3 Nov 2022, 19:27

I think it's certainly possible to do M2 ships with more SZ divisions, depending on how one wants to handle the starting forces and the production. For example, in the Pacific, if the USA has to mobilize everything out of W. USA then M2 is a big nerf with more SZ divisions, but if they can produce units out of Hawaii then the nerf is less extreme. Or like same deal with the opening round. If the playpattern is like virtually every A&A game where the Allies have a bunch of units that just get destroyed immediately and have to be replaced, then M2 with more divisions is pretty rough. On the other hand if their starting forces are more forward and aren't just getting wiped by the Axis on G1/J1, then you can create a playpattern that doesn't have the Allies stalling out quite as hard. Since the white lines are just G40, even there the playscale recommends some form of M3 I'd think, since G40 has those naval bases and such. Iron War has a map that is about as divided as G40, but uses an M2 Classic/Revised playscale, but it works alright because of the way the starting forces are distributed. Hard to say what's best. I think M3 whether standard or from naval bases is one of those things that can be hard to get the head around if you're very used to say Classic or 1942.2. One of the things that M3 does is kinda mess with naval pickets. It's hard to set up a DD block, if the opponent can just do an end around heheh. I think the map above could probably work using the standard v3 rules, provided it had a new unit set up that accounted for the extra spaces. I agree though, since my thought would be to make something that is compatible for AI solo play, anything that's going to make that drag should probably be avoided when possible 😉

Here is it is showing the all blacks for comparison

TripleA_4k_working_sea_zones_light_25.png

TripleA_4k_working_sea_zones_25.png