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    💥 1941 Global Command Decision - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
    mapsthedog
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    • JohnnyCatJ Offline
      JohnnyCat @TheDog
      last edited by

      @thedog GREAT NEWS !!!!!!!

      1 Reply Last reply Reply Quote 1
      • JohnnyCatJ Offline
        JohnnyCat @JohnnyCat
        last edited by

        @johnnycat CONTINUING ON with my young friend's indoctrination into GCD...

        So we conclude that fighters cannot attack ground units (which makes no sense to me but I'm guessing you all have a reason that does make sense) he decides to use the tac bombers.

        Screenshot 2024-09-05 at 10.24.01.png

        The ODDs of victory for Tobruk and the neighbor are 95%

        Sounds great right?

        But two seconds later the attacking force on Benghazi IS WIPED OUT

        And everything in Tobruk is ALSO WIPED OUT except the attacking Tac-Bomber which limps back in total confusion and embarrassment, lol.

        Does any of this make any sense ? NOTE: we ALWAYS select LOW LUCK.

        Thanks

        wc_sumptonW 1 Reply Last reply Reply Quote 1
        • JohnnyCatJ Offline
          JohnnyCat
          last edited by

          FAST or HARD

          And I am not talking about my Girl Friend

          Why when you folks post games you seem to use the AI FAST and not the AI HARD???

          What is the reason for this choice?

          B 1 Reply Last reply Reply Quote 1
          • JohnnyCatJ Offline
            JohnnyCat @TheDog
            last edited by

            @thedog Well I upgraded to v180 but despite multiple restarts I cannot seem to get any previous game saves to work nor start a new game

            Screenshot 2024-09-05 at 10.34.31.png

            Screenshot 2024-09-05 at 10.34.40.png

            Am I doing something wrong?

            TheDogT 1 Reply Last reply Reply Quote 2
            • TheDogT Offline
              TheDog @JohnnyCat
              last edited by TheDog

              @johnnycat
              v180 does have colored Tool tips, v175 does not
              b3b9b8d9-0f58-43a5-8dcc-01f6cd0be013-image.png

              .
              Fighters cannot kill Inf-Trained, etc because Fighters would look for/target high value assets and not waste their ammo on infantry that they would probably have little to no effect on. This map is trying to be a simulation of WW2.

              Question for you, why are using Low Luck? Try it without. I have never played with Low Luck, for me Ordinary Luck its part of the fog of war.

              FastAI is faster and appears more aggressive than slower HardAI. FastAI plays more like a human would, but its your choice.

              Am I doing something wrong?

              No. (regarding try to load a saved game)

              Regarding loading old saved games, you cannot, my bad, I will update the v180 post. 😞

              The reason is because 4 territories got renamed and they dont match your older saved games.
              Either reload an old version of the map v175 or start a new game.

              https://forums.triplea-game.org/tags/thedog
              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

              JohnnyCatJ 1 Reply Last reply Reply Quote 3
              • wc_sumptonW Offline
                wc_sumpton @JohnnyCat
                last edited by

                @johnnycat said in 💥 1941 Global Command Decision - Official Thread:

                And everything in Tobruk is ALSO WIPED OUT except the attacking Tac-Bomber which limps back in total confusion and embarrassment, lol.

                Bad dice. With low-luck, and you stated 1 tac survived, it would be 1 dice at 5 vs 1 dice at 2, with the following round being 1 dice at 4 with the loss of 1 infantry. If the tac is taken out during the a round of AA combat, then both attacker and defender are 1 dice at 2 until the loss of an infantry.

                So, bad dice.

                Cheers...

                JohnnyCatJ 1 Reply Last reply Reply Quote 2
                • JohnnyCatJ Offline
                  JohnnyCat @TheDog
                  last edited by

                  @thedog I APPRECIATE THIS answer very much.

                  you explained the fighters with logic I assumed you had - and I don’t disagree.

                  But because I feel most people will assume otherwise, as I did over the past year, I PLAN ON ADDING YOUR EXPLANATION to the manual !!! So thanks for spelling that out. With that explained in the manual I’ll certainly feel better about how newbies will come across such a scenario. Because THEY WILL expect those fighters to behave as in a Hollywood film lol

                  SIMILARLY ABOUT HARD AI vs FAST AI

                  Unlike what you said, and again I’ll state I don’t disagree, I feel most newbies will come to this game/(sigh, I mean “map”) with the expectations that HARD is better than FAST

                  And once again your explained logic is something I feel is required to be In The manual.

                  MOVING ON

                  I totally DISAGREE, however, WITH YOU about LOW LUCK. Well… maybe I do. And well maybe not.

                  Initially i might say something like “I’m not interested in wasting my time with any game where 2+4 sometimes equals 6 but some times equals 6 hundred and 47!!”

                  “No thank you” I’d go on, “I want to know that when my armored division comes upon your sword-wielding, one-eyed conscript and his three legged donkey I FREAKING WIN. “

                  I can’t imagine choosing the frustration that would come from playing a game with such depth and complexity as this and then introducing extreme randomness.

                  BUT THEN AGAIN I suspect that I know why you choose low luck and I’m starting to agree:: : You guys must be board with this game by now cause you know it so well haha

                  Seriously I think I understand that because now I can’t lose to the AI no matter what side I play so I too keep trying to spice it up. Only instead of adding randomness to dice rolls I prefer to make it interesting by adjusting the unit balance or introducing fantasy things like giving the Germans a nuke early or shifting the entire Italian force away from Russia or setting up an early German conquest of South America.

                  In any case, once again I feel we all benefit from your response so again my sincere thanks

                  FINALLY PLEASE REREAD WHAT I SAID

                  I CANNOT GET THE GAME v180 TO WORK

                  The territory name change makes great sense about saved games BUT as I said I cannot get a new game to work EITHER

                  I posted those images because that’s all I have to go on.

                  I’m using Macs, ofc.

                  Cheers
                  Johnny

                  wc_sumptonW 1 Reply Last reply Reply Quote 2
                  • JohnnyCatJ Offline
                    JohnnyCat @wc_sumpton
                    last edited by

                    @wc_sumpton got it. Thx

                    1 Reply Last reply Reply Quote 1
                    • wc_sumptonW Offline
                      wc_sumpton @JohnnyCat
                      last edited by

                      @johnnycat said in 💥 1941 Global Command Decision - Official Thread:

                      I’m using Macs, ofc.

                      I don't think @TheDog or myself can help, as I believe we are both using Windows.

                      In Windows, located in the triplea directory, within the user directory, is a text file "triplea.log", which contains error information from the engine. Maybe locating this file and posting it might help.

                      Cheers...

                      JohnnyCatJ 2 Replies Last reply Reply Quote 1
                      • JohnnyCatJ Offline
                        JohnnyCat @wc_sumpton
                        last edited by

                        @wc_sumpton said in 💥 1941 Global Command Decision - Official Thread:

                        triplea.log

                        Well I don't have a clue about how to install or debug software on a Mac.

                        And I did not find a triplea.log file.

                        TheDogT 1 Reply Last reply Reply Quote 1
                        • TheDogT Offline
                          TheDog @JohnnyCat
                          last edited by

                          @johnnycat
                          Then I suggest you uninstall TripleA and reinstall it. Hopefully that will fix the failure to play a new game.

                          As wc_sumpton said I/we cannot help, we are Windows users.

                          https://forums.triplea-game.org/tags/thedog
                          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                          1 Reply Last reply Reply Quote 1
                          • JohnnyCatJ Offline
                            JohnnyCat @wc_sumpton
                            last edited by

                            @wc_sumpton So a closer look shows that the GCD selection IS NOT reflected in the display window.

                            Here is what I mean... when I select a random game(map) the title is shown in the display

                            Screenshot 2024-09-06 at 10.56.59.png

                            But when choosing the GCD no title is displayed.

                            Screenshot 2024-09-06 at 10.57.44.png

                            Screenshot 2024-09-06 at 10.57.51.png

                            TheDogT 1 Reply Last reply Reply Quote 2
                            • TheDogT Offline
                              TheDog @JohnnyCat
                              last edited by

                              @johnnycat
                              On a mac, when try to load GCD v180 do you get a pop up that says upgrade your TripleA version to 2.7.14848+, because you should, as you are on an old version, it needs to be 2.7.14848 or higher.

                              To upgrade your version go here
                              https://github.com/triplea-game/triplea/releases
                              and install the latest.

                              https://forums.triplea-game.org/tags/thedog
                              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                              JohnnyCatJ 1 Reply Last reply Reply Quote 2
                              • JohnnyCatJ Offline
                                JohnnyCat @TheDog
                                last edited by

                                @thedog WORKS PERFECTLY NOW !!!

                                Sorry for not even considering the version number of the TripleA engine...

                                At first glance I am loving the new Super Hero faces! Good job with that.

                                BUT I STRONGLY SUGGEST you put that little gold collar around the face circles as was discussed earlier last month. I feel very strongly that those faces just do not stand out enough and ANY sort of colored collar would go a long way at helping.

                                And as I recall one of you guys, maybe @beelee ??, suggested tying the color to the country. VERY GREAT IDEA THAT.

                                And your updated Tooltips are AWESOME Mate!!! That will help immensely !

                                OK. well back at the manual for me - which now is focused on concise game play examples...

                                Cheers

                                TheDogT 1 Reply Last reply Reply Quote 3
                                • TheDogT Offline
                                  TheDog @JohnnyCat
                                  last edited by

                                  @johnnycat

                                  Sorry for not even considering the version number of the TripleA engine...

                                  If you did not get the upgrade pop up, then you would not know you needed to upgrade.

                                  Mac versions of TripleA can be problematic from what I have read. 🙄

                                  https://forums.triplea-game.org/tags/thedog
                                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                  1 Reply Last reply Reply Quote 2
                                  • B Offline
                                    beelee @JohnnyCat
                                    last edited by

                                    @johnnycat said in 💥 1941 Global Command Decision - Official Thread:

                                    FAST or HARD
                                    And I am not talking about my Girl Friend

                                    Been a long time since i had one but the last one wouldve wanted to play with both at the same time 🙂

                                    Hmm ... I wonder if you can select different AI's for different Players. I think you can. Guess I could just try it 🙂

                                    Black_ElkB 1 Reply Last reply Reply Quote 2
                                    • Black_ElkB Offline
                                      Black_Elk @beelee
                                      last edited by Black_Elk

                                      I have been using FastAI for this map, purely because it's faster. HardAI was taking too long to make it's moves, such that the game was basically unplayable for me that way. Like several minutes on G1 before the computer would even start the motions, and then each subsequent player/nation also just took way too long hehe.

                                      It's probably just the sheer volume of TUV it has to calc to make it's moves, but the computer would also get snagged pretty hard during the movement phases as well. I think the game is just maybe too different from Revised to expect the HardAI to be particularly reliable at providing a challenge. Instead I think that's coming from the sort of handcrafted stuff that theDog has been tweaking to cajole the Computer into doing certain things round to round.

                                      For me it would break the same way almost every time where HardAI would just withdraw instead of advancing, and then fail to threaten counter attacks. They just weren't pushing their fronts. My sense of HardAI is that it prioritizes conserving it's own TUV, whereas FastAI is almost entirely preoccupied with destroying the opponents TUV, even if that will result in a big trade on counter attack. It just doesn't look far enough ahead so it will advance, albeit somewhat recklessly, hence the need for continuous support via bonuses. I wouldn't say FastAI is better per se, just that it attacks more often than HardAI and seems to move around more frequently. It will still do weird stuff though that doesn't make a whole lot of sense to me in TUV trades sometimes. Lots of battles where the computer will go in pretty light, with just enough juice to kill the enemy units, but then failing to take the territory cause it only has air left or whatever. Things of that sort trip it up. FastAI and HardAI both sorta fail at developing their Production and moving units across the water. They'll non com a bunch of infantry around, but then kinda double back, or trap themselves behind unit caps (say with transport spams.) Works better when they're on already on the ground, than if they have to cross the water.

                                      I think it's relatively simple as the player to force the Computer to pull away, just by amassing a very large force near the stack limit. I think the computer correctly calculates that it's odds of killing such a massive force like that are pretty trash, so it just pulls off most of the time. Where I get tripped up though, sometimes one of those naval HQs or rogue aircraft will sneak in for a stack wipe, but otherwise I tend to think it was probably my fault if I got nailed for going trying to split the odds by splitting the force. Still feels better to have one giant army than a bunch of smaller armies dancing around, cause with the big one I tend to win whereas if I split stuff up it just comes back to screw me. Like I honestly think there just might be too much TUV in play for all the extra calcs HardAI takes into account, or maybe it's the M3 distances (or moving the bombers around at m6-8) hard to say, but HardAI was just lagging too hard for a scenario like this in my view. I mean it's a Single Player game basically, so not really the same as waiting on a Human player, for me the benefits of FastAI for speed seemed to outweighed the HardAI for strategic depth. Roger I think was the first to suggest it might play better that way. I've just sorta assumed that the more recent changes or play patterns are based on what the computer is doing when controlled by FastAI. Downside though is that the engine seems to default to HardAI, so the defaults I think would lead players to choose that, unless it's pretty front and center.

                                      For LL I can't speak to that unfortunately. I'm familiar enough in A&A where counting the pips is much more straight forward, but again, with so many novel unit interactions I'm not sure how it would hold up here. For example all the low hits at values and the +1, -1, which create most of the variability and unpredictability battle to battle, not sure how those would perform under LL. Especially at the units caps, which are often base 5-10-20 instead of base 6, making it somewhat harder to neatly divided forces for the auto-hits or remainder rolls when counting pips. Or the HQs edging out everything else when those bonuses are added together. Then again I've done zero testing under those conditions, so who knows, maybe it works somehow?

                                      Glad to hear the graphic held up alright. I never tested them in-game and didn't spend too long on that, so you can probably consider them placeholders still, until something better comes along. Like when the game notes and such all come together for the HQs. It's relatively simple to do a graphics change if you want me to create a set that has those embellishments with the laurels, or some kind of color coding for the background gradient to make it clearer which are Air, Land, Sea or by nation/side for alts. I think there are additional graphics in one of those extra map folders I posted to drive or in the G40 package. To make switcheroos there, it's just going into the units folder and adjusting labels basically. Like if I want to switch a specific unit, say a Fighter, I'll just relabel the old one something like "Fighter_X" to make room for a new one, in order to play around with customizing it. Or similarly adding things like roundels or wing/nose tip colors for specialized tech units. I also sent a version of the map to Bill and Victory, where it's basically just a G40 grafted onto this larger map I think using the v3/Global ruleset, and tried to throw whatever graphics I had into that for riffs. It's not like a playable scenario currently or anything, but a repository for graphics stuff I had. I have the link saved somewhere I can probably dig it up. I think it has a name like Mega Map or Mega Elk or something? Beelee would probably remember. Sorry I've been way out the loop over the summer lol! For this 1941 one sorta whatever theDog likes most for the short calls there. I think it's looking pretty spiffy right now! Individual unit graphics are relatively easy to mod though, compared to stuff like spelling changes in the game xml for TTs or stuff drawn onto the map, which are a bit trickier hehe. Cool to see those cleaned up as well. Nice work!

                                      B JohnnyCatJ 2 Replies Last reply Reply Quote 3
                                      • B Offline
                                        beelee @Black_Elk
                                        last edited by

                                        @black_elk

                                        heh heh yea it's Mega New Elk lol. Haven't been back there for a bit but Victory got a lot of placements done.

                                        https://github.com/beelee1/mega_new_elk

                                        Black_ElkB 1 Reply Last reply Reply Quote 3
                                        • Black_ElkB Offline
                                          Black_Elk @beelee
                                          last edited by Black_Elk

                                          Right on! yeah that's the one hehe. I had forgotten falling down the BG3 rabbit hole. Anyhow for a point of ref that one is bare bones mapwise. Like just the basic templet using a G40-esque roster, but for random alt graphics should have a few if you want to play around in Photoshop or GIMP for units, or to experiment/tease out some LL type stuff, since just has the A&A ruleset there. Like to test out a GCD rule in isolation maybe. Not sure, I didn't have a plan really other than a place to store graphics hehe. One thing I have no clue how to do is music or sound fx. Usually I just play some kind of classic or film score playlist, but sound would be fun. For me though I'll still get strange audio lags, like when music or such will still play even after closing out a turn, or sometimes when quitting to the main menu. Like I basically have to close out of tripleA completely for some of the longer anthems in Iron War to stop playing in the background. But anyway that's maybe one arena that could still gobble up some megabytes. For the GCD we saved some serious space by not putting any relief over the ocean tiles, I think that trimmed down the map file size by almost half. Probably still some room to grow, but I know sound and gifs take up more real estate in the folder.

                                          1 Reply Last reply Reply Quote 2
                                          • JohnnyCatJ Offline
                                            JohnnyCat
                                            last edited by

                                            Does City Rail 3-tile movement stop working at times?

                                            Attached is a game wherein Italy seems to all of a sudden not have the ability to have units move 3 from the city - am missing something?

                                            Screenshot 2024-09-09 at 15.40.59.png

                                            City Rail Movement Italy not seem to work.tsvg

                                            Thanks for any insight into this.

                                            wc_sumptonW 1 Reply Last reply Reply Quote 1

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