TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Axis Ascension

    Scheduled Pinned Locked Moved Maps & Mods
    59 Posts 8 Posters 24.7k Views 7 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • SchulzS Offline
      Schulz @Black_Elk
      last edited by

      @black_elk

      I agree M3 Japanese ships might be really broken. OTOH USA would be way too slow to participat battles. Especially the Pacific front would take forever.

      Maybe all ships can remain M2 while only USA ships can move 3? Would it be confusing or better?

      Another alternative is combinin the British Empire and the US. But it would be probably super broken.

      1 Reply Last reply Reply Quote 0
      • SchulzS Offline
        Schulz @Cernel
        last edited by

        @cernel

        • Actually maybe Denmark and Southern Norway can be merged and this single territory might be canal. The correct answer might be found in an alternaive history. Could Germany have reinforced Norway in WWII via Baltics if the Allies attemted to take it?

        • I think 1 round will represent 2 months. Normally I am fine with 2 movements but USA would be way too slow.

        • In sake of simplicity, I just decided to make only neutral countries impassable. Sahara can be represented with a bunch of valueless territories like this.

        aaa - Kopya.png

        C 1 Reply Last reply Reply Quote 0
        • C Offline
          Cernel Moderators @Schulz
          last edited by Cernel

          @schulz said in Fortress World 1942:

          @cernel

          • Actually maybe Denmark and Southern Norway can be merged and this single territory might be canal. The correct answer might be found in an alternaive history. Could Germany have reinforced Norway in WWII via Baltics if the Allies attemted to take it?

          I doubt they could have had unless Sweden would have allowed passage or would have been conquered. I assume Helsinki has a good enough port, but it looks like that all railways connecting Finland and Norway go through Sweden. However, I'm not seeing Sweden as anything difficult to conquer for Germany, and it may be bullied into allowing passage through its territory (and the Germans actually did so albeit not systematically).

          • I think 1 round will represent 2 months. Normally I am fine with 2 movements but USA would be way too slow.

          If we take a strategic speed of half the maximum speed, so, let's say, 6 knots for transports, 14 knots for battleships and 17 knots for cruisers and aircraft carriers, over a period of 2 months (approximated to 61 days)

          • a transport should move 16,000 km.
          • a battleship should move 38,000 km.
          • a cruiser or aircraft carrier should move 46,000 km.

          On the map you have, we can approximate it as that

          • a transport should move up to 12 spaces per turn.
          • a battleship should move up to 28 spaces per turn.
          • a cruiser or aircraft carrier should move up to 34 spaces per turn.

          Here ya go.

          SchulzS 1 Reply Last reply Reply Quote 0
          • SchulzS Offline
            Schulz @Cernel
            last edited by

            @cernel They are crazy numbers . Game would be unplayable due to impossibility of naval calculations. :astonished_face:

            C 1 Reply Last reply Reply Quote 0
            • C Offline
              Cernel Moderators @Schulz
              last edited by Cernel

              @schulz I've actually been very conservative. If you would take a speed of 10 knots for transports, that would be 27,000 km in two months. Going from Scotland to Alexandria around Africa is a voyage of about 22,000 km and in your map that would be a movement of 17. Multiplying 17 per 27 and dividing it by 22, you could say that transports should move 20 spaces per turn, and then you could set units like cruisers and aircraft carriers (which move about 3 times as fast as a transport) at moving 60 spaces per turn. My previous proposals are really the minimum movements, calculated in a very conservative way. So really nothing crazy at all.

              SchulzS 1 Reply Last reply Reply Quote 0
              • SchulzS Offline
                Schulz @Cernel
                last edited by

                @cernel Game also has no railway. All units move on foot. It makes sense to me to reduce the speed of naval vessels to balance slowed down land units. 20 moving transports would make landings on enemy territories unrealistically way too easy. Maybe we should take into account the speed of naval vessels in 1700s.

                SchulzS 1 Reply Last reply Reply Quote 0
                • SchulzS Offline
                  Schulz @Schulz
                  last edited by Schulz

                  aaa_names - Kopya.png

                  More accurate names are welcome.

                  ubernautU 1 Reply Last reply Reply Quote 1
                  • ubernautU Offline
                    ubernaut Moderators @Schulz
                    last edited by

                    @schulz really coming together 🙂 seems kind of odd greenland should have so many territories tho

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    SchulzS 1 Reply Last reply Reply Quote 0
                    • SchulzS Offline
                      Schulz @ubernaut
                      last edited by

                      @ubernaut Considering the Germans did invade Canada during WWII (https://www.cbc.ca/archives/the-secret-weather-station-the-germans-built-in-labrador-during-wwii-1.5357840) Greenland can be a very important battlefield. 🙂

                      Joke aside, its the same reason why Brazil isn't a single territory. Its just aesthetic and coherence.

                      SchulzS 1 Reply Last reply Reply Quote 2
                      • SchulzS Offline
                        Schulz @Schulz
                        last edited by Schulz

                        aaa_names_pu - Kopya.png

                        I was appointing hypothetical values for territories. The goal is compromising realism and playability asap.

                        • In 7 Dec 1941 (Japan will need to be the first to play) Japan is just as powerful as Italy (Both are 25 Pus). Japan can become 2 times as powerful as Italy with the following historical conquests (Japan reaches 50 Pus)

                        • Japanese controlled Chinese Territories, Korea and Karafuto are worthless to represent the non-existent Chinese front.

                        • Germany (100 pus) is two times as powerful as Italy and Japan combined.

                        • No upkeep this time, but units will be two times more expensive to reduce massive stacks. (infantry=6, artillery=8, armour=10 etc...)

                        • I tend to not make USA ships faster than the other ships. But considering the massive distances (There will be probably no Hawaii factory), USA transports should be really a lot cheaper. I think ideally a USA transport can be 4 Pus while the other 12.

                        • I have no idea yet how to distribute the Allies income to have a relatively balanced game considering lack of China and Soviet-Japanese war.

                        SchulzS 1 Reply Last reply Reply Quote 2
                        • SchulzS Offline
                          Schulz @Schulz
                          last edited by

                          I've tried several times to create a relief tiles. But I couldn't make anything.

                          Is it easy to get AA50 style relief tiles?

                          Here is the full map.

                          https://i.ibb.co/XkRccZ5/aaa.png

                          Black_ElkB C 2 Replies Last reply Reply Quote 1
                          • Black_ElkB Offline
                            Black_Elk @Schulz
                            last edited by

                            I'm not sure, but I think the pattern used in Revised v5/6 Global might be a built-in? I replaced my v3 relief with WOPRs version for AA50, since I like that one a bit better than seeing the political leaders. Though some of the graphics in the standard one were kinda cool like if it's showing fighters or ships or whatnot, but I found the faces distracting hehe. I'm not sure there's a quicker way to do it, but basically you'd take your map image into GIMP or PS or Inkscape and get transparency layer going where you can add design elements or images and then play with the opacity. What ends up displaying for the player would be that stuff when they have the details turned on.

                            1 Reply Last reply Reply Quote 0
                            • C Offline
                              Cernel Moderators @Schulz
                              last edited by

                              @schulz said in Fortress World 1942:

                              I've tried several times to create a relief tiles. But I couldn't make anything.

                              Is it easy to get AA50 style relief tiles?

                              Here is the full map.

                              https://i.ibb.co/XkRccZ5/aaa.png

                              It may be advisable waiting on making relief tiles until the map is extensively play-tested. Relief tiles are, unfortunately, a huge burden in redrawing the map once they are done and may discourage further tweaking.

                              SchulzS 1 Reply Last reply Reply Quote 1
                              • SchulzS Offline
                                Schulz @Cernel
                                last edited by

                                fortress_world_image.png

                                This is how Europe looks like without relief and with a fake relief.

                                I have still a few doubts about balance.

                                Here is the stats of Dec 1941.

                                Japan: Starts with 25 ipc but becomes 50 ipc power after completing its historical conquests. Has an unbreakable non-aggression pact with the Soviets. No Chinese front.

                                The Soviets: 50 ipc. Allies units cannot enter the Soviet soils.

                                Germany: 100 ipc (50 ipc from Germany but probably need to be changed due to the vulnerability of strategic bombing.(Allies can abuse strategic bombing if Germany worths more than 20 ipc) 20 ipc can be removed and 2 German subs could be randomly spawn in the North Atlantic. I am not sure if the AI can handle this. Another method is making Germany 20 ipc and adding 30 ipc as a national objective.

                                Britain: 100 ipc but will lost 21 ipc if Japan reaches its historical conquests.

                                Italy: 25 ipc.

                                USA: 75 ipc.

                                SchulzS 1 Reply Last reply Reply Quote 2
                                • SchulzS Offline
                                  Schulz @Schulz
                                  last edited by

                                  screenshot.png

                                  I think I'have made a decent relief for sea zones. But creating a relief for land territories is a whole other beast for me right now.

                                  Here is the new base image

                                  https://i.ibb.co/ZG2zgyM/fortress-world-sea-relief.png

                                  And an incomplete relief with stroked lines only.

                                  https://i.ibb.co/xMT8KW0/fortress-world-transparent-stroke.png

                                  SchulzS 1 Reply Last reply Reply Quote 3
                                  • SchulzS Offline
                                    Schulz @Schulz
                                    last edited by

                                    image.png

                                    I think adding the Danish straits is necessary for gameplay reason. Same as having ANZAC part of the US rather than the UK. Sydney worth only 3 ipc so USA would still need to use California factory to reinforce the Pacific.

                                    Balance is the complicated part. I mostly try to mimic v6 set up. But still progressing.

                                    SchulzS 1 Reply Last reply Reply Quote 1
                                    • SchulzS Offline
                                      Schulz @Schulz
                                      last edited by

                                      imge-min.png

                                      • Kuybyshev is the capital of the Soviets.

                                      • Incomes are collected at the start of rounds.

                                      • Iran had to be impossible otherwise AI Britain tries to reinforce the Caucasus even though they are not permitted to enter the Soviet soils.

                                      • The flagged sea areas are naval points which has a 25% to spawn a submarine each round. Unfortunately they spawn at the end of rounds to not break AI compatibility.

                                      • At what point should the Axis start outproducing the Allies for a balanced gameplay in your opinion? Currently; If Axis holds all their starting territories, takes Baku, Rostov, all the Mediterranean and a few extra Pacific Islands, they start outproducing the Allies.

                                      SchulzS 1 Reply Last reply Reply Quote 1
                                      • SchulzS Offline
                                        Schulz @Schulz
                                        last edited by Schulz

                                        Could anybody provide me the location of major power's navies and their situations based on April 1942? Maybe I could implement it in my scenario.

                                        My second question is; Was being defensive in naval warfare advantageous as much as it was in land warfare? For example, it is realistic for destroyers, cruisers and battleships having the same attack and defense values?

                                        RogerCooperR 1 Reply Last reply Reply Quote 1
                                        • RogerCooperR Offline
                                          RogerCooper @Schulz
                                          last edited by

                                          @schulz It was advantageous for fleet to be operating close to its bases primarily because of air cover. Scramble rules for air bases show this well.

                                          You may want to give a large movement bonus to ships starting at a friendly naval base.

                                          SchulzS 1 Reply Last reply Reply Quote 0
                                          • SchulzS Offline
                                            Schulz @RogerCooper
                                            last edited by Schulz

                                            @rogercooper I was thinking the same too. I will definitely add them.

                                            SchulzS 1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 1 / 3
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums