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    💥 1941 Global Command Decision - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
    mapsthedog
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    • E Offline
      ezgaming @Myrd
      last edited by

      @myrd I’ll switch over all the games and testing I’m doing to PC this week. I’ll post an update then.

      I’m guessing it’s a Mac thing leading to the issues I’ve been having. But I’ll try some more things first such as to increase RAM allocation, before moving to PC

      Thanks again for all the feedback and suggestions

      M TheDogT 2 Replies Last reply Reply Quote 0
      • M Offline
        Myrd @ezgaming
        last edited by

        @ezgaming

        Interesting, I'm on Mac too and haven't been able to repro the issues you describe... (I mean, except changing zoom which can be slow.)

        TheDogT 1 Reply Last reply Reply Quote 0
        • TheDogT Offline
          TheDog @Myrd
          last edited by TheDog

          Latest version 150 ready for download from 1st page 1st post

          .
          Note this version requires a minimum of TripleA 2.6.14517 to play
          .
          MAJOR CHANGES

          • Now uses a new xml option called "isAI" which detects an AI player, this replaces the player "Untick if a player" in map options, but requires a minimum of TripleA 2.6.14517 to play (thanks @wc_sumpton & @Alexei-Svitkine)
          • Germany Carrier-Fleet icon now has a star (for advanced) like the other nations Carrier-Fleet
          • Germany tech advance for Submarine-Adv now also removes Submarine from the purchase panel
          • Reduced the number of rounds NAP popup appears

          .
          Link to 1st post that has the download link and to get the latest TripleA version
          https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread

          https://forums.triplea-game.org/tags/thedog
          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

          1 Reply Last reply Reply Quote 2
          • TheDogT Offline
            TheDog @ezgaming
            last edited by

            @ezgaming said in 💥 1941 Global Command Decision - Official Thread:

            I’ll switch over all the games and testing I’m doing to PC this week. I’ll post an update then.

            Did you try changing the TripleA.vmoptions?
            If so did you notice any difference?

            Any thoughts or comments?

            https://forums.triplea-game.org/tags/thedog
            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

            TheDogT 1 Reply Last reply Reply Quote 0
            • TheDogT Offline
              TheDog @TheDog
              last edited by

              Latest version 155 ready for download from 1st page 1st post

              .
              Note this version requires a minimum of TripleA 2.6.14517 to play

              .
              MAJOR CHANGES

              • NAP improved logic for displaying notifications
              • Germany AI will build on Round 1, Algiers:Industry-Lgt & 2 Bunkers
              • Italy AI will build on Round 1, Kherson:Industry-Med & Mariupol:Industry-Lgt
              • Japan AI will build on Round 1, Okinawa-Ryukyu Is.:Industry-Lgt
              • Updated player help & 14 page manual (Help> Game Notes)

              .
              Link to 1st post that has the download link and to get the latest TripleA version
              https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread

              https://forums.triplea-game.org/tags/thedog
              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

              E 1 Reply Last reply Reply Quote 1
              • E Offline
                ezgaming @TheDog
                last edited by

                @thedog AWESOME. Thank you !!! I’ll try to get you a complete PC and Mac experience from my end by this weekend. I promise to do my best to break it …. But I have this feeling that with this update everything will be close to perfect if not that.

                Cheers.

                TheDogT 1 Reply Last reply Reply Quote 1
                • TheDogT Offline
                  TheDog @ezgaming
                  last edited by TheDog

                  Inf-Motorized
                  When playing Germany I just dont buy Inf-Motorized, they are not cost effective.

                  Armor & Railways give extra movement to foot infantry, so detract from Inf-Motorized.

                  The current synergy is Inf-Motorized can Blitz if paired with Armor, for me this situation is very rare. There is currently no Atk/Def synergy for Inf-Motorized & Armor.

                  So what to do?

                  1. Increase Inf-Motorized Atk to 2, currently 1, this will increase their cost by +1PU (No pairing)
                  2. Inf-Motorized suppress enemy infantry, by -1 Def.  eg. enemy Inf-Trained defend on a 1 (No pairing)
                  3. Armor paired with Inf-Motorized gives +1 Atk to Inf-Motorized (Armor already gives +1 to Bomber-Tac)
                  4. Inf-Motorized paired with Armor gives +1 Atk to Armor
                  5. Its fine as is
                  6. or ...?

                  Thoughts?

                  https://forums.triplea-game.org/tags/thedog
                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                  Jason Green-LoweJ wc_sumptonW 2 Replies Last reply Reply Quote 1
                  • Jason Green-LoweJ Offline
                    Jason Green-Lowe @TheDog
                    last edited by

                    @thedog My immediate thought is that armor should not boost the movement of foot infantry. How would that even work? Foot infantry might be trained to fight alongside tanks, but they can't be trained to keep up with the tanks during operational movement; the whole point of tanks is that they can drive faster than men can walk.

                    If you take the movement bonus away from foot infantry, then do motorized infantry become an attractive buy?

                    If not, what is the role of motorized infantry in your game; what are they supposed to represent or accomplish? In my game I give them a high defensive stat (3 or 4) because I see them as the mobile reserves that can plug holes in my front line -- if enemy tanks threaten a breakthrough, then motorized infantry can rapidly get to the danger zone and then dig in and defend. Motorized infantry don't have weapons that are heavy enough to make them good as shock troops, but they are mobile and they can hold their own. You could also represent this with a -1 to an attacking enemy tank.

                    1 Reply Last reply Reply Quote 1
                    • wc_sumptonW Online
                      wc_sumpton @TheDog
                      last edited by wc_sumpton

                      @thedog

                      Remove it like the Anti-Air Gun. Armor transports, so the piece has no purpose.

                      Cheers...

                      P.S. I would also consider dropping submarines.

                      TheDogT 1 Reply Last reply Reply Quote 0
                      • TheDogT Offline
                        TheDog @wc_sumpton
                        last edited by TheDog

                        @Jason-Green-Lowe
                        You probably know about Tank Desant, but just in case;
                        https://en.wikipedia.org/wiki/Tank_desant
                        So ride for kilometres, then they dismount for the last kilometer and support their tank when close to the enemy.

                        @wc_sumpton
                        I did consider your suggestion, but then googled how many half-tracks were produced M2/M3/M5 & sdkfz 250/251 42K & 4K+15K ~60,000
                        So a significant amount for the war, so they are in.

                        I have been testing this;
                        Armor provide +1 Atk to Inf-Motorized which is also shared with Bomber-Tac & many other combined arms for Blitzkrieg under "OffensiveSupport"
                        A small bonus for no PU cost and for me matches history and makes me feel like they are now worth having.
                        Maybe they should be renamed as Inf-Mechanized?

                        https://forums.triplea-game.org/tags/thedog
                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                        wc_sumptonW 1 Reply Last reply Reply Quote 1
                        • wc_sumptonW Online
                          wc_sumpton @TheDog
                          last edited by

                          @thedog

                          @jason-green-lowe said in 💥 1941 Global Command Decision - Official Thread:

                          My immediate thought is that armor should not boost the movement of foot infantry. How would that even work? Foot infantry might be trained to fight alongside tanks, but they can't be trained to keep up with the tanks during operational movement; the whole point of tanks is that they can drive faster than men can walk.
                          If you take the movement bonus away from foot infantry, then do motorized infantry become an attractive buy?
                          If not, what is the role of motorized infantry in your game; what are they supposed to represent or accomplish?

                          Here I have to agree with @Jason-Green-Lowe, without a defined role, what is the purpose for Half-Tracks?

                          @thedog said in 💥 1941 Global Command Decision - Official Thread:

                          You probably know about Tank Desant, but just in case;

                          Ok, I understand why armor is used as land transport, but the question remains; Why Half-Tracks?

                          @thedog said in 💥 1941 Global Command Decision - Official Thread:

                          I did consider your suggestion, but then googled how many half-tracks were produced M2/M3/M5 & sdkfz 250/251 42K & 4K+15K ~60,000
                          So a significant amount for the war, so they are in.

                          Compared to the number of Anti-Air Guns produced, and yet these units were removed because their abilities were given to every unit. With 'Tank Desant' and Rail Road movement from Industrial unit, the need for another ground transport seems redundant.

                          @thedog said in 💥 1941 Global Command Decision - Official Thread:

                          Armor provide +1 Atk to Inf-Motorized which is also shared with Bomber-Tac & many other combined arms for Blitzkrieg under "OffensiveSupport"
                          A small bonus for no PU cost and for me matches history and makes me feel like they are now worth having.
                          Maybe they should be renamed as Inf-Mechanized?

                          They already receive a plus bonus from artillery and bomber-tac. It doesn't need to be a 'super' infantry unit.

                          If you want to leave the unit in the game, that's ok. Like the Fighter, Battleship, Carrier and Submarines, these are all useless units which are just left in the game but never purchased.

                          Cheers...

                          TheDogT 1 Reply Last reply Reply Quote 2
                          • TheDogT Offline
                            TheDog @wc_sumpton
                            last edited by

                            @wc_sumpton said in 💥 1941 Global Command Decision - Official Thread:

                            Like the Fighter, Battleship, Carrier and Submarines, these are all useless units which are just left in the game but never purchased.

                            Wow, my games are totally different to yours, I buy;
                            Fighter, clear skies of enemy aircraft, then my Bomber-Tac have free reign
                            Battleship, FirstStrike, Bombard 4, carry Inf-Elite, 2HP all for 1pu upkeep
                            Submarines, for the -2 Blockade & being a sub
                            Only playing as the US in the Pacific do I buy Carriers.

                            Does anyone else have useless units?

                            https://forums.triplea-game.org/tags/thedog
                            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                            wc_sumptonW 1 Reply Last reply Reply Quote 1
                            • wc_sumptonW Online
                              wc_sumpton @TheDog
                              last edited by

                              @thedog

                              In GCD, the main objective is the capture and control of high value territories/zones. Infantry, artillery and armor. Air units cannot capture territories. Because of their low, 1 attack, and inability to hit infantry, their support value for attacking is very week. They also cannot be taken as fodder. Bomber-Tac are a little better. I think better to spend 20pus on armor, artillery and infantry.

                              For the sea campaign, transports and cruiser. Transport render submarine's isSub useless. All I'm trying to do here is get my transport to a load/unload location. Battleships are susceptible to submarine attacks, as are carriers and cruiser. I purchase transports to guard these units, but once the battleship and carrier are lost, I find no reason to replace them as cruiser do just fine.

                              Also, it's been about a month since I last played. But that was my strategy, infantry with artillery, with a few armor for punch. And run the sea with transports and cruisers when not playing as Italy, Germany or Russia.

                              Cheers...

                              TheDogT 1 Reply Last reply Reply Quote 2
                              • TheDogT Offline
                                TheDog @wc_sumpton
                                last edited by

                                Latest version 160 ready for download from 1st page 1st post

                                .
                                Note this version requires a minimum of TripleA 2.6.14517 to play

                                .
                                MAJOR CHANGES

                                • Blitzkrieg Armor support for Inf-Motorized for Britain:Germany:Italy:USA, meaning when paired with armor Inf-Motorized get +1 on the attack

                                Of Note
                                1941 Global Command Decision is now on GitHub maps, but sadly not available yet in TripleA Download map.

                                To be available for download some kind soul will need to fix the 'map server', raised here;
                                https://forums.triplea-game.org/topic/2999/2-6-release-getting-close-need-volunteers-to-help-beta-test-2-6/107

                                .
                                Link to 1st post that has the download link and to get the latest TripleA version
                                https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread

                                https://forums.triplea-game.org/tags/thedog
                                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                1 Reply Last reply Reply Quote 2
                                • E Offline
                                  Eqqman
                                  last edited by

                                  How do Conscripts work? Is it "when opposing player moves into territory X, spawn new units belonging to player Y"?

                                  TheDogT 1 Reply Last reply Reply Quote 1
                                  • TheDogT Offline
                                    TheDog @Eqqman
                                    last edited by TheDog

                                    @eqqman said in 💥 1941 Global Command Decision - Official Thread:

                                    How do Conscripts work? Is it "when opposing player moves into territory X, spawn new units belonging to player Y"?

                                    Yes, in 1941 GCD case it does the following; (In the xml see line 7188+)

                                    • Adds old equipment to be placed, like 2x Armor-Lgt & 1x Fighter-Early
                                    • Adds Inf-Conscript to the Purchase list, so the AI/player will buy these as they are a 'Fodder' unit

                                    .
                                    Japan also has a Kamikaze variant based on Sea Zones. see 7481+

                                    https://forums.triplea-game.org/tags/thedog
                                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                    E 1 Reply Last reply Reply Quote 1
                                    • E Offline
                                      Eqqman @TheDog
                                      last edited by

                                      @thedog Thanks for the assistance. I had looked through all that code, my reading of it was that bonus units were added to the player's purchase phase and then could be placed anywhere. Is the actual effect that the German player has the 2tank/1fighter placement happen in every territory from the list on line 7190 they don't own when their combat move phase starts?

                                      TheDogT 1 Reply Last reply Reply Quote 0
                                      • TheDogT Offline
                                        TheDog @Eqqman
                                        last edited by

                                        @eqqman said in 💥 1941 Global Command Decision - Official Thread:

                                        bonus units were added to the player's purchase phase and then could be placed anywhere

                                        Yes, but as greater Germany has been invaded, the player would/should defend with everything available.

                                        .

                                        2tank/1fighter placement happen in every territory from the list on line 7190

                                        No

                                        https://forums.triplea-game.org/tags/thedog
                                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                        E 1 Reply Last reply Reply Quote 1
                                        • E Offline
                                          Eqqman @TheDog
                                          last edited by

                                          @thedog Ok. I guess I wasn't explicit enough in my original question. If an enemy player moves into a specific territory, I want defending units spawned exactly in that territory and no other. My reading of the Command Decision code was that the Conscript triggers didn't do that which seems to be correct.

                                          wc_sumptonW 1 Reply Last reply Reply Quote 0
                                          • wc_sumptonW Online
                                            wc_sumpton @Eqqman
                                            last edited by

                                            @eqqman

                                            Correct, 41 GCD allows for the purchase/given of these units. The player may place them where they feel they are needed.

                                            To do as you are saying, a trigger would need to be created for the entered territory to detect the present of enemy units and then place the corresponding defensive units.

                                            Cheers...

                                            TheDogT 1 Reply Last reply Reply Quote 2

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