TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6

    Scheduled Pinned Locked Moved News
    241 Posts 23 Posters 199.1k Views 21 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Black_ElkB Offline
      Black_Elk @Alexei Svitkine
      last edited by

      Do you guys think we might be able to add a YML generating/translating step to the built-in Map Creator Tools?

      Seems like something that should go under Step 3 of the Tool.

      I'm a big code dunce so I didn't even know what yml was hehe, like xml and many things this is stuff I only really know about from playing tripleA and trying to make maps with the utilities.

      I don't know if anyone has tinkered with it in a while but there are 2 things that would be helpful for the Map Creator Tools QOL...

      First, having the default in the file navigator point to the "Downloaded Maps" folder rather than the main bin directory like the old days. This is minor, but since most of the Tools need you to point to the Tile folders or a baseline in the downloaded maps, I think this would make a little easier for the new user to figure out what's going on there in the step by step.

      Second a way to access the UI notes while within the Map Creator Tools, since right now they'll display before the tool/step is launched but are hard to access afterwards while actually using the tool. While trying to learn which things needed to be right/left or ctl/shift clicked etc I had to have 2 instances of tripleA up just to make sure I could keep those Tool notes open. The Placement picker and Polygon grabber especially have a lot of UI notes there for how to properly select/save out the stuff in that step, and sometimes it's easy to blank an entry like with a rogue right click.

      Anyhow just a quick thought. I think pushing out a 2.6-2.9 in kinda rapid succession to get to a 3.0 would cool. Just cause it feels like a lot has been added here, and cosmetically 2.6 has a vibe like it's been upgraded a fair bit. Pretty noticeable, like moreso than going from 1.9 to 2.5, I think, cause some of the stuff like the map zoom and toolbar type UI stuff are things the players will see immediately.

      1 Reply Last reply Reply Quote 2
      • PantherP Offline
        Panther Admin Moderators Lobby Moderators
        last edited by Panther

        Talking about the "map-server":

        @Alexei-Svitkine
        @LaFayette

        In order to be able to download maps with a pre-release I needed to do this:

        • Hit “Engine Preferences”
        • Select “Testing”
        • Find “Lobby URI Override” and set it (from "Other" = prod.triplea-game.org) to “Latest Stable”
        • Hit "Save"

        Is that the desired behaviour?

        Or should the pre-release be able to download maps from prod.triplea-game.org (what resulted in an error message at the time of testing)?

        Also I noticed that I cannot switch back the setting to "Other" ...

        Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

        TheDogT 1 Reply Last reply Reply Quote 1
        • TheDogT Online
          TheDog @Panther
          last edited by

          @Alexei-Svitkine
          Done some testing on this
          https://github.com/triplea-game/triplea/releases/tag/2.6.14415

          Fix another cause of "Could not find step name" (2.6 bug). (#11780)
          https://github.com/triplea-game/triplea/issues/11617

          It almost fixing the above issue as the number of times this occurs has been dramatically reduced, sometimes it does not happen in my AI v AI test games.

          This is just a heads up, as there are other issues with canNotTarget it might be worth looking at these other issues as it might solve these outstanding issues.

          Meantime I will try and find the reasons for the outstanding occurrences.

          https://forums.triplea-game.org/tags/thedog
          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

          Alexei SvitkineA 1 Reply Last reply Reply Quote 0
          • Alexei SvitkineA Offline
            Alexei Svitkine @TheDog
            last edited by

            @thedog thanks! When it happens, could you post the save right before the combat phase when it happened?

            TheDogT 1 Reply Last reply Reply Quote 0
            • TheDogT Online
              TheDog @Alexei Svitkine
              last edited by

              @alexei-svitkine
              Here is a save set, but annoyingly its not 100% reproducible, its random, it occurs in Italy's Combat phase.
              Save of USSR just before Italy's turn, if you need it?
              1941-T7-autosaveAfterUSSRNonCombatMove.tsvg

              Save of Italy just before the combat phase, where randomly the error occurs
              1941-T7-autosaveAfterItalyCombatMove.tsvg

              I think it might be the Flag (infrastructure non combat) in Moscow, but I cannot be sure.

              If you need the map, hopefully this version v120 works
              https://drive.google.com/file/d/1Q5XcTxMNdUZVAjjTWbz4mw0gL-Bjlw6r/view?usp=sharing

              My testing is now on v121 and the saves come from that.

              https://forums.triplea-game.org/tags/thedog
              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

              TheDogT Alexei SvitkineA 2 Replies Last reply Reply Quote 0
              • TheDogT Online
                TheDog @TheDog
                last edited by

                @alexei-svitkine
                Just noticed I have given the Flag

                <option name="tuv" value="10"/>
                

                This might confuse things. I use infrastructure tuv to guide the AI to make it important like Oil-Field and Lend-Lease-Depot

                FYI, I also tested
                https://github.com/triplea-game/triplea/issues/10647
                it still errors occasionally, but Forest & Mountain (again infrastructure) dont have tuv

                https://forums.triplea-game.org/tags/thedog
                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                1 Reply Last reply Reply Quote 0
                • Alexei SvitkineA Offline
                  Alexei Svitkine @TheDog
                  last edited by

                  @thedog I can't load those saves with 120. Got a link to 121?

                  TheDogT 1 Reply Last reply Reply Quote 0
                  • TheDogT Online
                    TheDog @Alexei Svitkine
                    last edited by

                    @alexei-svitkine
                    Ah yes, a SZ got added, try this one v121
                    https://drive.google.com/file/d/1dWCWMTy6L9zBItGXw3RHEoOxUMbdVaVf/view?usp=sharing

                    https://forums.triplea-game.org/tags/thedog
                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                    1 Reply Last reply Reply Quote 1
                    • Alexei SvitkineA Offline
                      Alexei Svitkine @TheDog
                      last edited by

                      @thedog said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                      If we want to entice players to migrate from 2.5 to 2.6 there is a one feature request that affects about 1/4 of the maps in the map downloads so about 50 of the 200+ maps.

                      It would make the purchasing of these units less frustrating as getting it wrong cancels all your purchases.

                      It is this
                      797a5e22-8da2-486b-b5b6-59e954186a41-image.png

                      • maxbuiltperplayer has ≤ on the purchase panel for each unit
                      • the aaGun doesn't have a maxBuilt rule and hence no limit is displayed in the label
                      • current unit count has been appended to the end of the Production tooltip (which makes the info easy to scan). It has been suggested this info can be useful to plan production count 2
                      • infantry was maxed out using the max button.
                      • production capacity is displayed on the panel at the bottom left 5/8 = 5 units currently purchased out of the 8 maximum production/placed allowed (if applicable)

                      See here;
                      https://forums.triplea-game.org/topic/2752/maxbuiltperplayer-error-resets-purchase-ui-was-how-to-limit-the-number-of-units-purchased/11

                      https://github.com/triplea-game/triplea/issues/9231

                      Although I didn't re-implement the above, I just landed https://github.com/triplea-game/triplea/pull/11818, which makes it so that if you get an error about your purchase, it won't clear your selections. So it's actually a pretty reasonable experience - if you select something incorrect, you will get a message box with the details when trying to end the purchase phase, which will tell you what's wrong, and then the purchase screen will be shown again with your previous selections which you can correct.

                      I think this should be a good improvement (and the UI stuff can still be done later if someone is interested to pursue it).

                      TheDogT ebbeE 2 Replies Last reply Reply Quote 4
                      • TheDogT Online
                        TheDog @Alexei Svitkine
                        last edited by

                        @alexei-svitkine
                        Tried it and it does reduce the frustration!

                        If people want to download it and try it
                        https://github.com/triplea-game/triplea/releases/tag/2.6.14441

                        https://forums.triplea-game.org/tags/thedog
                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                        1 Reply Last reply Reply Quote 3
                        • C Offline
                          Cernel Moderators Lobby Moderators
                          last edited by

                          @Alexei-Svitkine It seems you are working a lot on pushing this release, which is great.

                          Do you have an idea in months from now of when 2.6 shall be released?

                          M 1 Reply Last reply Reply Quote 2
                          • M Offline
                            Myrd @Cernel
                            last edited by

                            @cernel said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                            @Alexei-Svitkine It seems you are working a lot on pushing this release, which is great.

                            Do you have an idea in months from now of when 2.6 shall be released?

                            Well, my hope would be in the next couple of months, but it also depends on other team members. I think there's some map download and lobby server related stuff that I think @LaFayette would need to resolve, since I'm not really familiar with any of the server-side infra.

                            And I think @redrum wanted to look at fixing play-by-forum functionality.

                            On my side, I've just been focusing on fixing client / gameplay bugs - particularly, ones that are regressions from 2.5. I have a few more I plan to look at and of course, if new stuff is discovered, I can look at those too.

                            C 2 Replies Last reply Reply Quote 5
                            • C Offline
                              Cernel Moderators Lobby Moderators @Myrd
                              last edited by

                              @myrd Thanks for letting us have some hope. This 2.6 was quite the development purgatory.

                              1 Reply Last reply Reply Quote 2
                              • ebbeE Offline
                                ebbe @Alexei Svitkine
                                last edited by

                                @alexei-svitkine

                                Yessss! that is a great improvement!!!
                                thanks for your contribution, I really appreciate!

                                as maxBuiltPerPlayer is a nice ballancing tool,
                                and by taking away the "having to order all over again in the
                                purchasing phase" it can be used without frustrations!

                                1 Reply Last reply Reply Quote 2
                                • C Offline
                                  Cernel Moderators Lobby Moderators
                                  last edited by

                                  About fixing PbF.

                                  Is @redrum or @Myrd (Are @Myrd and @Alexei-Svitkine the same user?) going to fix PbEM too?

                                  Unless I'm missing something, I believe that PbEM is broken since a long time, specifically the "Post Turn Summary" button is broken: I understand that users are reduced to get themselves a game-save at that point and upload and send it via E-Mail manually.

                                  Or is this the same culprit as the PbF issue, so both are going to be fixed if any one of them is?

                                  This is what you (or at least I) get when trying to use the "Post Turn Summary" button:
                                  https://github.com/triplea-game/triplea/issues/11445

                                  Here it is a video of back then when this button used to work:
                                  https://youtu.be/c9cfHsoWQoI?t=870

                                  The problem is that now it does not: if you click that button, you get the error reported where I linked.

                                  (A disclaimer: I've never played PbEM, just tested it.)

                                  PantherP 1 Reply Last reply Reply Quote 1
                                  • PantherP Offline
                                    Panther Admin Moderators Lobby Moderators @Cernel
                                    last edited by Panther

                                    @cernel
                                    PBF is meanwhile an about two years old issue, communicated and discussed various times. Recently I have been in contact with @redrum on A&A .org. He said he is ready to look into the PBF issues once the forum software (NodeBB) will be updated. This affects posting turn summaries in PBEM, too.

                                    Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                                    C 1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      Cernel Moderators Lobby Moderators @Panther
                                      last edited by Cernel

                                      @panther said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                                      @cernel
                                      PBF is meanwhile an about two years old issue, communicated and discussed various times. Recently I have been in contact with @redrum on A&A .org. He said he is ready to look into the PBF issues once the forum software (NodeBB) will be updated. This affects posting turn summaries in PBEM, too.

                                      If it is the same problem (with the "Post Turn Summary" not working) for PbEM and PbF, then it has nothing to do with any forum software (because PbEM does not use any forums), so I'm not sure if waiting for the next forum software update has any value at all.

                                      PantherP M 2 Replies Last reply Reply Quote 0
                                      • PantherP Offline
                                        Panther Admin Moderators Lobby Moderators @Cernel
                                        last edited by Panther

                                        @cernel
                                        NodeBB updates sometimes lead to incompatibility between TripleA and forum login- as well as posting to forum procedures. This is what @redrum will take care about.

                                        However it cannot be excluded that the issue you experience in PBEM might affect PBF (additionally) too.

                                        It is of course only PBF that is affected by the forum software. So I'm sorry for the confusion I added.

                                        Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                                        1 Reply Last reply Reply Quote 0
                                        • M Offline
                                          Myrd @Cernel
                                          last edited by

                                          @cernel said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                                          @panther said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                                          @cernel
                                          PBF is meanwhile an about two years old issue, communicated and discussed various times. Recently I have been in contact with @redrum on A&A .org. He said he is ready to look into the PBF issues once the forum software (NodeBB) will be updated. This affects posting turn summaries in PBEM, too.

                                          If it is the same problem (with the "Post Turn Summary" not working) for PbEM and PbF, then it has nothing to do with any forum software (because PbEM does not use any forums), so I'm not sure if waiting for the next forum software update has any value at all.

                                          What's the "Post Turn Summary" issue? I thought the email problems was about sending emails themselves not working (e.g. due to auth problems with different email providers).

                                          C PantherP 3 Replies Last reply Reply Quote 0
                                          • C Offline
                                            Cernel Moderators Lobby Moderators @Myrd
                                            last edited by

                                            @myrd said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                                            @cernel said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                                            @panther said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                                            @cernel
                                            PBF is meanwhile an about two years old issue, communicated and discussed various times. Recently I have been in contact with @redrum on A&A .org. He said he is ready to look into the PBF issues once the forum software (NodeBB) will be updated. This affects posting turn summaries in PBEM, too.

                                            If it is the same problem (with the "Post Turn Summary" not working) for PbEM and PbF, then it has nothing to do with any forum software (because PbEM does not use any forums), so I'm not sure if waiting for the next forum software update has any value at all.

                                            What's the "Post Turn Summary" issue? I thought the email problems was about sending emails themselves not working (e.g. due to auth problems with different email providers).

                                            @cernel said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                                            This is what you (or at least I) get when trying to use the "Post Turn Summary" button:
                                            https://github.com/triplea-game/triplea/issues/11445

                                            Here it is a video of back then when this button used to work:
                                            https://youtu.be/c9cfHsoWQoI?t=870

                                            The problem is that now it does not: if you click that button, you get the error reported where I linked.

                                            (A disclaimer: I've never played PbEM, just tested it.)

                                            1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 6
                                            • 7
                                            • 8
                                            • 9
                                            • 10
                                            • 11
                                            • 12
                                            • 13
                                            • 8 / 13
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums