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    2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6

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    • Z Offline
      zlefin Lobby Moderators @LaFayette
      last edited by zlefin

      @lafayette

      it is a mildly annoying detail; though I'm still not sure as to what caused it. It's annoying because it means I have to navigate folders more to switch between regular saves and autosaves; though I should be able to fix it by adjusting my settings. I just don't recall having to do it in the past, but I might be misremembering or just wrong as I didn't use autosaves much in the past due to not being able to direct host for home network reasons which changed recently.

      It's definitely not important enough to overtake anything else.

      1 Reply Last reply Reply Quote 1
      • LaFayetteL Offline
        LaFayette Admin @TheDog
        last edited by

        @zlefin thanks for context

        @thedog & @Cernel , appreciate the recommendations. There were some updates to unit 'cycling', I think it was something like the 'sleep' was removed or something that. I'm happy striking the line in the release notes. Do feel free to suggest edits to the document, log into github & you should see an option to edit this page directly (almost as if it were a wiki): https://github.com/triplea-game/triplea-game.github.io/edit/master/release_notes.md; it would certainly be helpful to me and the players to have someone polish up the text and make any needed corrections.

        TheDogT cameronC 2 Replies Last reply Reply Quote 0
        • TheDogT Offline
          TheDog @LaFayette
          last edited by

          @lafayette
          Hopefully removed line 75 below
          Step 8 says I should edit the yaml. Did I do it right?

          It probably needs approval.

          https://forums.triplea-game.org/tags/thedog
          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

          LaFayetteL 1 Reply Last reply Reply Quote 1
          • Z Offline
            zlefin Lobby Moderators
            last edited by

            observation: the crash issues from mixing 2.5/2.6 only apply if you are a player in the game; if you're an observer not playing any of the nations, then crashes do not occur. I was able to observe games, both direct hosts and lobby bots, without crashing either of them.

            1 Reply Last reply Reply Quote 2
            • LaFayetteL Offline
              LaFayette Admin @TheDog
              last edited by

              @thedog I merged the update. Hehe, when I read your response, I thought you were asking "did I do it right?" = D

              1 Reply Last reply Reply Quote 3
              • PantherP Offline
                Panther Admin Moderators Lobby Moderators
                last edited by Panther

                @LaFayette

                Currently - as of typing this - the "Download"-buttons on https://triplea-game.org/download/
                point to 2.5.22294 again - obviously silently, without any further info or note to the users.

                Is the roll-back to the previous ('stable') release intended?

                Shall we encourage players who updated to the recently offered '2.6.stable' encourage to revert back?

                Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                C 1 Reply Last reply Reply Quote 1
                • C Offline
                  Cernel Moderators Lobby Moderators @Panther
                  last edited by

                  @panther The serious problem is only for bot-users right? Anyone who does not use bots has no reasons not to get 2.6 correct?

                  PantherP 1 Reply Last reply Reply Quote 0
                  • PantherP Offline
                    Panther Admin Moderators Lobby Moderators @Cernel
                    last edited by Panther

                    @cernel
                    I have no idea, that is why I asked. But if that's the case, I know what to do (or not to do). Thank you.

                    Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                    1 Reply Last reply Reply Quote 1
                    • FlyingBadgerF Offline
                      FlyingBadger
                      last edited by

                      Thanks to everyone for their hard work on 2.6, love some of the new features:

                      • Potential scramble warning
                      • Showing units in a territory in the status bar
                      • No retreat symbol when picking casualties
                      TheDogT 1 Reply Last reply Reply Quote 2
                      • TheDogT Offline
                        TheDog @FlyingBadger
                        last edited by

                        @flyingbadger
                        Thanks for engaging and your 1st post!

                        https://forums.triplea-game.org/tags/thedog
                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                        1 Reply Last reply Reply Quote 1
                        • Z Offline
                          zlefin Lobby Moderators
                          last edited by

                          I still get websocket errors sometimes on joining, I just had a string of like 6 of them. When I get one I can't chat at all, and I have to re-log in until it works. It happens maybe 20-30% of all logins, and I've never had a run fo the problem this long before.

                          on 2.6.14748

                          M 1 Reply Last reply Reply Quote 1
                          • M Offline
                            Myrd @zlefin
                            last edited by

                            @zlefin said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                            I still get websocket errors sometimes on joining, I just had a string of like 6 of them. When I get one I can't chat at all, and I have to re-log in until it works. It happens maybe 20-30% of all logins, and I've never had a run fo the problem this long before.

                            on 2.6.14748

                            Can you post a screenshot of the specific error you're seeing?

                            1 Reply Last reply Reply Quote 1
                            • board 3659B Offline
                              board 3659
                              last edited by

                              I may be able to assist in playtesting if it's needed

                              1 Reply Last reply Reply Quote 1
                              • cameronC Offline
                                cameron @LaFayette
                                last edited by

                                @lafayette said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                                @thedog & @Cernel , appreciate the recommendations. There were some updates to unit 'cycling', I think it was something like the 'sleep' was removed or something that. ...

                                why would you remove the 'sleep' option‽

                                LaFayetteL 1 Reply Last reply Reply Quote 0
                                • Z Offline
                                  zlefin Lobby Moderators
                                  last edited by

                                  So the error I get is

                                  "Web Socket error ConcurrentModificationException"

                                  Error Communicating with Lobby

                                  I just updated to 2.6.14759 and am still getting the issue sometimes on login.

                                  I'm not able to access or see the console window that I've sometimes seen in the past with error messages, maybe cuz I'm not in a game when this happens, I dunno, or maybe due to my installation on this computer being setup different.

                                  The error I'm getting may be the same one logged by the builderbot here, hard to say.
                                  https://github.com/triplea-game/triplea/issues/12613

                                  If I try sending a message when I get the websocket error on login, I cannot and it says
                                  "Failed to send text IOException: Output closed"
                                  which matches what's in that listed issue.

                                  I don't have any of the special testing settings enabled (eg the websocket beta one under settings - testing).

                                  If other people aren't getting it, then it just won't be that important and we'll figure out why my system is having it, still not sure who else is using 2.6.x stuff and if anyone is gettin this issue, losing track of the prior discussion.

                                  M 1 Reply Last reply Reply Quote 0
                                  • M Offline
                                    Myrd @zlefin
                                    last edited by

                                    @zlefin said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                                    ConcurrentModificationException

                                    Do you mind posting a screenshot next time it happens?
                                    I'm not aware of a Web Socket error that's related to a ConcurrentModificationException. I see this error report about the latter, but it doesn't mention web socket. This would help us understand if it's the same thing or not.

                                    M Z 2 Replies Last reply Reply Quote 0
                                    • M Offline
                                      Myrd @Myrd
                                      last edited by

                                      @myrd Sorry, meant to link to https://github.com/triplea-game/triplea/issues/12623

                                      1 Reply Last reply Reply Quote 0
                                      • Z Offline
                                        zlefin Lobby Moderators @Myrd
                                        last edited by

                                        @myrd

                                        I can try posting a screenshot, but it's not going to add any information, I already copied everything that was useable, and like I already said, it doesn't give the full console dump.

                                        tripleaBug1.png

                                        LaFayetteL B 2 Replies Last reply Reply Quote 0
                                        • LaFayetteL Offline
                                          LaFayette Admin @zlefin
                                          last edited by

                                          @zlefin Check for a file called 'triplea.log', it would be in the 'triplea' folder. That file likely has the full stack trace in it.

                                          1 Reply Last reply Reply Quote 1
                                          • LaFayetteL Offline
                                            LaFayette Admin @cameron
                                            last edited by

                                            @cameron wrote:

                                            why would you remove the 'sleep' option‽

                                            https://forums.triplea-game.org/topic/2458/unit-scroller-issues-rfc-on-changes

                                            In short:

                                            • multiplayer games don't go for that many rounds, sleep not persisted in save games, relatively frequent loading of saves make sleep not useful. Sleep is most useful for large maps ,large maps are likely to be played for fewer rounds (where it would be most useful, except for those games don't go that many rounds between save/reload)
                                            • the number of units that are put to sleep is overall low, the effort to skip them again is somewhat low
                                            • issues with keybindings, particularly an issue in multiplayer where it's easier to not have keyboard focus on the map.

                                            3 years later, I think we need usage statistics more than ever to help us. That is a bit of an aside.. Before bringing back sleep, we would want to redesign the hot keys a bit at least. I feel like 'a,s,d,f' should also be used for map navigation. Though, working through the various design issues and everything working well in multiplayer is possibly a hot mess. Getting 2.6 actually launched at all is the goal at the moment. Following that the release model is different.

                                            cameronC 1 Reply Last reply Reply Quote 0

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