💥 1941 Global Command Decision - Official Thread
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@black_elk
Thanks! It will be easier on my eyes. -
@black_elk I really liked infantry images too. Maybe could you make the Japanese soldier pointing their gun straight left (rather than pointing upper-left corner) for consistency?
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Ok that went a bit smoother than expected.
I was able to nix the shadows under the aircraft to give a more in flight look by dialing the opacity way down. I tried to keep just enough so the images wouldn't flatten but I think it looks a bit better.
I did another Japanese dude too with a more Banzai attack stance hehe

Here it is with the shadows clipped

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@black_elk
Oh yeah, clean, sweet and petite!!! -
Right on! Here's a quick tint for that set...
I went a bit more muted for the vibrancy on the Axis side, and just a touch more vibrant for the Allies. It's a little hard to predict what will look best once they're out on the field, but this seemed like a decent place to start.

I think the only thing I'm missing for G40 is the Harbour unit. We have the anchor, but I figured we should probably make something that looks a bit more like a Base. For the tech stuff I think I have everything covered. Like basically I'll just use Frostion's V2 rocket or the radar symbol and do something like this I guess...?

Something along those lines anyway. We may need to shrink the Airbase unit a bit so it doesn't dwarf everything around it lol.
Other than that and the Harbour, I think I have everything for G40 covered except for long range jets for a couple nations. Probably I can just add the synthetic fuel icon to the German jet or something like that, since I have it down already as a placeholder. Sorta makes sense, like late game tech that got shared or whatever hehe.
ps. Actually the big ass airbases look pretty alright. I added the older roundels to the ABs to see how that would look. Seemed pretty cool.
For Harbours I'm going to combine the buoy flag and the anchor graphics, which looks pretty good as a combo.
Here is the tinted set upscaled to 150%. Looks ok to me for peeps who want the larger units. I'll do a quick example on the map when I get a chance.

Here's how that would present at scale...
I had a pretty thick borderline going in that map, I think it must have been 1px+3 with no antialiasing on that paintjob hehe, but it gives a quick impression.

I cropped that detail from the map at 16816 px. The boards show it resized in my browser but if you click in you can see how it'd look with the map display at 100% and units at 150%. I think one could probably push the units up to 200% if they wanted, for extra large units, but they might start to blur. Guess it just depends what players like. Ideally for G40 I'd think we should be able to get something similar to the display on Bung's map or in that ballpark. 125% still felt a bit on the tiny side to me, 150% felt like they'd be easier to grab with the cursor hehe.
I didn't have a VC star handy, so I just used the large oval roundel for that here. I think for the Sea Zones it would be cool to show a roundel or flag next to the sea zone number to indicate control. Maybe do the same on land with the flags by the TT name. When I get some time, I'll soften the shadow lines on the ships since they still feel a bit heavy.
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Below is the latest Game Notes that match the current code, just to give a direction to where 1941 Command Decision is going.
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Below is the latest Game Notes that match the current code, just to give a direction to where 1941 Global Command Decision is going.
Note the Destroyer and Cruiser stats especially their move.
Also note the Fighter/aircraft stats
These are experimental, I hope they work as intended..

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@Black_Elk @beelee
One step closer. Map is in TripleA, with some units.
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@thedog :flexed_biceps:
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Hell yeah! Nice work!!!
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Currently doing boring testing, fortunately the Fast AI can do that for me, whilst I keep adding in units to balance the game.
Turn 9, so that's late 43, the USA & Britain decided to do this

Yes its missing Flags.
There is also a lot of Destroyers in the Atlantic because of random appearing German subs.
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I have a problem with the island of Shikoku, its invisible to placing units

However the island Kysuhu works as it should.

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Also, you can take units from Shikoku island, as below, but not place them.

So how can I fix this?
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@thedog hmm ... those are the starting units then ? That can be moved from Shikoku ?
Can you place with edit ?
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hmm ... those are the starting units then ? That can be moved from Shikoku ?
Yes starting units, Yes can be moved.
No cannot place with Edit.
Add units, wants to add to SZ 006 C when I click on the island, it says 006 C

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@thedog I guess some sorta connection problem ? maybe ? maybe try going through the xml SZ006 line by line and Shikoku too
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The connections are there, as below.
<connection t1="006 C" t2="Kyushu"/> <connection t1="006 C" t2="S.Korea-Chosen"/> <connection t1="006 C" t2="Shikoku"/> -
@thedog hmm ... yea idk brother. Do you think it's anything with Elk's Map ?
Maybe ask @cernel or @wc_sumpton
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@thedog Use the latest pre-release.
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@cernel
Thanks I will try that tomorrow. I have been using 2.5 -
Curious, I scanned Shikoku in the base just now and didn't see anything there, but I did notice a rogue pair of pixels on Awaji next door. It wasn't a floater or a line break, just extra pixels hanging jutting out on either side black border. Not sure if that might be the issue, or if the update to pre-release thing works? I updated the base just now to scrub the Awaji borders
https://www.dropbox.com/s/xnvwl23sf092dia/Domination_1941_baseline.png?dl=0
Anyhow, ace work thus far! Hope the holidays and end of year festivities are finding ya well!
Catch you in a few
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