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    2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6

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    • B Offline
      beelee
      last edited by

      I thought when you overbought max units, it wouldn't obliterate your entire buy ?

      @TheDog did this change ?

      cameronC TheDogT 2 Replies Last reply Reply Quote 1
      • cameronC Offline
        cameron @beelee
        last edited by

        @beelee
        depends on game setting:

        <property name="Unplaced units live when not placed" value="true" editable="false">
        	<boolean/>
        </property>
        
        1 Reply Last reply Reply Quote 1
        • TheDogT Offline
          TheDog @beelee
          last edited by

          @beelee

          I thought when you overbought max units, it wouldn't obliterate your entire buy ?

          Yes in latest 2.6 this is true.
          Zlefin is asking about battle calcs, but I dont use that much.

          https://forums.triplea-game.org/tags/thedog
          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

          B 1 Reply Last reply Reply Quote 0
          • B Offline
            beelee @TheDog
            last edited by

            @thedog

            ok I had that happen so I'll grab a save next time and make a issue

            1 Reply Last reply Reply Quote 1
            • B Offline
              beelee
              last edited by

              Here's the save

              Max Build Kills Entire Buy.tsvg

              Game is here https://github.com/triplea-maps/global_40_expansion_uhd_boxes

              Screenshot from 2024-06-21 12-32-28.png

              Screenshot from 2024-06-21 12-32-51.png

              Screenshot from 2024-06-21 12-33-02.png

              Screenshot from 2024-06-21 12-33-17.png

              Screenshot from 2024-06-21 12-33-29.png

              Go ahead and move to wherever if needed. Saw we didn't have todo git reports anymore

              B 1 Reply Last reply Reply Quote 2
              • B Offline
                beelee @beelee
                last edited by

                Edit
                14752

                B 1 Reply Last reply Reply Quote 0
                • B Offline
                  beelee @beelee
                  last edited by

                  Idk if this matters but some units you are able to buy 3 of with 1 purchase

                  TheDogT 1 Reply Last reply Reply Quote 1
                  • TheDogT Offline
                    TheDog @beelee
                    last edited by

                    @beelee
                    I have checked, 1941 GCD also has the same problem, that is all the purchases are wiped, when one of the purchases exceeds the maxBuiltPerPlayer, just like 2.5 used to do. Also 1941 GCD only has 1 for 1 purchases.

                    Shame 2.6 has regressed.

                    https://forums.triplea-game.org/tags/thedog
                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                    wc_sumptonW 1 Reply Last reply Reply Quote 1
                    • wc_sumptonW Online
                      wc_sumpton @TheDog
                      last edited by

                      @thedog @beelee

                      Pre-Release 2.6.14441 was a fix for this problem... But, Pre-Release 2.6.14578/2.6.14624/2.6.14742 which delt with losing purchase during a saved game.

                      Cheers...

                      1 Reply Last reply Reply Quote 2
                      • M Offline
                        Myrd @zlefin
                        last edited by

                        @zlefin said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                        Is there a setting to change the battle calcs default nation selection? I couldn't find anything in engine settings or in the battle calc screen itself

                        It used to be that it would default to the first hostile nation, but now it defaults to the nation who's current turn it is. That means that when I select one of my own provinces and open the battle calc it defaults to having my units as both the attacker and defender, which means I have to clear it in order to see what my units actual defenses are like (because a lot of units in the Arda map have modifiers that reduce hostile unit stats). I want to change the default so it's like it used to be, or at least defaults to something empty.

                        I think this was just an oversight, I guess the case of someone doing a battle calc on another player's turn wasn't considered... I can check if we can revert that part of the logic.

                        C Z 2 Replies Last reply Reply Quote 1
                        • C Offline
                          Cernel Moderators @Myrd
                          last edited by Cernel

                          @myrd said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                          @zlefin said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                          Is there a setting to change the battle calcs default nation selection? I couldn't find anything in engine settings or in the battle calc screen itself

                          It used to be that it would default to the first hostile nation, but now it defaults to the nation who's current turn it is. That means that when I select one of my own provinces and open the battle calc it defaults to having my units as both the attacker and defender, which means I have to clear it in order to see what my units actual defenses are like (because a lot of units in the Arda map have modifiers that reduce hostile unit stats). I want to change the default so it's like it used to be, or at least defaults to something empty.

                          I think this was just an oversight, I guess the case of someone doing a battle calc on another player's turn wasn't considered... I can check if we can revert that part of the logic.

                          @Myrd Defaulting to "the first hostile nation" or whatever other deterministic way seems to me so simplistic that I would leave it empty.

                          If it has to default to something (and we are not using some sort of artificial intelligence somehow to calculate the most likely player against which it can be assumed one would want to calculate), I would have it being purely randomized but excluding the "Neutral" player and every player assigned as default to "Does Nothing".

                          For example, if, in "270BC Wars", I open the battle-calculator on "Carthage", the other side would be given as either "Rome", "FreeGreece", "Egypt" or "Parthia" with a chance of 25% for each of them (the random selection happening every time it is opened).

                          Alternatively, it would make sense to base it on simple statistical values, like opening on the enemy player having the highest current production amongst them all (the "biggest" one).

                          (The eligible players should be either them all or based on the alliances of playerList, not on the relationships (because there are and may be games in which you want to battle-calculate now against players having an allied relationship with you with which you may be at war in the future))

                          TheDogT 1 Reply Last reply Reply Quote 0
                          • TheDogT Offline
                            TheDog @Cernel
                            last edited by

                            @Myrd / asvitkine
                            Thanks for fixing the purchase panel persisting on max built error.

                            Here is the release that fixes it.
                            https://github.com/triplea-game/triplea/releases/tag/2.6.14766

                            https://forums.triplea-game.org/tags/thedog
                            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                            1 Reply Last reply Reply Quote 4
                            • Z Offline
                              zlefin Moderators @Myrd
                              last edited by zlefin

                              @myrd

                              I don't understand why you mention doing a battle calc on another player's turn not being considered, as my issue was occurring when i did battle calc on my own turn, which caused my own nation to be the attacker and defender

                              at any rate, ty for the work on fixing it, which ever path is chosen.

                              Personally I'd revert it to the behavior it used to have: which iirc is that of the first hostile nation in the list.

                              LaFayetteL 1 Reply Last reply Reply Quote 2
                              • LaFayetteL Offline
                                LaFayette Admin @zlefin
                                last edited by

                                @zlefin The code for choosing attacker/defender is reasonably well commented: https://github.com/triplea-game/triplea/blob/master/game-app/game-core/src/main/java/games/strategy/triplea/odds/calculator/AttackerAndDefenderSelector.java

                                In your game, is the current player not at war with anyone? In this case, it looks like you could see the behavior of same attacker/defender. Namely due to this logic:

                                // Add the territory owner add the end of the priority list.  This way, when attacking an
                                // empty territory, the owner gets preferred even though they have no units in their land. In
                                // case the owner has units in the land, then they are already in the list but adding a second
                                // entry to the list doesn't impact the algorithm.
                                

                                If there are no hostile nations, and you own the territory, and you are already the attacker, it looks like we could wind up with same attacker/defender.

                                Z 1 Reply Last reply Reply Quote 0
                                • Z Offline
                                  zlefin Moderators @LaFayette
                                  last edited by

                                  @lafayette

                                  the nation in question was at war with some nations. It's a map with two fixed sides that are at war with each other from the start.

                                  M 1 Reply Last reply Reply Quote 0
                                  • M Offline
                                    Myrd @zlefin
                                    last edited by

                                    @zlefin

                                    I guess the "attacker == current player" logic was implemented and discussed here: https://github.com/triplea-game/triplea/pull/9602

                                    I agree it doesn't make sense if the current player is clicking on their own territory, though.

                                    LaFayetteL 1 Reply Last reply Reply Quote 0
                                    • LaFayetteL Offline
                                      LaFayette Admin @Myrd
                                      last edited by

                                      Attacker == current player is consistent; predictable, usually desired since the current player is attacking and not defending.

                                      When clicking own territory, it is essentially the same as selecting the attacking units first rather than using the territory that is to be attacked. This is common in multiplayer games. In multiplayer games you do not want to plop units into the territories you are thinking of attacking, it's shows exactly which battles you are considering.

                                      The odd thing is that the defender should not be the same player, any of the opposing factions would be fine. Ideally it would be the next at-war faction based on the turn order of the game. For example, in Revised, as Russia, if you ctrl+b click your own territory, it should be setting up an attack (russia is on offense) and the next opposing faction is Germany. When Germany does similar, it would be UK on defense.

                                      1 Reply Last reply Reply Quote 0
                                      • Z Offline
                                        zlefin Moderators
                                        last edited by

                                        I suppose that makes sense; personally when I'm attacking I just use the ctrl-a to add the relevant units.
                                        When I open battle calc on my own territories its for checking the defensibility vs counterattacks or future turn hostile attacks.

                                        As long as there's an easy way to do that as well I guess I can get used to the new system; since adding ssettings to let people choose how they want that behavior to be done would be too much work, at least given the numerous other work demands at present.

                                        LaFayetteL 1 Reply Last reply Reply Quote 0
                                        • LaFayetteL Offline
                                          LaFayette Admin @zlefin
                                          last edited by LaFayette

                                          @zlefin Roger. Having options/variations might over-complicate things from both a code & user perspective. At the same time, it's not fun to constantly redo various clicks (which speaks to a poor UX).

                                          Interestingly enough, it's surprisingly detailed how we expect the calc to work. The way I think it would ideally work (cc: @Myrd ) :

                                          "ctrl+a" -> units owned by the current player from the given territory are selected as attackers. If no units are owned by the current player, then whomever owns the most units in the territory is chosen as the attacker. If the territory is empty, then the attacker is selected to be the territory owner (which could be "the neutral" player).

                                          "ctrl+d" -> similar to 'ctrl+a' but operates with defense & ignores the current player (current player should be selected as the attacker)

                                          "ctrl+b" -> same as "ctrl+a"


                                          If the above sounds wrong/unreasonable - please speak up - but please add your comments here: https://github.com/triplea-game/triplea/issues/12688

                                          1 Reply Last reply Reply Quote 0
                                          • Z Offline
                                            zlefin Moderators
                                            last edited by

                                            That sounds like you'd be changing the existing system so that ctrl-a and ctrl-d are opening battle calc windows of their own, rather than adding units to the existing battle calc window. I don't see how that would work with adding multiple locations worth of units together, which is one of the major purposes of those commands.

                                            Since multiple calc windows can be open at once I don't think that would work at all.

                                            LaFayetteL 1 Reply Last reply Reply Quote 0

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