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    πŸ’₯ 1941 Global Command Decision - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
    mapsthedog
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    • Black_ElkB Offline
      Black_Elk @beelee
      last edited by Black_Elk

      Right on! yeah that's the one hehe. I had forgotten falling down the BG3 rabbit hole. Anyhow for a point of ref that one is bare bones mapwise. Like just the basic templet using a G40-esque roster, but for random alt graphics should have a few if you want to play around in Photoshop or GIMP for units, or to experiment/tease out some LL type stuff, since just has the A&A ruleset there. Like to test out a GCD rule in isolation maybe. Not sure, I didn't have a plan really other than a place to store graphics hehe. One thing I have no clue how to do is music or sound fx. Usually I just play some kind of classic or film score playlist, but sound would be fun. For me though I'll still get strange audio lags, like when music or such will still play even after closing out a turn, or sometimes when quitting to the main menu. Like I basically have to close out of tripleA completely for some of the longer anthems in Iron War to stop playing in the background. But anyway that's maybe one arena that could still gobble up some megabytes. For the GCD we saved some serious space by not putting any relief over the ocean tiles, I think that trimmed down the map file size by almost half. Probably still some room to grow, but I know sound and gifs take up more real estate in the folder.

      1 Reply Last reply Reply Quote 2
      • JohnnyCatJ Offline
        JohnnyCat
        last edited by

        Does City Rail 3-tile movement stop working at times?

        Attached is a game wherein Italy seems to all of a sudden not have the ability to have units move 3 from the city - am missing something?

        Screenshot 2024-09-09 at 15.40.59.png

        City Rail Movement Italy not seem to work.tsvg

        Thanks for any insight into this.

        wc_sumptonW 1 Reply Last reply Reply Quote 1
        • JohnnyCatJ Offline
          JohnnyCat @Black_Elk
          last edited by

          @black_elk I just re-read your comments about computer speed. I guess one of the reasons that I was confused is that my Mac processes AI Hard as fast as EASY. There really is not speed difference. But this Mac is a rather high-end one so perhaps the multiple CPUs scale well for TripleA.

          But yea, if a computer is going to take more than a minute or so I too would choose the fast Mode.

          FINALLY, have any of you thought to update this air unit thing. From that same game here is a bizarre situation that I see all too well in this game and wish was fixed.

          Check out Benghazi - first the Germans and now the Italians CANOT TAKE BACK THE TERRITORY and that makes zero sense. Planes are not that omnipotent - in every other such game the air units are forced to flea, or die, or whatever but no way they tie up the game map and territory ownership like they do in this game. I seriously feel this is a bug that needs be corrected/updated.

          Screenshot 2024-09-09 at 15.50.12.png

          1 Reply Last reply Reply Quote 1
          • wc_sumptonW Offline
            wc_sumpton @JohnnyCat
            last edited by

            @johnnycat said in πŸ’₯ 1941 Global Command Decision - Official Thread:

            Does City Rail 3-tile movement stop working at times?

            I do not know. What I did was enable edit mode and added a unit to the map, then selected that unit and removed. This seemed to make the engine reevaluate the territories and the halftracks were then able to move their 3 spaces.

            @johnnycat said in πŸ’₯ 1941 Global Command Decision - Official Thread:

            Check out Benghazi - first the Germans and now the Italians CANOT TAKE BACK THE TERRITORY and that makes zero sense. Planes are not that omnipotent - in every other such game the air units are forced to flea, or die, or whatever but no way they tie up the game map and territory ownership like they do in this game. I seriously feel this is a bug that needs be corrected/updated.

            As I have stated before, there is a known game ending bug when doing limited battle rounds. Because of this GCD has been designed so that territories do not change ownership until the end of the conquering players turn. To win the battle all defending units must be defeated. Until something is decided about what to do when only defending air units remain, and a fix is made, GCD will function the way it presently does.

            P.S. Don't hold your breath for that fix.

            Cheers...

            JohnnyCatJ 1 Reply Last reply Reply Quote 1
            • wc_sumptonW Offline
              wc_sumpton
              last edited by

              @TheDog

              As you requested, in game vs modified engine.

              Screenshot 2024-09-08 085622.png
              Screenshot 2024-09-10 131541.png

              Cheers...

              TheDogT 1 Reply Last reply Reply Quote 1
              • TheDogT Offline
                TheDog @wc_sumpton
                last edited by

                @wc_sumpton
                That is awesome!

                I guess the hard part now is getting it passed as a PR?

                https://forums.triplea-game.org/tags/thedog
                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                wc_sumptonW 1 Reply Last reply Reply Quote 1
                • JohnnyCatJ Offline
                  JohnnyCat @wc_sumpton
                  last edited by

                  @wc_sumpton Roger that. β€œDon’t hold my breath waiting for a fix” lol

                  Meanwhile I’ve found numerous ways to essentially cheat the game by sprinkling tiles with sole air units. These omnipotent air units secure the land better than bunkers.

                  But adding 2 bunkers and sole air units creates a super strong defensive position, however unrealistic heehee

                  Cheers

                  wc_sumptonW 1 Reply Last reply Reply Quote 2
                  • wc_sumptonW Offline
                    wc_sumpton @TheDog
                    last edited by

                    @thedog

                    Question: Should this be the default, or handle as a game property?

                    Cheers...

                    TheDogT 1 Reply Last reply Reply Quote 1
                    • wc_sumptonW Offline
                      wc_sumpton @JohnnyCat
                      last edited by

                      @johnnycat said in πŸ’₯ 1941 Global Command Decision - Official Thread:

                      Meanwhile I’ve found numerous ways to essentially cheat the game by sprinkling tiles with sole air units. These omnipotent air units secure the land better than bunkers.
                      But adding 2 bunkers and sole air units creates a super strong defensive position, however unrealistic heehee

                      You win some you lose some. Good catch!!

                      Cheers...

                      1 Reply Last reply Reply Quote 1
                      • TheDogT Offline
                        TheDog @wc_sumpton
                        last edited by

                        @wc_sumpton

                        Question: Should this be the default, or handle as a game property?

                        I would say default, as most maps would want the smallest overflow possible, with mixed unit widths.

                        Its only a problem because GCD has mixed width units 54-98ish px units.

                        https://forums.triplea-game.org/tags/thedog
                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                        TheDogT 1 Reply Last reply Reply Quote 1
                        • TheDogT Offline
                          TheDog @TheDog
                          last edited by

                          @JohnnyCat
                          Just a heads up, Thu-Fri next week I should be ready for an update πŸ™„

                          It has;

                          • USA Closed-Border with Neutrals has now been fixed, so will not attack Neutrals on rounds 1-4
                          • Manual text now uses Combined-Arms, was Blitzkrieg (Thanks Black Elk)

                          .
                          Tool-Tips have improved, now better color coded;

                          • Red - Combat additions
                          • Orange - Warning or notification, usually to say what can be targeted or not
                          • Blue - Suppression (-1) off enemy attack or defence
                          • Green - Movement or transport

                          .
                          Plus some rebalancing

                          https://forums.triplea-game.org/tags/thedog
                          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                          JohnnyCatJ 1 Reply Last reply Reply Quote 2
                          • JohnnyCatJ Offline
                            JohnnyCat @TheDog
                            last edited by

                            @thedog Yes I have been working hard on my end - more play testing and putting together graphics for a new Examples of Play sections I wish to add to the manual.

                            Thank you for the update.

                            1 Reply Last reply Reply Quote 2
                            • JohnnyCatJ Offline
                              JohnnyCat
                              last edited by JohnnyCat

                              MORE BUGS - EXTREME BOUNDARY CONDITIONS

                              In addition to making examples of "normal play" for the new Examples of Play for the Guidebook, I continue to enjoy playing extreme scenarios just for fun but, more to the point, to see what I can break.

                              Here is a normal game that the Axis won but I decided to keep playing to test the extremes. Here is a move where the Germans want to use airborne to take a tile - they already took two others that turn no problem - but when they do, the game breaks.

                              I'm not sure who debugs this? @TheDog ?

                              wwww.tsvg

                              Screenshot 2024-09-20 at 14.21.30.png

                              Screenshot 2024-09-20 at 14.21.40.png

                              Screenshot 2024-09-20 at 14.21.46.png

                              Screenshot 2024-09-20 at 14.21.50.png

                              THANK YOU FOR TAKING A LOOK.

                              -Johnny

                              wc_sumptonW 1 Reply Last reply Reply Quote 1
                              • wc_sumptonW Offline
                                wc_sumpton @JohnnyCat
                                last edited by

                                @johnnycat

                                This looks like another save error, as the last move did not complete. The units are not pictured on the invaded territory.

                                Cheers...

                                TheDogT 1 Reply Last reply Reply Quote 2
                                • TheDogT Offline
                                  TheDog @wc_sumpton
                                  last edited by

                                  @JohnnyCat
                                  More coming changes this week.

                                  • Open-BorderAI has been removed and replaced with Closed-Border. Open-BorderAI was too complicated πŸ™„

                                  Here is the new page 4 showing the new Political relationships, look at the AI ONLY rows in the table below.

                                  The in game screen shot below the table shows that Germany, USSR and Japan cannot invade Neutrals, but Italy can.

                                  ff03b753-10e6-44dd-9438-3db2bd9b789e-1941_Global_Command_Decision_Manual_04.png

                                  https://forums.triplea-game.org/tags/thedog
                                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                  JohnnyCatJ 1 Reply Last reply Reply Quote 2
                                  • JohnnyCatJ Offline
                                    JohnnyCat @TheDog
                                    last edited by

                                    @thedog OK so removing "the chance that countries CAN invade neutrals (including aircraft)" is really too bad as those neutrals can add significantly to the game possibilities. For me, the option to try new strategies with neutrals was one of the big draws that kept me playing.

                                    Is not there a way to just let all countries invade equally ? For the sake of game play not realism, of course.

                                    Or maybe make that simple situation where all neutrals are equally invade-able as an option in the game setup ???

                                    TheDogT 1 Reply Last reply Reply Quote 1
                                    • TheDogT Offline
                                      TheDog @JohnnyCat
                                      last edited by

                                      @johnnycat
                                      Its only the way the AI plays that has changed. The player has the same options as before.
                                      Player Axis & USSR can invade neutrals as before.
                                      Player Allied cannot invade neutrals as before.

                                      https://forums.triplea-game.org/tags/thedog
                                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                      JohnnyCatJ 1 Reply Last reply Reply Quote 2
                                      • JohnnyCatJ Offline
                                        JohnnyCat @TheDog
                                        last edited by

                                        @thedog oh ok. I misunderstood. Thanks for clarifying.

                                        TheDogT 1 Reply Last reply Reply Quote 2
                                        • TheDogT Offline
                                          TheDog @JohnnyCat
                                          last edited by TheDog

                                          Latest version v185 ready for download.

                                          In TripleA
                                          Click Download Maps Button
                                          Click Installed tab
                                          Click 1941 Global Command Decision
                                          Click Remove Button
                                          Click Yes button to remove
                                          Click Ok button (Successfully removed)
                                          Click Close (To force the map list to refresh)
                                          Click Download Maps Button
                                          Find & Click 1941 Global Command Decision
                                          Click Install button
                                          Enjoy!

                                          v185

                                          • Ant-Tank now produced by Industry-Med was Industry-Hvy (As Industry-Med can make Armor-Med, this is a better fit)

                                          .
                                          Britain

                                          • Weakened Britain by 15pu/turn & removed some Navy units, so they do not usually attack Western Europe for a few rounds, more historic. (thanks Black Elk)
                                          • Britain Victoria-1, Socotra-1, Basra-1, Beruit-Lebanon-1, Damascus-S.Syria-1, Cape of Good Hope-1, S.Quebec-1, Upper Egypt-1, Belgian Congo-1
                                          • Britain Lagos-S.Nigeria now Base-Camp & 2pu, was Industry-Lgt & 5pu
                                          • Britain Italian Somaliland now Base-Camp & 2pu, was Industry-Lgt & 5pu
                                          • Removed Destroyers in Caribbean
                                          • Removed Convoy & Cruiser off Liverpool SZ109
                                          • Removed Inf-Trained in N Ireland & Wales

                                          .
                                          Germany

                                          • Can now randomly spawn in the Atlantic HQ-Submarine, before they could not
                                          • 105SZ has HQ-Submarine & 2x Submarine
                                          • 105SZ is now part of the spawning area for random uBoats

                                          .
                                          USA

                                          • Texas Oil-Field increased to 20 (represent the importance of Texas Oil), was 10, balanced by 10 extra Bunkers in the coastal states (Represents State Guards), net effect is +0pu
                                          • Venezuela new Oil-Field x10 (represent its importance to the Allies) reduced the pu of Gulf states to balance this
                                          • Port Au Prince-Haiti, Santo Domingo-Domingo-Dominica & Venezuela join the Lend-Lease agreement, so are effectively allied with the USA on Round 2

                                          .

                                          • USSR almost doubled Oil-Field production to balance this added more Bunkers

                                          .

                                          • USA Closed-Border with Neutrals has now been fixed, so will not attack Neutrals on rounds 1-4
                                          • Open-BorderAI has been removed and replaced with Closed-Border. Open-BorderAI was too complicated.

                                          .

                                          • Manual text now uses Combined-Arms, was Blitzkrieg (Thanks Black Elk)

                                          .
                                          Tool-Tips have improved again, now better color coded;

                                          • Red - Combat additions
                                          • Orange - Warning or notification, usually to say what can be targeted or not
                                          • Blue - Suppression (-1) off enemy attack or defence
                                          • Green - Movement or transport

                                          .

                                          Link to 1st post that has;

                                          • Google Drive download link
                                          • Latest TripleA version
                                          • Latest 1941 GCD manual

                                          https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread

                                          https://forums.triplea-game.org/tags/thedog
                                          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                          TheDogT 1 Reply Last reply Reply Quote 2
                                          • TheDogT Offline
                                            TheDog @TheDog
                                            last edited by TheDog

                                            It has been 2 weeks since the last update and this thread has clocked up an impressive additional 34,000+ views. 🀯🀯🀯

                                            Hopefully this is somewhere near the same amount as map downloads?

                                            Is this possible to find out on GitHub, if so how?

                                            .
                                            On behalf of the team, thank you all for the interest, as this provides me for the motivation and incentive for the next task, that is to reduce a Territory (TT)/Sea Zone (SZ) unit overflow.

                                            For those in the know this is an incredibly boring and tedious task, :sleeping_face: and is only worthwhile on popular maps.
                                            As this is an attempt to squeeze in even more unit coordinates into a TT/SZ to reduce unit overflow.

                                            .
                                            I maybe sometime. πŸ™„

                                            https://forums.triplea-game.org/tags/thedog
                                            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                            B 1 Reply Last reply Reply Quote 2

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