2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6
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@cernel said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:
@lafayette I think "unit cycling" should be clarified. That was possible in 2.5 too and even before 2.0 (with the hot-key). I myself have no idea what that means so doubt many do.
I looked backed through my notes, please remove "unit cycling" as even Im not sure what it means

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it is a mildly annoying detail; though I'm still not sure as to what caused it. It's annoying because it means I have to navigate folders more to switch between regular saves and autosaves; though I should be able to fix it by adjusting my settings. I just don't recall having to do it in the past, but I might be misremembering or just wrong as I didn't use autosaves much in the past due to not being able to direct host for home network reasons which changed recently.
It's definitely not important enough to overtake anything else.
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@zlefin thanks for context
@thedog & @Cernel , appreciate the recommendations. There were some updates to unit 'cycling', I think it was something like the 'sleep' was removed or something that. I'm happy striking the line in the release notes. Do feel free to suggest edits to the document, log into github & you should see an option to edit this page directly (almost as if it were a wiki): https://github.com/triplea-game/triplea-game.github.io/edit/master/release_notes.md; it would certainly be helpful to me and the players to have someone polish up the text and make any needed corrections.
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@lafayette
Hopefully removed line 75 below
Step 8 says I should edit the yaml. Did I do it right?It probably needs approval.
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observation: the crash issues from mixing 2.5/2.6 only apply if you are a player in the game; if you're an observer not playing any of the nations, then crashes do not occur. I was able to observe games, both direct hosts and lobby bots, without crashing either of them.
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@thedog I merged the update. Hehe, when I read your response, I thought you were asking "did I do it right?" = D
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Currently - as of typing this - the "Download"-buttons on https://triplea-game.org/download/
point to 2.5.22294 again - obviously silently, without any further info or note to the users.Is the roll-back to the previous ('stable') release intended?
Shall we encourage players who updated to the recently offered '2.6.stable' encourage to revert back?
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@panther The serious problem is only for bot-users right? Anyone who does not use bots has no reasons not to get 2.6 correct?
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@cernel
I have no idea, that is why I asked. But if that's the case, I know what to do (or not to do). Thank you. -
Thanks to everyone for their hard work on 2.6, love some of the new features:
- Potential scramble warning
- Showing units in a territory in the status bar
- No retreat symbol when picking casualties
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@flyingbadger
Thanks for engaging and your 1st post! -
I still get websocket errors sometimes on joining, I just had a string of like 6 of them. When I get one I can't chat at all, and I have to re-log in until it works. It happens maybe 20-30% of all logins, and I've never had a run fo the problem this long before.
on 2.6.14748
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@zlefin said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:
I still get websocket errors sometimes on joining, I just had a string of like 6 of them. When I get one I can't chat at all, and I have to re-log in until it works. It happens maybe 20-30% of all logins, and I've never had a run fo the problem this long before.
on 2.6.14748
Can you post a screenshot of the specific error you're seeing?
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I may be able to assist in playtesting if it's needed
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@lafayette said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:
@thedog & @Cernel , appreciate the recommendations. There were some updates to unit 'cycling', I think it was something like the 'sleep' was removed or something that. ...
why would you remove the 'sleep' option‽
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So the error I get is
"Web Socket error ConcurrentModificationException"
Error Communicating with Lobby
I just updated to 2.6.14759 and am still getting the issue sometimes on login.
I'm not able to access or see the console window that I've sometimes seen in the past with error messages, maybe cuz I'm not in a game when this happens, I dunno, or maybe due to my installation on this computer being setup different.
The error I'm getting may be the same one logged by the builderbot here, hard to say.
https://github.com/triplea-game/triplea/issues/12613If I try sending a message when I get the websocket error on login, I cannot and it says
"Failed to send text IOException: Output closed"
which matches what's in that listed issue.I don't have any of the special testing settings enabled (eg the websocket beta one under settings - testing).
If other people aren't getting it, then it just won't be that important and we'll figure out why my system is having it, still not sure who else is using 2.6.x stuff and if anyone is gettin this issue, losing track of the prior discussion.
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@zlefin said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:
ConcurrentModificationException
Do you mind posting a screenshot next time it happens?
I'm not aware of a Web Socket error that's related to a ConcurrentModificationException. I see this error report about the latter, but it doesn't mention web socket. This would help us understand if it's the same thing or not. -
@myrd Sorry, meant to link to https://github.com/triplea-game/triplea/issues/12623
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I can try posting a screenshot, but it's not going to add any information, I already copied everything that was useable, and like I already said, it doesn't give the full console dump.

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@zlefin Check for a file called 'triplea.log', it would be in the 'triplea' folder. That file likely has the full stack trace in it.
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