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    Proposed Map: Domination 1941

    Scheduled Pinned Locked Moved Maps & Mods
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    • Black_ElkB Offline
      Black_Elk @beelee
      last edited by Black_Elk

      Hehe right! On

      So here is the same, but with Greece under German control. I think it actually looks cool both ways for a visual balance, so I'm not sure which is best lol.

      To the question about assigning control of say Romania or the Balkans states, that might not be a bad idea, if only for the fact that (due to A&A gameplay) Italian units are likely to end up on the Eastern Front anyway for can opening type stuff. So in that sense, if say Hunagary/Romania were assigned to Italian control, it might make that seem less weird. Not that Italians didn't fight on the eastern front too, but you know what I mean right, with the checkerboard coloring that tends to happen. If that's an unavoidable reality, it might be nice to just say well those aren't just Italians but Romanians/Hungarians etc too.

      TripleA_4k_Domination_1941_painted_greece_25.png

      Any thoughts on how to subdivide the Med Sea Zones?

      I'm pretty sure we can get another SZ into the Adriatic and Tyrrhenian, or split the sz around Greece into Aegean and Ionian zones or something. Then try to get those to split across some of the Islands, like Crete and Sicily/Sardinia.

      Not sure about the stuff around Africa though. Like if we want to try to get another horizontal division going there for a bypass/transit sz or for convoys, or just keep it to mainly verticals?

      If I shift Malta a bit to the right, we could break the Libyan sz in half and have Malta riding that line. Basically we'd have a SZ for Tripoli and then another for Tobruk, which might be fun.

      Or nearby, I think the Black Sea is large enough to divide horizontally was well for 3 or 4 zones instead of just 2, which might make that sz a bit more interesting even with the Bosporus closed.

      B 1 Reply Last reply Reply Quote 2
      • B Offline
        beelee @Black_Elk
        last edited by beelee

        @black_elk Going by the oob map, if you split the Malta zone vertically to meet the Sicily one by moving Libya/Tobruk slightly west, so they'd all line up, would be cool imo.

        That way, using G 40 rules with NB boost, one couldn't move from GIB, S France to Egypt or vice versa in one move/turn

        Edit
        Ahh ... yea what you said above lol

        1 Reply Last reply Reply Quote 0
        • B Offline
          beelee
          last edited by

          @Black_Elk i like your more generic approach and let people adjust as desired, as opposed to hardwiring it one way or another too much

          Black_ElkB 1 Reply Last reply Reply Quote 0
          • Black_ElkB Offline
            Black_Elk @beelee
            last edited by Black_Elk

            So for the Channel and the Med etc how about something more like this?

            TripleA_4k_Domination_1941_painted_med_channel_25.png

            Basically the idea there is to give the Regia Marina a few fall back points. You know, instead of just getting blown out of the water instantly like in Global hehe. Or to have at least a few cat and mouse type zones in there. Or for the Channel I thought we could maybe do it that way to sort of break it up without messing with the air transits too much. Kinda gives the low countries more of distinct flavor from the Channel/Normandy sz.
            Anyhow, let me know how it feels. I can dive back in on it wherever.

            https://www.dropbox.com/s/tugjcvsb5y106rl/TripleA_4k_Domination_1941_painted_more_sz.png?dl=0

            B 1 Reply Last reply Reply Quote 1
            • B Offline
              beelee @Black_Elk
              last edited by

              @black_elk nice 🙂 I wonder if that might be one too many off Algeria ? Be nice to still hit GIB to Malta in one turn G 40 wise. And you couldn't hit Italy from the Atlantic still. Of course, as you said, it'd be easy enough to erase.

              Guess i"m thinking two things at once lol

              Black_ElkB 1 Reply Last reply Reply Quote 1
              • Black_ElkB Offline
                Black_Elk @beelee
                last edited by Black_Elk

                @beelee You can still do the Gibraltar to Malta thing, you just have to fly through the Majorca sz instead of going through the coastal Algerian subdivisions. I was thinking it might be fun to have a zone inserted there for like Axis early invasion in that part of N. Africa, or for when the Allies make their landings.

                I tried to put in a few shortcuts like that in various places, just so it doesn't turn into a complete slog. That was part of the dilema with Italy too, cause too many breaks and their reach gets nerfed. I couldn't find a great way to bisect Sicily that I liked, so I did it for Sardinia instead, which was probably more important anyway, for the King at least lol.

                1 Reply Last reply Reply Quote 1
                • B Offline
                  beelee
                  last edited by beelee

                  @Black_Elk like the way way GIB Norway is 2 turns now too. I guess the Azores already did that. Makes that Normandy NB more important. Maybe G want's to fight for it a bit more ?

                  Edit
                  Holy Bong Water Batman ! Haven't looked at the Atlantic in a while lol Lotsa of fun to be had there 🙂

                  Black_ElkB 1 Reply Last reply Reply Quote 1
                  • Black_ElkB Offline
                    Black_Elk @beelee
                    last edited by Black_Elk

                    Yeah it just seems like everything is a bit of a tradeoff. Just based on the ideas floated thus far it seems like the proposed Domination game is quite a bit different than say Global. With a completely different playscale. Like it'd be hard to say, "it's just Global or AA50 but with way more TTs and SZ." Especially if units are behaving differently or there is upkeep or many of the other suggestions. It just becomes a pretty different game altogether at that point. Though honestly when dividing up the map like this, I can't help but think it would be fun to play something like this using the bare bones rules of G40 or AA50 or 1942.2. You know, where the new strategic interest basically being the map design, and all the familiar being basically the units. Though that might not satisfy the real desire laid out in the OP. I guess I'm still just defaulting to what I think looks cool, since it's hard to say what it will transform into once the Unit roster and the Economy and the starting forces are added into it.

                    B 1 Reply Last reply Reply Quote 1
                    • B Offline
                      beelee @Black_Elk
                      last edited by beelee

                      @black_elk that's why this map is so badass. it can do multiple things lol

                      Edit
                      Ah yea can still hit Malta in 3. Wouldn't want me for a navigator lol

                      Black_ElkB 1 Reply Last reply Reply Quote 1
                      • Black_ElkB Offline
                        Black_Elk @beelee
                        last edited by Black_Elk

                        I wonder, just since we've been kicking around ideas about the range on aircraft, and since the G40 templet assumed Air Bases or Naval Bases giving at least a +1.

                        What if we instead went with something rather simple. Like units can just get +1 (ships) or +2 (aircraft) but only on Non Combat movement? That would preserve the ability to transit units for reinforcement purposes, though not necessarily for running attacks. Seems simpler to me that having a gang of bases everywhere.

                        Here it is with dark oceans, just to make those sz borders a bit easier to see.

                        TripleA_4k_Domination_1941_painted_med_channel_white_25.png

                        B 2 Replies Last reply Reply Quote 1
                        • B Offline
                          beelee @Black_Elk
                          last edited by

                          @black_elk yea you'd have to player enforce though. I can't think of a way to do it splitting between CM and NCM. Maybe it'd be a fairly easy feature request ?

                          One of the ISU guys might take it on 🙂 Probably not

                          i know you said the bases make it more complex, but I also found those A0C5 Bmbrs like more targets lol

                          1 Reply Last reply Reply Quote 1
                          • B Offline
                            beelee @Black_Elk
                            last edited by

                            @black_elk cool 🙂 That water looks cold :grinning_face_with_smiling_eyes:

                            Black_ElkB 1 Reply Last reply Reply Quote 1
                            • Black_ElkB Offline
                              Black_Elk @beelee
                              last edited by Black_Elk

                              hehe it's funny, because the reality is that we don't perceive color in isolation, only in relation to the surrounding colors.

                              So simply by changing the ocean to a dark blue, the value of the others colors appears to change, even though they haven't (well except for Japan's mustard.) Just kinda one of those curious quirks of the color palette and whatever the overall read in value is going to be lol.

                              TripleA_4k_Domination_1941_painted_med_channel_white_light_25.png

                              You can see the knock on color effect when I put em right next to each other hehe.

                              TripleA_4k_Domination_1941_painted_med_channel_white_25.png

                              Yeah might be too hard to pull off the CM/NC thing for air. I guess I'm not opposed to Air bases on general principle, but it'd be nice if we could figure out something that's flexible and not too tricky. Might be a tall order lol

                              1 Reply Last reply Reply Quote 1
                              • B Offline
                                beelee
                                last edited by

                                another thing that makes it more complex but from redesign ideas, is the base is required to build air or naval with capital ships and Bmbrs only built at home Factories

                                makes em a lot more important then

                                9) "FactoryLimited_ChangerMustActivate"
                                Air and Naval Bases now cost 12. All captured and newly constructed Minor Factories may only produce Artillery, AAguns, Armor, Mech Infantry, Mobile Infantry, Marines, Elite and Infantry. If a NB is present you may also build Subs, Transports, Escort Carriers and Destroyers. If an AB is present you may also build Fighters and Tac Bombers.
                                ABs are required to build Fighters, Tac Bombers, Bombers and Air Transports. Bombers and Air Transports may only be built in Factories on originally owned Territories that also have an AB. In addition, Bombers and Air Transports may not be built in the following territories: Kwangtung, Egypt, Norway, Alaska, West India and Korea. May not build at an AB with 3 or more damage.
                                Note: You may not place new Fighters on CVs. All air units may only be placed in the Territory that contains an AB as well as the correct Factory.
                                NBs are required to build all Naval Units. BBs, CVs and CAs may only be built in Territories with originally owned starting Factories. These Territories must also have a NB (Need not be original NB). May not build at a NB with 3 or more damage.
                                New Zealand receives a Minor Factory to allow ANZAC Air builds. Quebec receives a NB to allow for Naval builds. The Central United States receives a NB to allow for additional prewar Naval builds.
                                This addresses Capital Ships and Bombers being built in newly conquered Territories. It should also be noted that UK may only build Air Units in UK at game start. This makes the UK AB a prime Axis target.

                                1 Reply Last reply Reply Quote 1
                                • B Offline
                                  beelee
                                  last edited by

                                  @Black_Elk I'm just gonna look at the map for a while 🙂 Think I'll make it my screensaver :grinning_face_with_sweat: :grinning_face_with_sweat: :grinning_face_with_sweat:

                                  Black_ElkB 1 Reply Last reply Reply Quote 1
                                  • Black_ElkB Offline
                                    Black_Elk @beelee
                                    last edited by Black_Elk

                                    haha right on!

                                    The main reason I like to switch borders from white to black, or sz from light blue to dark blue and vice versa back and forth, is so that I can catch floating pixels and weirdness like that. Which tend to pop and jump out if I can isolate and then change the value of the colors for the switcheroo. So it's kinda utilitarian in that way I guess, but also makes for a kinda cool variety in design. Just depending on what people like for a look with their maps.

                                    🙂

                                    TheDogT 1 Reply Last reply Reply Quote 1
                                    • TheDogT Offline
                                      TheDog @Black_Elk
                                      last edited by

                                      @Black_Elk
                                      This might help map making, currently in game;
                                      Move
                                      8 = 4 engined strategic bombers
                                      4 = 1 or 2 engined dive/tactical bombers
                                      3/4 = Fighters

                                      Factories have their own AA and Air defence of 2 in 6 AA built in, players can add more AA or Fighter units.

                                      Factories also have rail links built in, and all ground units have a total move of 3, Infantry move 3, Light Tank moves 3 when starting on a factory

                                      Ships will probably move 3 on the big map.

                                      I am trying not to give any pluses to movement for shipyards or airfields only rail links, but testing might prove otherwise.

                                      https://forums.triplea-game.org/tags/thedog
                                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                      Black_ElkB 1 Reply Last reply Reply Quote 2
                                      • Black_ElkB Offline
                                        Black_Elk @TheDog
                                        last edited by Black_Elk

                                        Sounds good. Here I blocked in some quick provinces for Spain and Sweden, Turkey and Iran and whatnot. I must have erased those when I was making the Global 1940 baseline from it. Anyway added some divisions back in just so those spots wouldn't look weird compared to the others heheh.

                                        I added back in some provinces to Italy as well. We can revert to the defensive lines and the blocking of the previous draft if desired, but I just wanted to save one out that was a bit more carved up, for future reference.

                                        Basically (going off the divisions below) we want everything in the north of Italy, Piedmont, Milan, Genoa, Venetia, Istria etc as a single tile right? like Cernel suggested. Then Tuscany Rome, and the Marche-Abruzzo space together as a single tile. Then the stuff at the bottom of the boot as a single tile. So basically 3 main territories in Italy, with the one the very top being the most important strategically. So having that TT be the fall back zone. Also for the fleet fallback, like either to Genoa sz or the Venice sz, when they start getting rolled up on by the Allies. Basically they should be dropping their new ships out of that northernmost tile, which would border both the Adriatic sz and the Ligurian sz. That makes sense to me, even if Rome and Sardinia are like the prestige tiles, the core should be up there in the Milan tile where the Industry was. A scenario set earlier, like WW1 or a pre-Unification era or whatever, could use the baseline draft that has Italy more busted up. But for WW2 we just collapse the smaller tiles into larger ones. I'd like to do the same tomorrow for Germany and clean those up a bit.

                                        TripleA_4k_Domination_1941_painted_more_sz_spain_25.png

                                        Here is a detail showing some units on Italy...

                                        I just randomly slapped them down to give a sense of relative scale.

                                        You can see there should be plenty of room if we group those TTs together.

                                        I think we could probably fit 24 almost 30 units pretty comfortably into the larger TT ( the one comprising everything north of the Gothic Line), before the sculpts start spilling over.

                                        Ships take up a little more room, since many are fairly wide at like 92px I think, but with some nice center seems like there'd be plenty of space to get the job done.

                                        TripleA_4k_Domination_1941_Italy detail.png

                                        Black_ElkB 1 Reply Last reply Reply Quote 2
                                        • Black_ElkB Offline
                                          Black_Elk @Black_Elk
                                          last edited by Black_Elk

                                          Here is an idea for how to handle Germany...

                                          G_detail.png

                                          TripleA_4k_Domination_1941_draft_France_25.png

                                          https://www.dropbox.com/s/qc3xgrbtqp55gt6/TripleA_4k_Domination_1941_draft_1px_borders.png?dl=0

                                          The coastline TT on Holstein/Saxony would allow for aircraft to pass over, or for ships to be produced into the adjacent SZ, but would prevent amphibious landings from occurring across that divide.

                                          By doing this we can make the final defense in central Europe a lot more interesting than what we typically get in A&A.

                                          So instead of the Anglo-Americans just dead-dropping straight into Germany by sea, this way we can create a more interesting/staged dynamic.

                                          We could use a similar coastline in a few other spots so it's becomes a slightly more familiar feature instead of just a 1 off, but I think this space right here would be it's best use. This will allow the Germany player to deploy their forces in a way that makes sense for the battle in France and such, rather than just having to stack in Saxony to hold off invasion by sea.

                                          Seemed a good idea. Like the Dog mentioned at the start about trying to use coastlines as a feature, and what Cernel said, this way the bombers can reach the spots they need to more easily.

                                          Let me know if something more like that works for you guys.

                                          SchulzS 1 Reply Last reply Reply Quote 3
                                          • SchulzS Offline
                                            Schulz @Black_Elk
                                            last edited by

                                            @black_elk I see no problem the possibilty of amphibious invasion of Lower Saxony by the Allies. Lower Saxony was part of Atlantic wall and one of the possible target.

                                            OTOH Amphibious landings are too easy in TripleA compared to real amphibious operations. Maybe you could make transports a lot more expensive or add coastal batteries.

                                            Black_ElkB 1 Reply Last reply Reply Quote 2

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