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    A Path Beyond - 1v1 Scenario

    Scheduled Pinned Locked Moved Maps & Mods
    14 Posts 5 Posters 1.9k Views 5 Watching
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    • islandI Offline
      island
      last edited by island

      ..........

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      • islandI Offline
        island
        last edited by island

        ............

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        • islandI Offline
          island
          last edited by island

          Beta
          apb round.png

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          • islandI Offline
            island
            last edited by

            Expansion examples from the most recent version:
            example 1.png

            example 4.png

            example 6.png

            SchulzS TheDogT 2 Replies Last reply Reply Quote 0
            • SchulzS Offline
              Schulz @island
              last edited by

              @island I would suggest using greyish blue for sea zones.

              islandI 1 Reply Last reply Reply Quote 1
              • TheDogT Offline
                TheDog @island
                last edited by

                @island
                Welcome to the forums. Well done on producing a map!

                Im a fan of upkeep/maintenance cost to reduce mega stacks when players just defend.
                So consider putting in the following line for each unit, except transports;

                <option name="createsResourcesList" value="-1:PUs"/>
                

                but if you do you might have to increase the value of some territories to compensate.

                https://forums.triplea-game.org/tags/thedog
                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                islandI 1 Reply Last reply Reply Quote 1
                • islandI Offline
                  island @Schulz
                  last edited by island

                  @schulz no problem
                  new hotness.png

                  S 1 Reply Last reply Reply Quote 0
                  • S Offline
                    SilverBullet @island
                    last edited by

                    @island

                    1:51:16 PM) island: I been working on a new map
                    (1:51:25 PM) island: 1v1 neuschwabenland style
                    (1:51:41 PM) SilverBullet: i seen it
                    (1:51:53 PM) island: What did you think?
                    (1:51:56 PM) SilverBullet: it would be much better if it can scroll 360
                    (1:52:02 PM) island: nah
                    (1:52:31 PM) island: its intentionally open on four fronts...the interior provinces are more valuable
                    (1:52:48 PM) SilverBullet: ahhh
                    (1:53:12 PM) island: I'm working on balancing the values and the neutral army sizes to make distinct stages for development
                    (1:53:21 PM) SilverBullet: k
                    (1:53:25 PM) island: because I wanna make individual units more valuable
                    (1:53:57 PM) island: I like the game more when its not giant doom stacks moving
                    (1:54:19 PM) island: thats the crucial time often in terms of advantage
                    (1:55:07 PM) island: if you send ships around the outside it will take longer, the land bridges are more direct and there is a path of protected spaces with no coastline
                    (1:55:37 PM) island: so its all about deciding which path to devote resources toward and then adapting as your opponent makes a move
                    (1:58:04 PM) island: There is an optimal expansion using particular units (scouts, with 3 move) who are not effective in combat for their cost. The player has to decide how quickly they want to expand, etc
                    (2:00:31 PM) island: Once the expansion phase is transitions to more conventional combat then other units, with better combat stats, become the priority. I think theres quite a few intelligent strategic choices to con...

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                    • islandI Offline
                      island @TheDog
                      last edited by island

                      @thedog
                      I think this snippet details my thoughts about doomstacks:
                      island: its intentionally open on four fronts...the interior provinces are more valuable
                      SilverBullet: the thing i dont like is not being able to attack against the furthest away faction
                      SilverBullet: ahhh
                      island: I'm working on balancing the values and the neutral army sizes to make distinct stages for development
                      SilverBullet: k
                      island: because I wanna make individual units more valuable
                      island: I like the game more when its not giant doom stacks moving
                      island: that's the crucial time often in terms of advantage
                      island: if you send ships around the outside it will take longer, the land bridges are more direct and there is a path of protected spaces with no coastline
                      island: so it's all about deciding which path to devote resources toward and then adapting as your opponent makes a move
                      island: There is an optimal expansion using particular units (scouts, 2/1/3 for 5ipc) who are not effective in combat for their cost. The player has to decide how quickly they want to expand, etc
                      island: Once the expansion phase transitions to more conventional combat then the other units, with better combat stats, become the priority.
                      Ghoast:Herfbert and Sinai:Townbergville are both canals.
                      I think there are quite a few intelligent strategic choices to consider.

                      After playtesting more with humans then perhaps id insert that upkeep code but only if the map seemed to have the doomstack problem.

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                      • islandI Offline
                        island
                        last edited by island

                        This space accidentally left blank.

                        1 Reply Last reply Reply Quote 1
                        • islandI Offline
                          island
                          last edited by island

                          Update for installation:
                          put apathbeyond-master.zip in your triplea/downloadedMaps folder and unzip then place the apathbeyond folder in with the other .zips, in the same folder. It works, I tested it on a fresh install.

                          Hopefully someday this very cool map will be added to the experimental downloadable games in the triplea client 🤙

                          B TheDogT 2 Replies Last reply Reply Quote 1
                          • B Offline
                            beelee @island
                            last edited by

                            Hi @island

                            You might ask @RogerCooper he adds lots of maps to triplea

                            1 Reply Last reply Reply Quote 0
                            • TheDogT Offline
                              TheDog @island
                              last edited by

                              @island
                              You might consider adding some victory conditions.

                              https://forums.triplea-game.org/tags/thedog
                              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

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