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    💥 1941 Global Command Decision - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
    mapsthedog
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    • TheDogT Offline
      TheDog @Black_Elk
      last edited by TheDog

      @black_elk
      Thanks a Manstein & Bastico in game for v180

      https://forums.triplea-game.org/tags/thedog
      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

      1 Reply Last reply Reply Quote 3
      • JohnnyCatJ Offline
        JohnnyCat @TheDog
        last edited by

        @thedog Cool. Thanks for posting that. What does, "USA 1-3 Rounds for TripleA benefit so USA can add Gulf States &" mean??

        Also where, and perhaps WHY, do the rules state that USA can invade neutrals only during rounds 1, 2, 3?

        By the way, I finally played two games in full. In both I had to save and restart a few times as has been "normal" for the past year - and like I said, I am sure that this is a tripleA thing. The game will sort of freeze but allow me to save before it actually freezes or crashes so no worries.

        And while I still encounter some crazy unexpected combat results even with Low Luck checked, I am now getting rather intuitive about what the units can do as well as how terrain and SUPERHERO COMMANDERS affect things.

        NOTE: that for the year of play all other TripleA games had that display details option but it was cosmetic only so I really had no idea to turn that back on thus I missed the terrain type effects that entire time, duh...

        Anyway, THIS GAME IS EVEN MORE TRULY AWESOME now that I have figured out how to play it as intended. So my sincerest compliments again...

        The only thing that I notice, and this is no surprise, is that the game as is setup in the default, is heavily favoring the Allies. But that is easily corrected with some startup bid adjustments.

        I am still interested and willing to write a comprehensive manual for this game.

        -Johnny

        Finally, does anyone reading this know if anyone plays the old Avalon Hill Panzer Blitz and Panzer Leader games online?

        B 1 Reply Last reply Reply Quote 2
        • JohnnyCatJ Offline
          JohnnyCat @Black_Elk
          last edited by JohnnyCat

          @black_elk Your new faces are VERY NICE. I would like to suggest, however, that all these commander icons have a collar.

          Apologies for the poor quality but I just want to convey the idea here - if there is interest I would fire up Photoshop and make this very pretty. In any case I envision this to draw some attention to the commander as I found them easy to miss. I could see the Nazi's having a tiny Iron Cross... the Yanks with national colors, etc. But maybe they all have some sort of Gold Band to draw attention and standardize the unit to some degree.

          Does anyone have any good suggestions for this collar thing?

          Screenshot 2024-07-30 at 11.19.50 copy.png Screenshot 2024-07-30 at 11.20.14 copy.png

          Black_ElkB 1 Reply Last reply Reply Quote 2
          • B Offline
            beelee @JohnnyCat
            last edited by

            @johnnycat said in 💥 1941 Global Command Decision - Official Thread:

            the old Avalon Hill Panzer Blitz

            Idk of any online version. I have the old boardgame. If you know anybody who wants it, I will mail it to them on my dime, as long as they donate the same to the site.

            That and they aren't halfway acrooss the world from me 🙂 Heartland of America my current locale

            JohnnyCatJ 1 Reply Last reply Reply Quote 2
            • Black_ElkB Offline
              Black_Elk @JohnnyCat
              last edited by Black_Elk

              I imagine there are a few Panzerblitz players floating around here or there. That one was a bit before my time. Unless I'm mixing it up with something else, that one uses hexes right? My era/speed was more like Panzer General on the computer, but I tend to gravitate towards Iron Blitz and more bare bones A&A lineage than some of the more advanced full on war games. On the PC if I wanted to go all long haul campaign mode I'd probably get into some Hearts of Iron or maybe Command and Conquer games like if it's Sega Genesis back in the day heheh. It's sorta like the Military History or WW2 section at Barnes and Noble, like "Wow, how are there two dozen bookshelves for every conceivable biography or campaign of the Second world war and everything else gets like maybe like half a shelf?' just dwarfing the other sections hehe. Same deal for the grand strategy games I think, where there are just always a gang of options for WW2.

              I really think it would be helpful to have a manual that assumes a background in A&A though, and then explains what's different for the nitty gritty against that backdrop, since tripleA uses those rules as the basis for so many WW2 games. It's a bit above my paygrade here. I would defer to theDog for anything gameplay-wise.

              For the collar idea mentioned, challenge there is getting something that will fit within the 68px maximum. It's already pushing the limit on height there since 54px is the space within the windows. The more embellishments around the edges, if the main image ends up too tiny and we just lose all the features to interpolation and fuzzy pixels.

              Here's a design element from the 1914 game. I just isolated it out from one of hepsters relief tiles. He used a laurel and a ring for some of the convoy stuff. Might work, but when reduced in scale (here down to 100px) it already becomes sorta harder to read. Not sure

              laurel.png

              manstein_with_ring.png

              manstein_with_small.png

              You can see things start to get very small, so I'm not sure how well it reads. But I guess the idea would be to use a different pattern or whatever to distinguish say Air from Ground or Fleet by using something like the mini roundel? I think the dilemma is that it will probably look wonky in the various battle screens because of clipping. Like on the map the display is a bit cleaner, but even there though when zoomed out it might become a lot more choppy. Right now unit sizes have a hard limit, like if they were 100px we'd have more room to noodle around, but 68px already is going to clip. Here's the same image at 54px with no halo interpolation. Already at that scale the read is sorta losing it for me. Something even more graphic would probably be needed for it to really hold up when going that small.

              manstein_with_smaller.png

              ps. What are the dimensions for the battle window width again? I wonder if they might just have a tank alongside them or something and have that perhaps somehow work? Never mind just tried it, had the same clipping thing happen trying to go extra wide. Still not sure of a great solution for the faces

              1 Reply Last reply Reply Quote 1
              • JohnnyCatJ Offline
                JohnnyCat @beelee
                last edited by

                @beelee I’m from Chicago but now residing in California!

                How do we do DMs on this thing? I’d like to follow up on these topics but don’t think this is quite the right place lol

                B 1 Reply Last reply Reply Quote 3
                • B Offline
                  beelee @JohnnyCat
                  last edited by

                  @johnnycat

                  hit me up in chat

                  1 Reply Last reply Reply Quote 2
                  • JohnnyCatJ Offline
                    JohnnyCat
                    last edited by

                    That’s PERFECT !!! Love the little Nazi icon at the top. You totally captured the idea I was trying to convey. Let me know if you need my photoshop work. I’m rather skilled with it.

                    And yea Panzer General 2 is one of my favs. But as a young kid I played those old Avalon hill games and long to play Panzerbkitz again lol.

                    TheDogT 1 Reply Last reply Reply Quote 1
                    • TheDogT Offline
                      TheDog @JohnnyCat
                      last edited by

                      @johnnycat
                      USA 1-3 Rounds for TripleA benefit so USA can add Gulf States &
                      should of said
                      USA 1-3 Rounds for TripleA benefit so USA can add Gulf States & Brazil

                      It means that I could not do what I wanted, so I had set USA to Open-Border so that the USA could gain Gulf States & Brazil as USAs own territory.
                      Then on Round 4, USA changes to Closed-Border like other allies.

                      So as a USA player if you want to be aggressive do it in rounds 1-3, but this not the intended action for the USA.

                      .
                      I know its a lot time/effort to produce a manual, even a terse one like mine. If you want to produce one please do so and I will add it to the download.

                      https://forums.triplea-game.org/tags/thedog
                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                      Black_ElkB 1 Reply Last reply Reply Quote 3
                      • Black_ElkB Offline
                        Black_Elk @TheDog
                        last edited by

                        Here is another Iachino

                        iachino.png

                        It's from that HOI Italy mod for the Italian generals by SteveHarrison2001 that you sent me from reddit.

                        I just cropped it into a circle and adjusted the color temperature so it would look a bit more like the others. Since it's relatively simple to make adjustments to the graphics in tripleA I'd just say consider these things placeholders. Or to make new ones basically you just want to fit in that 68px circle to match the ones that are already there.

                        A simple solution to differentiate between Air Land and Sea HQs would be to just choose a color gradient for the background and make them all the same. So for example maybe Air HQs have a blue tinted background gradient, whereas ground might be Red or Green tinted, and have that consistent across factions. For the national designation a roundel in the corner would probably be the simplest to ensure visibility. To me though I think that could be an option on similar to flags for the units.

                        Here's a quick example using Bock

                        germany_r.png

                        germany_g.png

                        germany_b.png

                        B JohnnyCatJ 2 Replies Last reply Reply Quote 3
                        • B Offline
                          beelee @Black_Elk
                          last edited by beelee

                          @black_elk

                          Brock is Badass !!!

                          Air, Sea and Land

                          🙂

                          Edit
                          Not to be confused with Sea Air and Land 🙂

                          1 Reply Last reply Reply Quote 2
                          • JohnnyCatJ Offline
                            JohnnyCat @Black_Elk
                            last edited by

                            @black_elk I’ve been pondering that air/land/sea differential myself and always come up with wanting to overcome the actual graphics limitations of 58 pix or whatever it is….
                            But in lieu of that , your background color idea is best!!!

                            And I personally feel very drawn to thing having a the thin gold border and nation symbol as shown earlier. Great work mate !

                            1 Reply Last reply Reply Quote 3
                            • wc_sumptonW Offline
                              wc_sumpton
                              last edited by

                              @TheDog

                              I noticed that "isStrategicBomber" was removed for Artillery. May I ask why? Are you planning to add it back?

                              If so, what would you like to happen to those Artillery after the SBR round?

                              Inquisitive minds want to know...

                              Cheers...

                              TheDogT 1 Reply Last reply Reply Quote 1
                              • TheDogT Offline
                                TheDog @wc_sumpton
                                last edited by

                                @wc_sumpton said

                                Inquisitive minds want to know...

                                I always knew you were in two minds 😁

                                Wow a set of leading questions, you obviously have a cunning plan. (Not sure which one of us is Baldrick or Blackadder)

                                isStrategicBomber might have been for Artillery-Hvy which got removed, many versions ago.

                                If you have an army capable of taking a territory why would you want to destroy the Industry you are about to take over, unless it is form of suicide attack to destroy the Industry and then in turn your army is wiped out.

                                I have to admit I do a variant of the above on the eastern front, win a territory, auto damages an industry, then the Russian counter attack, auto damage and destroy the industry by them taking it off me.

                                What were you thinking?

                                https://forums.triplea-game.org/tags/thedog
                                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                wc_sumptonW 1 Reply Last reply Reply Quote 1
                                • JohnnyCatJ Offline
                                  JohnnyCat
                                  last edited by

                                  The quest for game Mechanics and Unit INTUITION:

                                  Dear Devs,

                                  I’m getting deep into the play testing of this game and now have some questions about how various units and game mechanics were/are intended by the devs.

                                  1. The first is the bomber unit. In the basic A&A game the bomber is a sort of super unit. You roll for tech like heavy bombers and you likely win the game. And, inexplicably, the bomber can be used to significantly mess things up like enemy fleets.

                                  This game is much more refined and I certainly appreciate that but I’ve yet to find any good purpose for this unit.

                                  Sometimes 5-6 bombers can destroy a factory and that’s a great way to use them….. except that more often than not, and without any defending fighters (and there are no explicit AA units on this game), the bombers are decimated and the factory is barely touched. Hence this is not a viable use as I found they cannot be reliably used for destroying factories.

                                  And apparently they cannot target sea vessels.

                                  And there is no way they are cost effective in causing repair damage.

                                  So what good are these things? Could you please provide some examples of how these units were intended to be used ?

                                  THANK YOU

                                  wc_sumptonW Black_ElkB 2 Replies Last reply Reply Quote 1
                                  • wc_sumptonW Offline
                                    wc_sumpton @TheDog
                                    last edited by

                                    @thedog said in 💥 1941 Global Command Decision - Official Thread:

                                    What were you thinking?

                                    I was thinking along the lines of what happens to these non-air-SBR units after the SBR attack. Basically, they disappear from the battle.

                                    I've created a map property that would allow these units to patriciate in the territory battle.

                                    Just was wondering if this was the reason for the removal of "isStrategicBomber". If I remember correctly, I seen it in 1.170, but when I went to check and test with 1.175, it was no longer there.

                                    Just Ideas.

                                    Cheers...

                                    B TheDogT 2 Replies Last reply Reply Quote 2
                                    • wc_sumptonW Offline
                                      wc_sumpton @JohnnyCat
                                      last edited by

                                      @johnnycat

                                      The bomber, along with the tac-bomber, are the only 2 air units that can attack all ground units.

                                      The bomber does between 0 and 2 SBR damage, while the tac-bomber does between 0 and 1. So even though they may survive the industry's built in AA fire, they may still miss their targets.

                                      All units have built-in AA capabilities, so the AA gun was removed.

                                      Cheers...

                                      JohnnyCatJ 1 Reply Last reply Reply Quote 2
                                      • B Offline
                                        beelee @wc_sumpton
                                        last edited by

                                        @wc_sumpton said in 💥 1941 Global Command Decision - Official Thread:

                                        I've created a map property that would allow these units to patriciate in the territory battle.

                                        sweet 🙂 Is this new java code that needs a prerelease or a custom property that you made with existing triplea ?

                                        wc_sumptonW 1 Reply Last reply Reply Quote 1
                                        • wc_sumptonW Offline
                                          wc_sumpton @beelee
                                          last edited by

                                          @beelee said in 💥 1941 Global Command Decision - Official Thread:

                                          sweet Is this new java code that needs a prerelease or a custom property that you made with existing triplea ?

                                          Yep :grinning_squinting_face:

                                          While redoing my support code, I found a way to let SBR unit be included in the main battle. So yes I created a new property, and some code, but have not as of yet submitted it for prerelease.

                                          Hopefully answered not answered.

                                          Cheers...

                                          B 1 Reply Last reply Reply Quote 2
                                          • B Offline
                                            beelee @wc_sumpton
                                            last edited by

                                            @wc_sumpton said in 💥 1941 Global Command Decision - Official Thread:

                                            Hopefully answered not answered.

                                            I'm thinking I'm gonna go with answered 🙂 One of the big guns got approve it first I'm guessing 🙂

                                            Well that's way cool ! I can see it being very useful. 🙂

                                            If you can find a way for the AA hits to be able to fire back instead of death only or Have AirBattle able to use a different sided die would be super Cool too lol

                                            Then I can have my Bmbr defend at 1 in 12 in a six sided game. Wanna do it for infrastructure aaGuns too ha ha ha

                                            wc_sumptonW 2 Replies Last reply Reply Quote 1

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