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    2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6

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    • LaFayette
      LaFayette Admin last edited by

      Summarizing, it looks like mixing 2.5 clients with other 2.6 clients (or bots) does not work well.

      My hope is that a 2.6 bot will not have these issues.

      Getting that set up is needing a 2.6 lobby to be properly set up. That in turn is requiring some work

      1 Reply Last reply Reply Quote 0
      • Z
        zlefin Moderators last edited by

        Ok, well, let us know what you need.

        Has anyone had issues with websockets when joinin the lobby btw? sometimes I'd join and get a websocket error so I couldn' talk or anything, other times it worked fine.

        also did 2.6 change the default settings for where saves are located? cuz I thought my saves used to be near the autosaves, but now my regular saves are in a separate area from my autosaves when I go up the path to parent folders.

        LaFayette 1 Reply Last reply Reply Quote 1
        • LaFayette
          LaFayette Admin last edited by

          Re: release notes

          Website is updated: https://triplea-game.org/release_notes/

          @TheDog that was a killer summary you gave! Thank you, I copy/pasted most of it for the update.

          As well, I forgot we had a set of release notes already in queue - so there are a number of detailed changes also listed (caveat, the detailed notes is not complete, we stopped adding to them some time ago)

          C 1 Reply Last reply Reply Quote 3
          • LaFayette
            LaFayette Admin @zlefin last edited by LaFayette

            also did 2.6 change the default settings for where saves are located?

            I'm having trouble gauging how impactful this is. @zlefin would you mind clarifying if this is more an observation, a very small nuance, or perhaps annoying?

            Alex might know for sure whether there were any changes/updates. 2.6 overall has a massive number of updates... I'm really curious what the answer is, but I'm trying to avoid jumping into researching an answer (2.6 lobby work is pretty urgent here)

            C Z 2 Replies Last reply Reply Quote 0
            • C
              Cernel Moderators @LaFayette last edited by

              @lafayette I think "unit cycling" should be clarified. That was possible in 2.5 too and even before 2.0 (with the hot-key). I myself have no idea what that means so doubt many do.

              TheDog 1 Reply Last reply Reply Quote 1
              • C
                Cernel Moderators @LaFayette last edited by

                @lafayette Also, in the detailed listing there is a weird line with the first colon having the comment "Step 8 says I should edit the yaml. Did I do it right?".😶

                1 Reply Last reply Reply Quote 1
                • TheDog
                  TheDog @Cernel last edited by

                  @cernel said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                  @lafayette I think "unit cycling" should be clarified. That was possible in 2.5 too and even before 2.0 (with the hot-key). I myself have no idea what that means so doubt many do.

                  I looked backed through my notes, please remove "unit cycling" as even Im not sure what it means 🙄

                  LaFayette 1 Reply Last reply Reply Quote 1
                  • Z
                    zlefin Moderators @LaFayette last edited by zlefin

                    @lafayette

                    it is a mildly annoying detail; though I'm still not sure as to what caused it. It's annoying because it means I have to navigate folders more to switch between regular saves and autosaves; though I should be able to fix it by adjusting my settings. I just don't recall having to do it in the past, but I might be misremembering or just wrong as I didn't use autosaves much in the past due to not being able to direct host for home network reasons which changed recently.

                    It's definitely not important enough to overtake anything else.

                    1 Reply Last reply Reply Quote 1
                    • LaFayette
                      LaFayette Admin @TheDog last edited by

                      @zlefin thanks for context

                      @thedog & @Cernel , appreciate the recommendations. There were some updates to unit 'cycling', I think it was something like the 'sleep' was removed or something that. I'm happy striking the line in the release notes. Do feel free to suggest edits to the document, log into github & you should see an option to edit this page directly (almost as if it were a wiki): https://github.com/triplea-game/triplea-game.github.io/edit/master/release_notes.md; it would certainly be helpful to me and the players to have someone polish up the text and make any needed corrections.

                      TheDog cameron 2 Replies Last reply Reply Quote 0
                      • TheDog
                        TheDog @LaFayette last edited by

                        @lafayette
                        Hopefully removed line 75 below
                        Step 8 says I should edit the yaml. Did I do it right?

                        It probably needs approval.

                        LaFayette 1 Reply Last reply Reply Quote 1
                        • Z
                          zlefin Moderators last edited by

                          observation: the crash issues from mixing 2.5/2.6 only apply if you are a player in the game; if you're an observer not playing any of the nations, then crashes do not occur. I was able to observe games, both direct hosts and lobby bots, without crashing either of them.

                          1 Reply Last reply Reply Quote 2
                          • LaFayette
                            LaFayette Admin @TheDog last edited by

                            @thedog I merged the update. Hehe, when I read your response, I thought you were asking "did I do it right?" = D

                            1 Reply Last reply Reply Quote 3
                            • Panther
                              Panther Admin Moderators last edited by Panther

                              @LaFayette

                              Currently - as of typing this - the "Download"-buttons on https://triplea-game.org/download/
                              point to 2.5.22294 again - obviously silently, without any further info or note to the users.

                              Is the roll-back to the previous ('stable') release intended?

                              Shall we encourage players who updated to the recently offered '2.6.stable' encourage to revert back?

                              C 1 Reply Last reply Reply Quote 1
                              • C
                                Cernel Moderators @Panther last edited by

                                @panther The serious problem is only for bot-users right? Anyone who does not use bots has no reasons not to get 2.6 correct?

                                Panther 1 Reply Last reply Reply Quote 0
                                • Panther
                                  Panther Admin Moderators @Cernel last edited by Panther

                                  @cernel
                                  I have no idea, that is why I asked. But if that's the case, I know what to do (or not to do). Thank you.

                                  1 Reply Last reply Reply Quote 1
                                  • FlyingBadger
                                    FlyingBadger last edited by

                                    Thanks to everyone for their hard work on 2.6, love some of the new features:

                                    • Potential scramble warning
                                    • Showing units in a territory in the status bar
                                    • No retreat symbol when picking casualties
                                    TheDog 1 Reply Last reply Reply Quote 2
                                    • TheDog
                                      TheDog @FlyingBadger last edited by

                                      @flyingbadger
                                      Thanks for engaging and your 1st post!

                                      1 Reply Last reply Reply Quote 1
                                      • Z
                                        zlefin Moderators last edited by

                                        I still get websocket errors sometimes on joining, I just had a string of like 6 of them. When I get one I can't chat at all, and I have to re-log in until it works. It happens maybe 20-30% of all logins, and I've never had a run fo the problem this long before.

                                        on 2.6.14748

                                        M 1 Reply Last reply Reply Quote 1
                                        • M
                                          Myrd @zlefin last edited by

                                          @zlefin said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                                          I still get websocket errors sometimes on joining, I just had a string of like 6 of them. When I get one I can't chat at all, and I have to re-log in until it works. It happens maybe 20-30% of all logins, and I've never had a run fo the problem this long before.

                                          on 2.6.14748

                                          Can you post a screenshot of the specific error you're seeing?

                                          1 Reply Last reply Reply Quote 1
                                          • board 3659
                                            board 3659 last edited by

                                            I may be able to assist in playtesting if it's needed

                                            1 Reply Last reply Reply Quote 1
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