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    2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6

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    • cameron
      cameron @LaFayette last edited by

      @lafayette said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

      @thedog & @Cernel , appreciate the recommendations. There were some updates to unit 'cycling', I think it was something like the 'sleep' was removed or something that. ...

      why would you remove the 'sleep' option‽

      LaFayette 1 Reply Last reply Reply Quote 0
      • Z
        zlefin Moderators last edited by

        So the error I get is

        "Web Socket error ConcurrentModificationException"

        Error Communicating with Lobby

        I just updated to 2.6.14759 and am still getting the issue sometimes on login.

        I'm not able to access or see the console window that I've sometimes seen in the past with error messages, maybe cuz I'm not in a game when this happens, I dunno, or maybe due to my installation on this computer being setup different.

        The error I'm getting may be the same one logged by the builderbot here, hard to say.
        https://github.com/triplea-game/triplea/issues/12613

        If I try sending a message when I get the websocket error on login, I cannot and it says
        "Failed to send text IOException: Output closed"
        which matches what's in that listed issue.

        I don't have any of the special testing settings enabled (eg the websocket beta one under settings - testing).

        If other people aren't getting it, then it just won't be that important and we'll figure out why my system is having it, still not sure who else is using 2.6.x stuff and if anyone is gettin this issue, losing track of the prior discussion.

        M 1 Reply Last reply Reply Quote 0
        • M
          Myrd @zlefin last edited by

          @zlefin said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

          ConcurrentModificationException

          Do you mind posting a screenshot next time it happens?
          I'm not aware of a Web Socket error that's related to a ConcurrentModificationException. I see this error report about the latter, but it doesn't mention web socket. This would help us understand if it's the same thing or not.

          M Z 2 Replies Last reply Reply Quote 0
          • M
            Myrd @Myrd last edited by

            @myrd Sorry, meant to link to https://github.com/triplea-game/triplea/issues/12623

            1 Reply Last reply Reply Quote 0
            • Z
              zlefin Moderators @Myrd last edited by

              @myrd

              I can try posting a screenshot, but it's not going to add any information, I already copied everything that was useable, and like I already said, it doesn't give the full console dump.

              tripleaBug1.png

              LaFayette B 2 Replies Last reply Reply Quote 0
              • LaFayette
                LaFayette Admin @zlefin last edited by

                @zlefin Check for a file called 'triplea.log', it would be in the 'triplea' folder. That file likely has the full stack trace in it.

                1 Reply Last reply Reply Quote 1
                • LaFayette
                  LaFayette Admin @cameron last edited by

                  @cameron wrote:

                  why would you remove the 'sleep' option‽

                  https://forums.triplea-game.org/topic/2458/unit-scroller-issues-rfc-on-changes

                  In short:

                  • multiplayer games don't go for that many rounds, sleep not persisted in save games, relatively frequent loading of saves make sleep not useful. Sleep is most useful for large maps ,large maps are likely to be played for fewer rounds (where it would be most useful, except for those games don't go that many rounds between save/reload)
                  • the number of units that are put to sleep is overall low, the effort to skip them again is somewhat low
                  • issues with keybindings, particularly an issue in multiplayer where it's easier to not have keyboard focus on the map.

                  3 years later, I think we need usage statistics more than ever to help us. That is a bit of an aside.. Before bringing back sleep, we would want to redesign the hot keys a bit at least. I feel like 'a,s,d,f' should also be used for map navigation. Though, working through the various design issues and everything working well in multiplayer is possibly a hot mess. Getting 2.6 actually launched at all is the goal at the moment. Following that the release model is different.

                  cameron 1 Reply Last reply Reply Quote 0
                  • LaFayette
                    LaFayette Admin last edited by LaFayette

                    RE: @Cernel / @Panther

                    @panther The serious problem is only for bot-users right? Anyone who does not use bots has no reasons not to get 2.6 correct?

                    I think @TheDog narrowed it down pretty precisely somewhere... My recollection, 2.5 host with 2.6 client is bad, mixing versions is bad. The problem is observed after trying to move a unit as a client, game crashes. (Bots are running 2.5, they count as the host)

                    Another issue, 2.6 can read save games from 2.5, but not the other way round. Having players downgrade pro-actively is not cost free (breaks all of their saves). Meanwhile those that joined lobby with 2.6 & played on bots quickly ran into issues already. This makes me think the focus needs to be on getting the 2.6 lobby & bots up & then vetted properly before we take next steps.

                    1 Reply Last reply Reply Quote 2
                    • B
                      beelee @zlefin last edited by

                      @zlefin

                      yea so this is where it is for me. My small "t" triplea folder

                      Screenshot from 2024-06-15 21-56-13.png

                      1 Reply Last reply Reply Quote 0
                      • cameron
                        cameron @LaFayette last edited by

                        @lafayette

                        surely large maps mean more turns not less... certainly do in my games.
                        it seems what you're saying is that it's not useful in multiplayer games so you're taking away the option from solo players just because we don't matter? i really don't understand why you'd remove the option. people don't have to use it if they don't want to. seems like you're punishing people for not playing the way you do.
                        i didn't really get your bit about the keyboard shortcuts but if that's the problem just remove the keyboard shortcut - surely we don't have to have a keyboard shortcut for everything.

                        ugh. skipping dozens of aaguns every round is such a pain in the arse.

                        1 Reply Last reply Reply Quote 0
                        • Z
                          zlefin Moderators last edited by

                          ok, found that log file. here's the data it has from around the most recent instance

                          313 08:16:49.940 [main] INFO o.t.game.client.HeadedGameRunner - Launching game, version: 2.6.14759
                          406 08:16:50.033 [Thread-4] DEBUG g.s.e.data.gameparser.GameParser - Parsing game XML: C:\Users\Tom\triplea\downloadedMaps\battle_for_arda\map\games\Battle_For_Arda.xml
                          10049 08:16:59.676 [HttpClient-1-Worker-0] ERROR o.t.h.c.w.s.GenericWebSocketClient - Web Socket error
                          java.util.ConcurrentModificationException: null
                          at java.base/java.util.HashMap$KeySpliterator.forEachRemaining(HashMap.java:1626)
                          at java.base/java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:484)
                          at java.base/java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:474)
                          at java.base/java.util.stream.ForEachOps$ForEachOp.evaluateSequential(ForEachOps.java:150)
                          at java.base/java.util.stream.ForEachOps$ForEachOp$OfRef.evaluateSequential(ForEachOps.java:173)
                          at java.base/java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:234)
                          at java.base/java.util.stream.ReferencePipeline.forEach(ReferencePipeline.java:497)
                          at org.triplea.http.client.web.socket.GenericWebSocketClient.messageReceived(GenericWebSocketClient.java:133)
                          at org.triplea.http.client.web.socket.WebSocketConnection$InternalWebSocketListener.onText(WebSocketConnection.java:248)
                          at java.net.http/jdk.internal.net.http.websocket.WebSocketImpl$ReceiveTask.processText(WebSocketImpl.java:627)
                          at java.net.http/jdk.internal.net.http.websocket.WebSocketImpl$ReceiveTask.run(WebSocketImpl.java:435)
                          at java.net.http/jdk.internal.net.http.common.SequentialScheduler$CompleteRestartableTask.run(SequentialScheduler.java:147)
                          at java.net.http/jdk.internal.net.http.common.SequentialScheduler$SchedulableTask.run(SequentialScheduler.java:198)
                          at java.net.http/jdk.internal.net.http.common.SequentialScheduler.runOrSchedule(SequentialScheduler.java:271)
                          at java.net.http/jdk.internal.net.http.common.SequentialScheduler.runOrSchedule(SequentialScheduler.java:224)
                          at java.net.http/jdk.internal.net.http.websocket.WebSocketImpl.tryChangeState(WebSocketImpl.java:853)
                          at java.net.http/jdk.internal.net.http.websocket.WebSocketImpl$SignallingMessageConsumer.onText(WebSocketImpl.java:786)
                          at java.net.http/jdk.internal.net.http.websocket.MessageDecoder.payloadData(MessageDecoder.java:222)
                          at java.net.http/jdk.internal.net.http.websocket.Frame$Reader.readFrame(Frame.java:465)
                          at java.net.http/jdk.internal.net.http.websocket.TransportImpl$ReceiveTask.run(TransportImpl.java:665)
                          at java.net.http/jdk.internal.net.http.common.SequentialScheduler$CompleteRestartableTask.run(SequentialScheduler.java:147)
                          at java.net.http/jdk.internal.net.http.common.SequentialScheduler$SchedulableTask.run(SequentialScheduler.java:198)
                          at java.net.http/jdk.internal.net.http.common.SequentialScheduler.runOrSchedule(SequentialScheduler.java:271)
                          at java.net.http/jdk.internal.net.http.common.SequentialScheduler.runOrSchedule(SequentialScheduler.java:224)
                          at java.net.http/jdk.internal.net.http.websocket.TransportImpl$ReadEvent.handle(TransportImpl.java:762)
                          at java.net.http/jdk.internal.net.http.RawChannelTube$ReadSubscriber.checkEvents(RawChannelTube.java:174)
                          at java.net.http/jdk.internal.net.http.RawChannelTube$ReadSubscriber.onNext(RawChannelTube.java:204)
                          at java.net.http/jdk.internal.net.http.RawChannelTube$ReadSubscriber.onNext(RawChannelTube.java:157)
                          at java.net.http/jdk.internal.net.http.common.SSLTube$DelegateWrapper.onNext(SSLTube.java:202)
                          at java.net.http/jdk.internal.net.http.common.SSLTube$SSLSubscriberWrapper.onNext(SSLTube.java:484)
                          at java.net.http/jdk.internal.net.http.common.SSLTube$SSLSubscriberWrapper.onNext(SSLTube.java:287)
                          at java.net.http/jdk.internal.net.http.common.SubscriberWrapper$DownstreamPusher.run1(SubscriberWrapper.java:318)
                          at java.net.http/jdk.internal.net.http.common.SubscriberWrapper$DownstreamPusher.run(SubscriberWrapper.java:261)
                          at java.net.http/jdk.internal.net.http.common.SequentialScheduler$SynchronizedRestartableTask.run(SequentialScheduler.java:175)
                          at java.net.http/jdk.internal.net.http.common.SequentialScheduler$CompleteRestartableTask.run(SequentialScheduler.java:147)
                          at java.net.http/jdk.internal.net.http.common.SequentialScheduler$SchedulableTask.run(SequentialScheduler.java:198)
                          at java.net.http/jdk.internal.net.http.common.SequentialScheduler.runOrSchedule(SequentialScheduler.java:271)
                          at java.net.http/jdk.internal.net.http.common.SequentialScheduler.runOrSchedule(SequentialScheduler.java:224)
                          at java.net.http/jdk.internal.net.http.common.SubscriberWrapper.outgoing(SubscriberWrapper.java:234)
                          at java.net.http/jdk.internal.net.http.common.SubscriberWrapper.outgoing(SubscriberWrapper.java:200)
                          at java.net.http/jdk.internal.net.http.common.SSLFlowDelegate$Reader.processData(SSLFlowDelegate.java:403)
                          at java.net.http/jdk.internal.net.http.common.SSLFlowDelegate$Reader$ReaderDownstreamPusher.run(SSLFlowDelegate.java:264)
                          at java.net.http/jdk.internal.net.http.common.SequentialScheduler$SynchronizedRestartableTask.run(SequentialScheduler.java:175)
                          at java.net.http/jdk.internal.net.http.common.SequentialScheduler$CompleteRestartableTask.run(SequentialScheduler.java:147)
                          at java.net.http/jdk.internal.net.http.common.SequentialScheduler$SchedulableTask.run(SequentialScheduler.java:198)
                          at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1128)
                          at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:628)
                          at java.base/java.lang.Thread.run(Thread.java:829)

                          M 1 Reply Last reply Reply Quote 1
                          • M
                            Myrd @zlefin last edited by

                            @zlefin Thanks for reporting!
                            I believe it should be fixed now with 2.6.14762.

                            1 Reply Last reply Reply Quote 3
                            • Z
                              zlefin Moderators last edited by

                              it seems to be fixed, I'll keep an eye on it.

                              However there's another issue which isn't necessarily new.

                              I'm getting an error whenever I try to open the admin toolbox, which I uised to be able to when I was using 2.5.x

                              other mod actions still work (insofar as I've tested), it's just opening the admin toolbox that isn't working.

                              here's the log from the session, the error is a few lines down.

                              204 13:21:30.921 [main] INFO o.t.game.client.HeadedGameRunner - Launching game, version: 2.6.14762
                              329 13:21:31.046 [Thread-4] DEBUG g.s.e.data.gameparser.GameParser - Parsing game XML: C:\Users\Tom\triplea\downloadedMaps\battle_for_arda\map\games\Battle_For_Arda.xml
                              14725 13:21:45.442 [AWT-EventQueue-0] ERROR o.t.game.client.HeadedGameRunner - [401 Unauthorized] during [GET] to [https://prod.triplea-game.org/maps/list-tags] [MapTagAdminClient#fetchAllowedMapTagValues()]: [Invalid request]
                              feign.FeignException$Unauthorized: [401 Unauthorized] during [GET] to [https://prod.triplea-game.org/maps/list-tags] [MapTagAdminClient#fetchAllowedMapTagValues()]: [Invalid request]
                              at feign.FeignException.clientErrorStatus(FeignException.java:224)
                              at feign.FeignException.errorStatus(FeignException.java:203)
                              at feign.FeignException.errorStatus(FeignException.java:194)
                              at feign.FeignException.errorStatus(FeignException.java:171)
                              at feign.InvocationContext.decodeError(InvocationContext.java:126)
                              at feign.InvocationContext.proceed(InvocationContext.java:72)
                              at feign.ResponseHandler.handleResponse(ResponseHandler.java:63)
                              at feign.SynchronousMethodHandler.executeAndDecode(SynchronousMethodHandler.java:114)
                              at feign.SynchronousMethodHandler.invoke(SynchronousMethodHandler.java:70)
                              at feign.ReflectiveFeign$FeignInvocationHandler.invoke(ReflectiveFeign.java:99)
                              at com.sun.proxy.$Proxy30.fetchAllowedMapTagValues(Unknown Source)
                              at games.strategy.engine.lobby.moderator.toolbox.tabs.maps.MapsTabModel.fetchAllowedMapTagValues(MapsTabModel.java:44)
                              at games.strategy.engine.lobby.moderator.toolbox.tabs.maps.MapsTab.mapTagTable(MapsTab.java:74)
                              at games.strategy.engine.lobby.moderator.toolbox.tabs.maps.MapsTab.get(MapsTab.java:56)
                              at games.strategy.engine.lobby.moderator.toolbox.tabs.TabFactory.buildMapsTab(TabFactory.java:77)
                              at games.strategy.engine.lobby.moderator.toolbox.tabs.TabFactory.buildTabs(TabFactory.java:37)
                              at games.strategy.engine.lobby.moderator.toolbox.ToolBoxWindow.lambda$showWindow$0(ToolBoxWindow.java:47)
                              at org.triplea.swing.JFrameBuilder.lambda$build$0(JFrameBuilder.java:102)
                              at java.base/java.util.stream.ReferencePipeline$3$1.accept(ReferencePipeline.java:195)
                              at java.base/java.util.ArrayList$ArrayListSpliterator.forEachRemaining(ArrayList.java:1655)
                              at java.base/java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:484)
                              at java.base/java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:474)
                              at java.base/java.util.stream.ForEachOps$ForEachOp.evaluateSequential(ForEachOps.java:150)
                              at java.base/java.util.stream.ForEachOps$ForEachOp$OfRef.evaluateSequential(ForEachOps.java:173)
                              at java.base/java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:234)
                              at java.base/java.util.stream.ReferencePipeline.forEach(ReferencePipeline.java:497)
                              at org.triplea.swing.JFrameBuilder.build(JFrameBuilder.java:102)
                              at games.strategy.engine.lobby.moderator.toolbox.ToolBoxWindow.lambda$showWindow$1(ToolBoxWindow.java:50)
                              at org.triplea.swing.SwingAction.invokeNowOrLater(SwingAction.java:151)
                              at games.strategy.engine.lobby.moderator.toolbox.ToolBoxWindow.showWindow(ToolBoxWindow.java:27)
                              at games.strategy.triplea.ui.menubar.LobbyMenu.lambda$new$2(LobbyMenu.java:71)
                              at org.triplea.swing.JMenuBuilder.lambda$addMenuItem$0(JMenuBuilder.java:54)
                              at java.desktop/javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:1967)
                              at java.desktop/javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2308)
                              at java.desktop/javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:405)
                              at java.desktop/javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:262)
                              at java.desktop/javax.swing.AbstractButton.doClick(AbstractButton.java:369)
                              at java.desktop/javax.swing.plaf.basic.BasicMenuItemUI.doClick(BasicMenuItemUI.java:1020)
                              at java.desktop/javax.swing.plaf.basic.BasicMenuItemUI$Handler.mouseReleased(BasicMenuItemUI.java:1064)
                              at java.desktop/java.awt.AWTEventMulticaster.mouseReleased(AWTEventMulticaster.java:297)
                              at java.desktop/java.awt.Component.processMouseEvent(Component.java:6635)
                              at java.desktop/javax.swing.JComponent.processMouseEvent(JComponent.java:3342)
                              at java.desktop/java.awt.Component.processEvent(Component.java:6400)
                              at java.desktop/java.awt.Container.processEvent(Container.java:2263)
                              at java.desktop/java.awt.Component.dispatchEventImpl(Component.java:5011)
                              at java.desktop/java.awt.Container.dispatchEventImpl(Container.java:2321)
                              at java.desktop/java.awt.Component.dispatchEvent(Component.java:4843)
                              at java.desktop/java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4918)
                              at java.desktop/java.awt.LightweightDispatcher.processMouseEvent(Container.java:4547)
                              at java.desktop/java.awt.LightweightDispatcher.dispatchEvent(Container.java:4488)
                              at java.desktop/java.awt.Container.dispatchEventImpl(Container.java:2307)
                              at java.desktop/java.awt.Window.dispatchEventImpl(Window.java:2772)
                              at java.desktop/java.awt.Component.dispatchEvent(Component.java:4843)
                              at java.desktop/java.awt.EventQueue.dispatchEventImpl(EventQueue.java:772)
                              at java.desktop/java.awt.EventQueue$4.run(EventQueue.java:721)
                              at java.desktop/java.awt.EventQueue$4.run(EventQueue.java:715)
                              at java.base/java.security.AccessController.doPrivileged(Native Method)
                              at java.base/java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:85)
                              at java.base/java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:95)
                              at java.desktop/java.awt.EventQueue$5.run(EventQueue.java:745)
                              at java.desktop/java.awt.EventQueue$5.run(EventQueue.java:743)
                              at java.base/java.security.AccessController.doPrivileged(Native Method)
                              at java.base/java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:85)
                              at java.desktop/java.awt.EventQueue.dispatchEvent(EventQueue.java:742)
                              at java.desktop/java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:203)
                              at java.desktop/java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:124)
                              at java.desktop/java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:113)
                              at java.desktop/java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:109)
                              at java.desktop/java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
                              at java.desktop/java.awt.EventDispatchThread.run(EventDispatchThread.java:90)

                              1 Reply Last reply Reply Quote 2
                              • Z
                                zlefin Moderators last edited by

                                Is there a setting to change the battle calcs default nation selection? I couldn't find anything in engine settings or in the battle calc screen itself

                                It used to be that it would default to the first hostile nation, but now it defaults to the nation who's current turn it is. That means that when I select one of my own provinces and open the battle calc it defaults to having my units as both the attacker and defender, which means I have to clear it in order to see what my units actual defenses are like (because a lot of units in the Arda map have modifiers that reduce hostile unit stats). I want to change the default so it's like it used to be, or at least defaults to something empty.

                                M 1 Reply Last reply Reply Quote 3
                                • B
                                  beelee last edited by

                                  I thought when you overbought max units, it wouldn't obliterate your entire buy ?

                                  @TheDog did this change ?

                                  cameron TheDog 2 Replies Last reply Reply Quote 1
                                  • cameron
                                    cameron @beelee last edited by

                                    @beelee
                                    depends on game setting:

                                    <property name="Unplaced units live when not placed" value="true" editable="false">
                                    	<boolean/>
                                    </property>
                                    
                                    1 Reply Last reply Reply Quote 1
                                    • TheDog
                                      TheDog @beelee last edited by

                                      @beelee

                                      I thought when you overbought max units, it wouldn't obliterate your entire buy ?

                                      Yes in latest 2.6 this is true.
                                      Zlefin is asking about battle calcs, but I dont use that much.

                                      B 1 Reply Last reply Reply Quote 0
                                      • B
                                        beelee @TheDog last edited by

                                        @thedog

                                        ok I had that happen so I'll grab a save next time and make a issue

                                        1 Reply Last reply Reply Quote 1
                                        • B
                                          beelee last edited by

                                          Here's the save

                                          Max Build Kills Entire Buy.tsvg

                                          Game is here https://github.com/triplea-maps/global_40_expansion_uhd_boxes

                                          Screenshot from 2024-06-21 12-32-28.png

                                          Screenshot from 2024-06-21 12-32-51.png

                                          Screenshot from 2024-06-21 12-33-02.png

                                          Screenshot from 2024-06-21 12-33-17.png

                                          Screenshot from 2024-06-21 12-33-29.png

                                          Go ahead and move to wherever if needed. Saw we didn't have todo git reports anymore

                                          B 1 Reply Last reply Reply Quote 2
                                          • B
                                            beelee @beelee last edited by

                                            Edit
                                            14752

                                            B 1 Reply Last reply Reply Quote 0
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