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    A Path Beyond - 1v1 Scenario

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    • island
      island last edited by island

      Banner A Path Beyond copy.png

      Hello Everyone!
      Created a new 1v1 scenario and I'd like some feedback from the modding community and perhaps a game or two?!
      apathbeyond-master.zip

      soviet stankton copy.png

      Build Menu.png

      new hotness.png

      1 Reply Last reply Reply Quote 2
      • island
        island last edited by island

        ..........

        1 Reply Last reply Reply Quote 0
        • island
          island last edited by island

          ............

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          • island
            island last edited by island

            Beta
            apb round.png

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            • island
              island last edited by

              Expansion examples from the most recent version:
              example 1.png

              example 4.png

              example 6.png

              Schulz TheDog 2 Replies Last reply Reply Quote 0
              • Schulz
                Schulz @island last edited by

                @island I would suggest using greyish blue for sea zones.

                island 1 Reply Last reply Reply Quote 1
                • TheDog
                  TheDog @island last edited by

                  @island
                  Welcome to the forums. Well done on producing a map!

                  Im a fan of upkeep/maintenance cost to reduce mega stacks when players just defend.
                  So consider putting in the following line for each unit, except transports;

                  <option name="createsResourcesList" value="-1:PUs"/>
                  

                  but if you do you might have to increase the value of some territories to compensate.

                  island 1 Reply Last reply Reply Quote 1
                  • island
                    island @Schulz last edited by island

                    @schulz no problem
                    new hotness.png

                    S 1 Reply Last reply Reply Quote 0
                    • S
                      SilverBullet @island last edited by

                      @island

                      1:51:16 PM) island: I been working on a new map
                      (1:51:25 PM) island: 1v1 neuschwabenland style
                      (1:51:41 PM) SilverBullet: i seen it
                      (1:51:53 PM) island: What did you think?
                      (1:51:56 PM) SilverBullet: it would be much better if it can scroll 360
                      (1:52:02 PM) island: nah
                      (1:52:31 PM) island: its intentionally open on four fronts...the interior provinces are more valuable
                      (1:52:48 PM) SilverBullet: ahhh
                      (1:53:12 PM) island: I'm working on balancing the values and the neutral army sizes to make distinct stages for development
                      (1:53:21 PM) SilverBullet: k
                      (1:53:25 PM) island: because I wanna make individual units more valuable
                      (1:53:57 PM) island: I like the game more when its not giant doom stacks moving
                      (1:54:19 PM) island: thats the crucial time often in terms of advantage
                      (1:55:07 PM) island: if you send ships around the outside it will take longer, the land bridges are more direct and there is a path of protected spaces with no coastline
                      (1:55:37 PM) island: so its all about deciding which path to devote resources toward and then adapting as your opponent makes a move
                      (1:58:04 PM) island: There is an optimal expansion using particular units (scouts, with 3 move) who are not effective in combat for their cost. The player has to decide how quickly they want to expand, etc
                      (2:00:31 PM) island: Once the expansion phase is transitions to more conventional combat then other units, with better combat stats, become the priority. I think theres quite a few intelligent strategic choices to con...

                      1 Reply Last reply Reply Quote 0
                      • island
                        island @TheDog last edited by island

                        @thedog
                        I think this snippet details my thoughts about doomstacks:
                        island: its intentionally open on four fronts...the interior provinces are more valuable
                        SilverBullet: the thing i dont like is not being able to attack against the furthest away faction
                        SilverBullet: ahhh
                        island: I'm working on balancing the values and the neutral army sizes to make distinct stages for development
                        SilverBullet: k
                        island: because I wanna make individual units more valuable
                        island: I like the game more when its not giant doom stacks moving
                        island: that's the crucial time often in terms of advantage
                        island: if you send ships around the outside it will take longer, the land bridges are more direct and there is a path of protected spaces with no coastline
                        island: so it's all about deciding which path to devote resources toward and then adapting as your opponent makes a move
                        island: There is an optimal expansion using particular units (scouts, 2/1/3 for 5ipc) who are not effective in combat for their cost. The player has to decide how quickly they want to expand, etc
                        island: Once the expansion phase transitions to more conventional combat then the other units, with better combat stats, become the priority.
                        Ghoast:Herfbert and Sinai:Townbergville are both canals.
                        I think there are quite a few intelligent strategic choices to consider.

                        After playtesting more with humans then perhaps id insert that upkeep code but only if the map seemed to have the doomstack problem.

                        1 Reply Last reply Reply Quote 2
                        • island
                          island last edited by island

                          This space accidentally left blank.

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                          • island
                            island last edited by island

                            Update for installation:
                            put apathbeyond-master.zip in your triplea/downloadedMaps folder and unzip then place the apathbeyond folder in with the other .zips, in the same folder. It works, I tested it on a fresh install.

                            Hopefully someday this very cool map will be added to the experimental downloadable games in the triplea client 🤙

                            B TheDog 2 Replies Last reply Reply Quote 1
                            • B
                              beelee @island last edited by

                              Hi @island

                              You might ask @RogerCooper he adds lots of maps to triplea

                              1 Reply Last reply Reply Quote 0
                              • TheDog
                                TheDog @island last edited by

                                @island
                                You might consider adding some victory conditions.

                                1 Reply Last reply Reply Quote 0
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