What happened to the A&A community ?
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Great idea about the pbem, I should at least give it a try, im sure pbem with triplea is a lot more easier and less frustrating than with hasblow.
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...and if you truly are at least a intermediate or expert player, than I am hosting a Revised tournament which should start in a few weeks. You'll find plenty of competition there!
Here's the link and set of rules:https://forums.triplea-game.org/topic/69/revised-tournament-of-champions-11-toc-11
Let me know if you are keen to join....
Cheers, Deltium
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Didnt get anyone to get to play classic PBEM, ill wait but its not looking good. Ive spoken to some of my former IRL* opponents and its mostly unanimous they all told me they dislike the revised edition map, the short version is more money, more pieces, more distance and Axis was already a long game. I ask how come is the classic not played anymore and some of them told me that they stopped publishing the game... lol I was going crazy trying to understand why revised is the new "default" format. Its sad that a new generation of players learn axis with revised wich is for me the equivalent of windows8.0 on a cheap tablet. Hopefully a good/great A&A version will appear and it will render be others maps obsolete and than there is going to be some serious A&A play. NB I consider very big maps to be a different animal, for me Axis is rolling dice and being able to finish a game in one night, games that is pbem of played on several days is just different.
*Note that these were players who play IRL, those who played on PC might have different opinions.
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@benlessard Yes i hear ya on the smaller map point. The truth is whats great about here is the cat/dog KIDS cant destroy the game... while you sleep. All you have to do is hit save. ... Thus big maps like global and many of our own can be played and saved.
GLHF! I hope ya change your mind. More players = more fun

Pras
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I also want to tell people how different it could have been if TripleA was fully functionnal before and during the "Hasbro Years", its just a guess but it wouldnt surprised me if today we would login anytime and expect 1000+ players. A&A was popular in an era where boardgames were for geeks, for each girl you had at least 12 guy with pairs of glasses. Now there is 4-5 bars/cafe in Montreal where you see plenty of boards games and the clientele is at least 35% women, the new games that are played are mostly light and social but still i cant help myself thinking that A&A missed a golden opportunity. Me im more into serious gaming and prefer computer for convenience since i mostly play games for the game in itself than as a social thing. Im also a bridge player and bridge in North America is also facing a crisis with the average age of players to be ridiculously high.
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@benlessard This is my favourite map of the WWII serie (I play it live with regular dice):
http://www.triplea-game.org/map/world-war-ii-v6-1941/ -
Suggest a bid of 12 for Allies, but not that sure.
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I've had pretty similar thoughts, I've slowly progressed to larger and larger maps over time for more variation to avoid the 'routine' game, and almost always dice whenever I can : )
The problem I then run up into is larger maps with more variation are longer to player, the time commitment can be challenging. Having maps that are short but varied is challenging (or even medium length and varied).
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In revised usa can land in africa without losing tempo (one transport= 2 units per turn) but cannot do this for europe so usa is basically forced to go via africa rather than Europe, this force UK to go via norway (except early rounds or major target in Europe). All games ive seen followed this template. Because USA is forced to go via Africa you dont need to worry about being too light or too heavy in Africa.
In the classic game if you went too light in Africa than you would need to land again in Africa wich was often disastrous. If you are left with too many units in Africa when you retake Africa allies would usually have a hard time on Europe/Asia. In classic units allies stuck into Africa should never be able to come back into play via persia vs any decent Axis opponents. So unless Germ had also invested strongly in Africa going too heavy in Africa is dangerous for allies. In rev URSS is also more solid and its less easy for Japan to get to it so allies get get into play via Africa wich mean that the part of the game is a no brainer.
In the classic omaha game common bids are usually 6 inf that can be split Lybia, manchuria EE and ukraine. 3-3,2-2-2,3-2-1 4,2 were common bids 17 bids with a sub was also common bid. With revised the bids are of course often the same. High bids are great, they introduce complexity, strategy without any luck factor.
In revised you have a lot more of critical opening battles wich obviously lead players to play LL. Battles like retaking Algeria or clubbing fleet can be brutal.
For me a dice game that endup being played mostly LL is just a failure. Dice allow players of different caliber to play each other and create variance, however I still think LL got its place especially for naval and AA.For the V6 map its very interesting that going in Africa take 2 moves, this mean that Usa got different options. Maybe uniting mexico and panama and allow crossing venezuela this would allow usa to walk its units into brazil and transport bridge between brazil-- Africa.
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@benlessard Yah Venezuela/Colombia neutral/impassable is one of the traditional nonsense of A&A games, also realistically. Obviously, it should be "Americans", and it should have like 2 PUs value (platinum/oil...).
The v6 map has some things I like; also the fact that Japan is not that strong.
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