move in a bot game. As are others (hans_; verified in both WaW and Revised maps on 2 different bots in different bot lines.

          So I'm suspecting the problem is the bots being incompatible with people running 2.6,

          It occurs to me I should ask in the lobby if anyone running any version of 2.6 is able to use the bots; data forthcoming

          edit: noone has as yet reported a successful bot game with 2.6 line, but people may simply not be responding.
          The crash occurs once a move is made in the game, not just on loading; a unit has to actually make a move for the crash to happen.
          Hummel reports the same crashing issue with 2.6.14752

          compass reports that playing 2.6 with lobby bots in the regular lobby was working up until a couple of days ago, when it stopped working, and he had to go back to 2.5 to get it to work.

          Investigating the timeline of that, I note that 2 days ago there were no changes in the core triplea engine itself, nor any within 1 day of that. The engine versions show no number changes logged at that time, though curiously the version number shifts by 3, from 14748 to 14751

          just keeping archival copies of discussion
          "Compass: zeflin i was playing 2.6 till 2 days ago
          Compass: then it didnt let me play
          Compass: i had 2 start 2.5 to get playing again
          zlefin: where you playing on the main lobby wher emost people were, or in a separate 2.6 lobby?
          Compass: same lobby
          Compass: i tried
          simon33 has joined
          Compass: but it didnt let me move as mentioned above"

          1 Reply Last reply Reply Quote 1
          • LaFayetteL Offline
            LaFayette Admin
            last edited by

            Summarizing, it looks like mixing 2.5 clients with other 2.6 clients (or bots) does not work well.

            My hope is that a 2.6 bot will not have these issues.

            Getting that set up is needing a 2.6 lobby to be properly set up. That in turn is requiring some work

            1 Reply Last reply Reply Quote 0
            • Z Offline
              zlefin Lobby Moderators
              last edited by

              Ok, well, let us know what you need.

              Has anyone had issues with websockets when joinin the lobby btw? sometimes I'd join and get a websocket error so I couldn' talk or anything, other times it worked fine.

              also did 2.6 change the default settings for where saves are located? cuz I thought my saves used to be near the autosaves, but now my regular saves are in a separate area from my autosaves when I go up the path to parent folders.

              LaFayetteL 1 Reply Last reply Reply Quote 1
              • LaFayetteL Offline
                LaFayette Admin
                last edited by

                Re: release notes

                Website is updated: https://triplea-game.org/release_notes/

                @TheDog that was a killer summary you gave! Thank you, I copy/pasted most of it for the update.

                As well, I forgot we had a set of release notes already in queue - so there are a number of detailed changes also listed (caveat, the detailed notes is not complete, we stopped adding to them some time ago)

                C 1 Reply Last reply Reply Quote 3
                • LaFayetteL Offline
                  LaFayette Admin @zlefin
                  last edited by LaFayette

                  also did 2.6 change the default settings for where saves are located?

                  I'm having trouble gauging how impactful this is. @zlefin would you mind clarifying if this is more an observation, a very small nuance, or perhaps annoying?

                  Alex might know for sure whether there were any changes/updates. 2.6 overall has a massive number of updates... I'm really curious what the answer is, but I'm trying to avoid jumping into researching an answer (2.6 lobby work is pretty urgent here)

                  C Z 2 Replies Last reply Reply Quote 0
                  • C Offline
                    Cernel Moderators Lobby Moderators @LaFayette
                    last edited by

                    @lafayette I think "unit cycling" should be clarified. That was possible in 2.5 too and even before 2.0 (with the hot-key). I myself have no idea what that means so doubt many do.

                    TheDogT 1 Reply Last reply Reply Quote 1
                    • C Offline
                      Cernel Moderators Lobby Moderators @LaFayette
                      last edited by

                      @lafayette Also, in the detailed listing there is a weird line with the first colon having the comment "Step 8 says I should edit the yaml. Did I do it right?".:face_without_mouth:

                      1 Reply Last reply Reply Quote 1
                      • TheDogT Online
                        TheDog @Cernel
                        last edited by

                        @cernel said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                        @lafayette I think "unit cycling" should be clarified. That was possible in 2.5 too and even before 2.0 (with the hot-key). I myself have no idea what that means so doubt many do.

                        I looked backed through my notes, please remove "unit cycling" as even Im not sure what it means 🙄

                        https://forums.triplea-game.org/tags/thedog
                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                        LaFayetteL 1 Reply Last reply Reply Quote 1
                        • Z Offline
                          zlefin Lobby Moderators @LaFayette
                          last edited by zlefin

                          @lafayette

                          it is a mildly annoying detail; though I'm still not sure as to what caused it. It's annoying because it means I have to navigate folders more to switch between regular saves and autosaves; though I should be able to fix it by adjusting my settings. I just don't recall having to do it in the past, but I might be misremembering or just wrong as I didn't use autosaves much in the past due to not being able to direct host for home network reasons which changed recently.

                          It's definitely not important enough to overtake anything else.

                          1 Reply Last reply Reply Quote 1
                          • LaFayetteL Offline
                            LaFayette Admin @TheDog
                            last edited by

                            @zlefin thanks for context

                            @thedog & @Cernel , appreciate the recommendations. There were some updates to unit 'cycling', I think it was something like the 'sleep' was removed or something that. I'm happy striking the line in the release notes. Do feel free to suggest edits to the document, log into github & you should see an option to edit this page directly (almost as if it were a wiki): https://github.com/triplea-game/triplea-game.github.io/edit/master/release_notes.md; it would certainly be helpful to me and the players to have someone polish up the text and make any needed corrections.

                            TheDogT cameronC 2 Replies Last reply Reply Quote 0
                            • TheDogT Online
                              TheDog @LaFayette
                              last edited by

                              @lafayette
                              Hopefully removed line 75 below
                              Step 8 says I should edit the yaml. Did I do it right?

                              It probably needs approval.

                              https://forums.triplea-game.org/tags/thedog
                              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                              LaFayetteL 1 Reply Last reply Reply Quote 1
                              • Z Offline
                                zlefin Lobby Moderators
                                last edited by

                                observation: the crash issues from mixing 2.5/2.6 only apply if you are a player in the game; if you're an observer not playing any of the nations, then crashes do not occur. I was able to observe games, both direct hosts and lobby bots, without crashing either of them.

                                1 Reply Last reply Reply Quote 2
                                • LaFayetteL Offline
                                  LaFayette Admin @TheDog
                                  last edited by

                                  @thedog I merged the update. Hehe, when I read your response, I thought you were asking "did I do it right?" = D

                                  1 Reply Last reply Reply Quote 3
                                  • PantherP Offline
                                    Panther Admin Moderators Lobby Moderators
                                    last edited by Panther

                                    @LaFayette

                                    Currently - as of typing this - the "Download"-buttons on https://triplea-game.org/download/
                                    point to 2.5.22294 again - obviously silently, without any further info or note to the users.

                                    Is the roll-back to the previous ('stable') release intended?

                                    Shall we encourage players who updated to the recently offered '2.6.stable' encourage to revert back?

                                    Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                                    C 1 Reply Last reply Reply Quote 1
                                    • C Offline
                                      Cernel Moderators Lobby Moderators @Panther
                                      last edited by

                                      @panther The serious problem is only for bot-users right? Anyone who does not use bots has no reasons not to get 2.6 correct?

                                      PantherP 1 Reply Last reply Reply Quote 0
                                      • PantherP Offline
                                        Panther Admin Moderators Lobby Moderators @Cernel
                                        last edited by Panther

                                        @cernel
                                        I have no idea, that is why I asked. But if that's the case, I know what to do (or not to do). Thank you.

                                        Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                                        1 Reply Last reply Reply Quote 1
                                        • FlyingBadgerF Offline
                                          FlyingBadger
                                          last edited by

                                          Thanks to everyone for their hard work on 2.6, love some of the new features:

                                          • Potential scramble warning
                                          • Showing units in a territory in the status bar
                                          • No retreat symbol when picking casualties
                                          TheDogT 1 Reply Last reply Reply Quote 2
                                          • TheDogT Online
                                            TheDog @FlyingBadger
                                            last edited by

                                            @flyingbadger
                                            Thanks for engaging and your 1st post!

                                            https://forums.triplea-game.org/tags/thedog
                                            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                            1 Reply Last reply Reply Quote 1

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