A Path Beyond - 1v1 Scenario
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Hello Everyone!
Created a new 1v1 scenario and I'd like some feedback from the modding community and perhaps a game or two?!
apathbeyond-master.zip


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Beta

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Expansion examples from the most recent version:



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@island I would suggest using greyish blue for sea zones.
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@island
Welcome to the forums. Well done on producing a map!Im a fan of upkeep/maintenance cost to reduce mega stacks when players just defend.
So consider putting in the following line for each unit, except transports;<option name="createsResourcesList" value="-1:PUs"/>but if you do you might have to increase the value of some territories to compensate.
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@schulz no problem

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1:51:16 PM) island: I been working on a new map
(1:51:25 PM) island: 1v1 neuschwabenland style
(1:51:41 PM) SilverBullet: i seen it
(1:51:53 PM) island: What did you think?
(1:51:56 PM) SilverBullet: it would be much better if it can scroll 360
(1:52:02 PM) island: nah
(1:52:31 PM) island: its intentionally open on four fronts...the interior provinces are more valuable
(1:52:48 PM) SilverBullet: ahhh
(1:53:12 PM) island: I'm working on balancing the values and the neutral army sizes to make distinct stages for development
(1:53:21 PM) SilverBullet: k
(1:53:25 PM) island: because I wanna make individual units more valuable
(1:53:57 PM) island: I like the game more when its not giant doom stacks moving
(1:54:19 PM) island: thats the crucial time often in terms of advantage
(1:55:07 PM) island: if you send ships around the outside it will take longer, the land bridges are more direct and there is a path of protected spaces with no coastline
(1:55:37 PM) island: so its all about deciding which path to devote resources toward and then adapting as your opponent makes a move
(1:58:04 PM) island: There is an optimal expansion using particular units (scouts, with 3 move) who are not effective in combat for their cost. The player has to decide how quickly they want to expand, etc
(2:00:31 PM) island: Once the expansion phase is transitions to more conventional combat then other units, with better combat stats, become the priority. I think theres quite a few intelligent strategic choices to con... -
@thedog
I think this snippet details my thoughts about doomstacks:
island: its intentionally open on four fronts...the interior provinces are more valuable
SilverBullet: the thing i dont like is not being able to attack against the furthest away faction
SilverBullet: ahhh
island: I'm working on balancing the values and the neutral army sizes to make distinct stages for development
SilverBullet: k
island: because I wanna make individual units more valuable
island: I like the game more when its not giant doom stacks moving
island: that's the crucial time often in terms of advantage
island: if you send ships around the outside it will take longer, the land bridges are more direct and there is a path of protected spaces with no coastline
island: so it's all about deciding which path to devote resources toward and then adapting as your opponent makes a move
island: There is an optimal expansion using particular units (scouts, 2/1/3 for 5ipc) who are not effective in combat for their cost. The player has to decide how quickly they want to expand, etc
island: Once the expansion phase transitions to more conventional combat then the other units, with better combat stats, become the priority.
Ghoast:Herfbert and Sinai:Townbergville are both canals.
I think there are quite a few intelligent strategic choices to consider.After playtesting more with humans then perhaps id insert that upkeep code but only if the map seemed to have the doomstack problem.
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This space accidentally left blank.
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Update for installation:
put apathbeyond-master.zip in your triplea/downloadedMaps folder and unzip then place the apathbeyond folder in with the other .zips, in the same folder. It works, I tested it on a fresh install.Hopefully someday this very cool map will be added to the experimental downloadable games in the triplea client

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Hi @island
You might ask @RogerCooper he adds lots of maps to triplea
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@island
You might consider adding some victory conditions.
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