TripleA Logo TripleA Forum
    • TripleA Website
    • Recent
    • Popular
    • Register
    • Login

    Unit Option Can Submerge/Hide for Land Units (Partisan/Guerrilla/Spy/Diplomat/Munition)

    Scheduled Pinned Locked Moved Feature Requests & Ideas
    69 Posts 6 Posters 39.6k Views 6 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • HeppsH
      Hepps @redrum
      last edited by Hepps

      @redrum Ok I couldn't wait. 😃

      <attachment name="unitAttachment" attachTo="germanSpy" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
        <option name="movement" value="1"/>
        <option name="attack" value="0"/>
        <option name="defense" value="0"/>
        <option name="canHide" value="true"/>
        <option name="cancelsHide" value="Partisan:1:Spy:1"/>
        <option name="isAAforCombatOnly" value="true"/>
        <option name="isAAforBombingThisUnitOnly" value="false"/>
        <option name="isAAforFlyOverOnly" value="false"/>
        <option name="typeAA" value="Spyespionageattack"/>
        <option name="offensiveAttackAA" value="2"/>
        <option name="attackAA" value="3"/>  
        <option name="targetsAA" value="Diplomat:Spy:Patrisan"/>
        <option name="maxAAattacks" value="1"/>
        <option name="maxRoundsAA" value="-1"/>
        <option name="mayOverStackAA" value="true"/>  
        <option name="transportCost" value="1"/>
        <option name="isStrategicBomber" value="true"/>
        <option name="bombingMaxDieSides" value="4"/>
        <option name="bombingBonus" value="-2"/>
        <option name="bombingTargets" value="Truck:Material:Train:Rail:Factory:Aircraftplant:Barracks:Researchcenter:Airfield"/>
        <option name="isLandTransportable" value="true"/>
        <option name="isAirTransportable" value="true"/>
        <option name="requiresUnits" value="germanCity:germanBarracks"/>
        <option name="canInvadeOnlyFrom" value="none"/>
        <option name="canBeGivenByTerritoryTo" value="Germany"/>
        <option name="unitPlacementOnlyAllowedIn" value="Berlin:Hamburg:Stettin:Hannover:Bremen:Cologne:Breslau:Prague:Vienna:Munich:East Prussia"/>
      </attachment>
      

      "A joyous heart sours with the burden of expectation"
      Hepster

      P 1 Reply Last reply Reply Quote 0
      • P
        prastle Lobby Moderators @Hepps
        last edited by

        @hepps @Redrum ( psycho's 🙂 )

        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

        P 1 Reply Last reply Reply Quote 0
        • P
          prastle Lobby Moderators @prastle
          last edited by prastle

          @Hepps @redrum If the spies become captured can we get tunneling options to escape the prison camp 🙂 ? Sounds great I hope you guys pull it off!

          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

          1 Reply Last reply Reply Quote 0
          • HeppsH
            Hepps
            last edited by

            ... Just taking a stroll through some over grown untended gardens... 😉

            "A joyous heart sours with the burden of expectation"
            Hepster

            redrumR 1 Reply Last reply Reply Quote 0
            • redrumR
              redrum @Hepps
              last edited by

              @hepps Guess someone should tend to the gardens...

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              HeppsH 1 Reply Last reply Reply Quote 0
              • HeppsH
                Hepps @redrum
                last edited by

                @redrum Hopefully you know of a man with the shears enough to cut through the brambles.

                "A joyous heart sours with the burden of expectation"
                Hepster

                redrumR 1 Reply Last reply Reply Quote 0
                • redrumR
                  redrum @Hepps
                  last edited by

                  @hepps Let's say I know a guy that definitely has the gardening skills... I hear he takes bribes...

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  HeppsH 1 Reply Last reply Reply Quote 0
                  • HeppsH
                    Hepps @redrum
                    last edited by

                    @redrum This sounds suspiciously like extortion. 😃

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    redrumR 1 Reply Last reply Reply Quote 0
                    • redrumR
                      redrum @Hepps
                      last edited by

                      @hepps More like a capitalistic way for him to appropriately prioritize which gardens to tend...

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      HeppsH 1 Reply Last reply Reply Quote 1
                      • HeppsH
                        Hepps @redrum
                        last edited by

                        @redrum Boy the gardener definitely let the vines grow thick in these gardens. The brambles have grown over everything.

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        HeppsH 1 Reply Last reply Reply Quote 0
                        • HeppsH
                          Hepps @Hepps
                          last edited by

                          @hepps The only reason I followed up with a post in this thread was because I was reminded of it while revamping the sub/destroyer mechanics. Made me think it might be better to approach this idea with a broader scope in mind. As far as looking all the behaviors associated with this and how they are dealt with across all units (land/sea/air).

                          "A joyous heart sours with the burden of expectation"
                          Hepster

                          redrumR RogerCooperR 2 Replies Last reply Reply Quote 0
                          • redrumR
                            redrum @Hepps
                            last edited by

                            @hepps Open to discussion. I come back and think about this every so often. I'm waiting til we are working towards an incompatible release to address this as it'll probably break stuff. There are a bunch of issues with subs/destroyers and I think I'm going to break it into 3 parts:

                            1. Allowing the existing system to work for land/air units
                            2. Breaking isSub and isDestroyer into smaller attributes so more fine grained control can be achieved (canHide, firstStrike, canTarget, canBeTargetedBy, etc)
                            3. Rework some of the global XML sub properties so that they make more sense and for some be specified at the unit level: https://forums.triplea-game.org/topic/355/sub-xml-properties

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            1 Reply Last reply Reply Quote 6
                            • HeppsH
                              Hepps
                              last edited by

                              Cool. All basically what I was thinking of. Glad to see the gardener still looks in on the brabbles once in a while. 😃

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              1 Reply Last reply Reply Quote 1
                              • RogerCooperR
                                RogerCooper @Hepps
                                last edited by

                                Let's generalize it with the concept of a "stealth" property and "anti-stealth" property. Stealth units can retreat before a combat round unless an anti-stealth unit is present. "stealth" units can't be attacked unless an anti-stealth unit is present, but they can be fired on when the "stealth" unit is an attacker.

                                Possibly you would need "land-stealth" and "sea-stealth" properties. Your ASW aircraft would not help against guerillas.

                                HeppsH 1 Reply Last reply Reply Quote 0
                                • HeppsH
                                  Hepps @RogerCooper
                                  last edited by

                                  @rogercooper Yes the idea is to make a "stealth" type behavior attachable to units rather than as a all encompassing "Global Property".

                                  The other half of the equation is also making the effects on a settable basis... ie. 1 destroyer does not affect the behavior of infinite subs.

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  RogerCooperR 1 Reply Last reply Reply Quote 0
                                  • RogerCooperR
                                    RogerCooper @Hepps
                                    last edited by

                                    @hepps Limiting the effect of anti-stealth units can create problems. What if there is more than 1 type of sub?

                                    HeppsH 1 Reply Last reply Reply Quote 0
                                    • HeppsH
                                      Hepps @RogerCooper
                                      last edited by

                                      @rogercooper Well the concept I had initially proposed would allow the behavior to be settable like a support attachment. So you would have the ability to choose which units an ability can effect as well as the count.

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      1 Reply Last reply Reply Quote 0
                                      • C
                                        Cernel Moderators Lobby Moderators @Hepps
                                        last edited by

                                        @hepps How about being also able to make them re-emerge, the same way, on any following combat rounds?

                                        1 Reply Last reply Reply Quote 0
                                        • redrumR
                                          redrum
                                          last edited by redrum

                                          It begins... https://github.com/triplea-game/triplea/pull/4829

                                          I'm focusing on first allowing the existing system to work for land/air units. You can now make land and air units have isSub and isDestroyer...

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          P C 2 Replies Last reply Reply Quote 6
                                          • P
                                            prastle Lobby Moderators @redrum
                                            last edited by

                                            @redrum UG! Now he will get his Spies …. sigh wasn't it complex enough yet? 😉

                                            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                            HeppsH 1 Reply Last reply Reply Quote 2

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 2 / 4
                                            • First post
                                              Last post
                                            Powered by NodeBB Forums