💥 1941 Global Command Decision - Official Thread
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If I get some time over the weekend I can just bang out a few more probably. For the main 5 nations coming from Classic I supplied the generals that were used in Iron Blitz mostly, then a couple others to hit 6. But since Italy wasn't around for that game just kinda randomly chose some. I thought it would be cool to have a few for something, but didn't really know how they might be used. Might be possible to have a couple Land types perhaps, like one face on the eastern front another in the west or North Africa, but then purchase screen might be kinda hard to parse I think was the issue. Still kind of a placeholder faceholder here, cause trying to create a unit design I just couldn't come up with anything better. Could probably shrink them slightly and use a colored ring or something to match the national tints perhaps, but then when I tried that the first time around using the HEX colors somehow looked kinda weird. Probably needs another pass I'd wager.
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@black_elk
The problem with a ring is that it uses pixels up that could display the face, also the ring is lost if the HQ is on its own land territory and/or map is zoomed out to about 50%.So on balance, for me no ring around the HQ gives the best results.
Also please dont tint the face/hat.
If you really wanted to, tint the HQ background.The current style looked good for me.

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@johnnycat
From my side nothing appears out, so I will raise this with a Dev on GitHub.
Thanks for the saved game, as these really help.From your saved game, I notice that your Resource Modifiers values are less than previous, you are getting better!
The AI plays a mean game

EDIT: Raised on GitHub
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That was my sense as well. I recall trying to do rings and just never being particularly happy with the results. Like it would look ok, but then units get resized and the interpolation/blur would change the look of the color, or like you mention the color would appear to change depending on the HEX color of the tile or the blue used for the ocean. For the tinted 'WW2 in color' type thing, it just depends on the quality of the source image or how much time one wants to spend noodling around. Like probably more than the few minutes that I gave it yesterday lol. I already used that approach for a couple HQs, mainly for Japan since the image quality there was kinda rough. Some figures were on the cover of magazines or used for national propaganda by one side or the other. You know what I mean, like if they were on the cover of TIME or some equivalent, or had their portrait painted professionally after the war or whatever, those tend to look cleaner. There's a reason why figures like Rommel made it into the mags and the movies, basically cause the Allies found it useful during the war to lionize some generals, or after the war to propagate the myth of 'the good german' or to ennoble the enemy as a way of accounting for victories or losses on the field, things like that. I feel like people who died during the war were easier to retcon in the postwar period so you see that happen a fair bit. Other approach is to stylize everything in the same way, like the Hearts of Iron method, but one kinda needs a real artist for that I'd think. Even then though, we run into some issues probably, like 'is this really the guy we want to be staring at for the next several hours?' probably very similar to the dilemma about who to put on the box cover illustrations for the A&A boards, where the choice there might be fraught. Why I felt fine about the Iron Blitz dudes, but less confident with some of the others. Battling my own laziness is probably the real trick on this one heheh.
Anyhow, just let me know. I'm mostly still just playing BG3 these days lol. Catch ya next round!
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Hello @Black_Elk @beelee @TheDog
AIRBORNE Still Not working correctly - IMO
Germany launched airborne from Morroco to Madeira. All good, plane returned.
Next turn plane returned to Madeira to land
HERE IS THE ISSUE: Next turn Germany wanted to invade Canary Islands but the game would not allow that. However, Germany was able to invade Azores. his makes no sense to me.
Am I missing something or is this some sort of bug that went unnoticed because who in their right mind would do this airborne invasion ? LOL
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From Morocco to Madeira Is. goes through Sea Zone 091 A, and cost 2 mp, 4 mp for the round trip. From Morocco to Canary Is. would go through Sea Zone 091 A then Sea Zone 087 B or through Sea Zone 091 B then Sea Zone 087 C at a cost of 3 mp. Air Transport only has a movement of 4, thus cannot make the necessary return trip. Even going to Mauritania from the Canary Is. would cost 2 mp so cannot be done. But you could go form Mauritania to the Canary Is. and back.
Cheers...
P.S. Concerning Azores Is. They share Sea Zone 091 A along with Morocco and Madeira Is. So, it'll also only cost 4mp round trip.
Cheers...
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@cernel
Thanks for taking the time to look at this.Load the map, untick the first 4 nations, set Japan to Human.

Load map
Press Enter 3 times
Navigate to 020 Sea Zone or Tepei
Load Infantry onto any ship and try and unload in the Combat phase.
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@thedog You should be able to offload if "Scramble Rules In Effect" is false.
I do not know why this rule is enforced only when the game has aircraft able to scramble, but I can say that in every supported game you can never offload into any friendly territories during Combat Move (and it is just a case of the program (I assume intentionally) failing to enforce that you cannot do so when it allows you to do so).
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@cernel Actually, there is one case in which you can do that (legally): the only case when you can is related to rockets, but that is not supported by TripleA either.
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@cernel
Well I never would have come to that conclusion, thanks!
So as you say, make
"Scramble Rules In Effect" falseand I can unload in the Combat phase

Shame, in my case its Scramble or unload in the Combat phase, sigh.
Thanks again!
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huh. i thought @Cernel if one didn't include a game rule it defaulted to "false"... so if we don't include "Scramble Rules In Effect" then unloading to friendly TTs in combat move from a contested SZ should be allowed but it's not. at least not in my map.
EDIT: still doesn't allow it even after i added the "Scramble Rules In Effect" = false rule...
maybe i'm just misreading things? -
@cameron said in
1941 Global Command Decision - Official Thread:huh. i thought @Cernel if one didn't include a game rule it defaulted to "false"... so if we don't include "Scramble Rules In Effect" then unloading to friendly TTs in combat move from a contested SZ should be allowed but it's not. at least not in my map.
EDIT: still doesn't allow it even after i added the "Scramble Rules In Effect" = false rule...
maybe i'm just misreading things?Yep. The sea zone is not contested.
And, again, beside rockets, offloading into a friendly territory during Combat Move is always forbidden by the rules, just not always by the program.
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i don't really get the "forbidden by the rules" bit? which "rules"? surely the mapmaker should be able to choose their own rules. i thought TripleA had expanded from being just an Axis & Allies clone ages ago...
actually, i'm not certain what the details of WW2V2 ruleset vs WW2V3 ruleset actually are... -
@cameron TripleA actually has a rules-book, but it is not very good. According to this rules-book, it appears that offloading into friendly territories during the Combat Movement Phase is allowed, but really nobody takes the TripleA rules-book seriously and even less as a reference.
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i feel like i recall reading a TripleA rulebook/manual at some point in the distant past, at least a decade ago, probably longer, and didn't think much of it. probably back when the only subgames where WW2. and chess for some reason.
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More Neutral Issues.
USA tried to invade a number of islands and none work. So Galapagos, to the Canary and other islands in the south Atlantic to neutrals in Africa, the USA is not allowed to invade.
This seems to be a bug.
Cheers,
Johnny -
Also noticed that the USA cannot build anything in it's Seattle Washington territory.
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@johnnycat I saw the same thing but wasn't sure if it was just me, cause I slid into Azores on the first turn, but then I think after the turn when Brazil went to USA control it changed to no go.
Haven't played in forever and I was watching the Olympics so not fully focused, but I tried a couple outs with USA and Japan Solos just to try and recall what all was going on.
For neutral tiles, was mostly just observing what the computer did, but still not sure about how Neutrals are handled. Like I almost feel like it'd be simpler just to block those tiles out of play entirely. Otherwise it seems like there are some spots being attacked pretty regularly. The Soviets attack the Turks pretty reliably on their first turn, Germany tends to attack into Catalonia or Southern Sweden on their second or third turn, but the AI rarely comes out ahead when that happens. I wonder also if it might be dragging their calculations down? Trying to account for all the Neutral TUV on the board? Not sure, but I think it'd be rare to have the neutrals being much of a factor for either side, except when the AI goes after them and bleeds off a bunch of hit points that way.
I grabbed a save at what seemed to be the inflection points.
2024-7-27-1941-Global-Command-Decision_Elk_USA_round_8.tsvg
2024-7-27-1941-Global-Command-Decision_Elk_Japan_round_4.tsvg
For the first game as the USA that point came at about round 6-7 when I was able to stack into Southern Italy. The computer Brits went pretty hard vs the Italians in North Africa which helped clear the way for us. They were also pretty relentless along the Atlantic Wall, so there was never really a D Day, just sorta continuous fighting in coastal France. I went heavy on the cruisers to try and get something cooking. Threw pretty much everything into the Med to shore up North Africa which seemed the most straightforward. I liked the idea of trying to get something going up North out of Iceland, and South out of Brazil but ended up just sending most of the cruisers across the middle vs Italy hehe. I think it would make sense to have Iceland and Greendland as a way to funnel fighters across the N. Atlantic, or to stage forces into the UK from that position. Trying to get a secondary hub going somewhere, before the wind up in France, but I'm not sure that really happens unless the USA has some industry to pad the starting forces or to pull attention up that way. Maybe having fighters in those locations at the outset so they're thematically represented via the starting units? Otherwise I think it's a bit far afield especially with the M3 fighters. The most direct line to European production is just to take Gascony or Brittany. I think I would probably do that naturally and entering the Med is sorta like only cause I want to see a N. Africa campaign. I think it makes sense to clip Italy a bit, so they don't go monster, but I think just backing up the Brits in France with a Major Factory would have been simpler. Might try that next time
For the first game as Japan the turning point was a bit sooner, I'd say J3-4 with the Chunking take. Here just throwing everything towards Yunnan seemed the simplest way to get a leg up. The front in China feels sorta like dominoes, where once you attack you need to attack another spot too or else risk a big counter. I think the only safe stack I saw was just going all in Kunming to do the push Yunnan thing. Japan has like way more transport capacity than they could ever use, but I tried to keep them in position to shift units from the North to the South. I think trying to chase down the Chinese on the first turn is a bit rough, so instead I just let them come at me along the coast and then clapped back. The Pacific Allies got a break when I decided to pull off New Guinea and pretty much ignore them. Instead I sent the IJN to go blockade the West Coast of the United States. I think it can be a bit hard to parse what's going on with blockades as the blockader, when it's happening to you then we get the popup during collecting income, but it's harder to tell how much income you're taking from the enemy.
For factories, I like the approach for Japan to downscale them a bit, there are so many on the board at the outset that I think it does take something away from the build up. I think having more tiles that are capable of supporting medium and heavy factories but which don't start with a factory on them would be good. There are a few spots that can support the small factory build out for most factions, but it's the Medium and Heavy factories that really set the playpattern. I think having to buy them to hit the production scale-up mid game makes sense for everyone. Say Japan in Chosen maybe, or Italy somewhere closer to home. USA felt good in terms of scale, but I still like the idea of them having a hub up North to stage into Europe a bit more from that direction.
I didn't catch any actual bugs, like errors or anything firing off aside from maybe the neutral thing, but that's been switched around before so might just be I misremembered how it worked. For the bomber aircraft though I did see some weird stalemates. I think the unit should not be able to hold/contest a territory by themselves. I've seen it happen a few times before where a lone bomber parked in a tile will stalemate the battle preventing the attacker from taking the tile even with a large ground army. In a situation where infantry are attacking, even if they have a malus from terrain or whatever, the bombers should maybe be auto-killed just to avoid situations where they can fly in to stalemate the smaller battles as a way to lock the opponent off the tile. The lone fighter in a territory with bunkers is similarly very tough to kill sometimes. Or maybe it's the terrain effects from forest and such, but just seems it's too simple for aircraft to stalemate a tile by themselves.
Good times though, I still had fun trying to iron out the kinks! Nice work
I'll try to do some heads tonight or tomorrow. For the spelling errors hopefully not too tough to tweak, let me know if I missed anything else.
Best Elk
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@johnnycat said in
1941 Global Command Decision - Official Thread:Also noticed that the USA cannot build anything in it's Seattle Washington territory.
Seattle, Sacramento and San Francisco share the same Sea Zone territory, so the combined total is 4 units per turn in the Sea Zone. Each can produce 4 units within their own territories.
Cheers...
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@johnnycat said in
1941 Global Command Decision - Official Thread:USA tried to invade a number of islands and none work. So Galapagos, to the Canary and other islands in the south Atlantic to neutrals in Africa, the USA is not allowed to invade.
The USA player, as Allied, cannot invade neutrals after the 3rd round.
Cheers...
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